ANNOUNCEMENTS
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!!!There are issues when you change your race into an argonian, khajit and orc!!!
(read in the known-bug section for a fix)
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To ensure skills aren't lost upon changing race use ShowRacemenu Alternative (or similar) before loading your presets into the mods MCM!
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Also, familiarity no longer affects transformation-rate.Â
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Also also i am not interested in expanding integration with this mod to any more mods at the moment.
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BUGS
Make sure to install the newest version on a fresh save that hadn't had a previous version of this Mod installed
(or do it at your own risk. Idk how Skyrim how Skyrim handles residue data from uninstalled mods).
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I got no clue how any of my mods behave in terms of being a vampire/werewolf, so be mindful of that.
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Known bugs
-Wrong textures after loading a game saved in the swapped form
-Reapply your preset through racemenu or other means. Swapping races and/or skintone sometimes also helps.
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-Animation-related bug when in animations while swappingÂ
Some animations may trigger a weird camera angle when the swap happens during them. Try using an interactible object to fix this.
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-The ring to turn the mod on might be missing if you use mods that edit the stock trader have or it may overwrite such mods depending on load order.
-Just use the mcm to start the mod, the ring does basically the same as clicking the 'trigger manual start' button.
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-Crash to desktops due to armor when a swap happens
-Check the 'unequip all before swap' option in the MCM in 'Options'Â
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SOS addon doesn't clear to None when changing sex
-a workaround seems to be to use the 'Genderbender'-mod and manually change/reset with a hotkeyÂ
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Swap is not triggering
-swaps can't be triggered under certain conditions like if the player is in combat, in dialogue, riding or in a sitting/sleeping animation to prevent glitches from happening.
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* Orcs have no tusks on game-restart reload, !!safe-practice with argonians and khajiit!!
Khajiits and Argonians headpart may break if opening racemenu/loading a save after a game restart if you changed into them (while not initally being that race).
'Light'-reset the race of the character inside racemenu (preferably racemenualternative) by selecting another race, then switching back.
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For orcs you can do this each time you restart skyrim and load your save:
-use the console with the '^'-key, click on the player so that somewhere the id '000014' appears, then type 'setrace nordrace', enter, then type in the race you would normally like 'setrace orcrace'
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"As time changes, so will your form."
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-Premise-
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A mod inspired by True Form Curse from TheOrcInHeels and TGQM from MadAI777.
Also it is a bit in the vein of a 'mini' Project Proteus with only two presets to be set for the player that are faster to load.
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I always wanted to create a progressing 'curse' where a player-character shifts dr.jekll&mr.hyde style between two forms, an 'original' self and a swap-form (that can be set in the MCM).
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This 'curse' steadily progresses and has some random triggers yet you retrain the ability to 'fight' it.Â
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Originally this mod was just intended to be a genderswap mod, but it also supports options for changing between presets of the same sex and changing races including (as far as i am aware) custom ones.
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-Starting the mod-
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Set up your preset inside the MCM
(or don't, then it will just display a textbox when it is time to change)
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Then equip the ring 'ring of the promised' that is sold by Lucan Valerius in Riverwood to start the loop of the mod.
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-Progression-
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There are three stats that determine swap frequency.
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Transformation Progress
is how far you are along to change into the swapped form.
Once it hits 100, you change into your swap-preset.
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Reversal ProgressÂ
is the opposite, it dictates when your character changes back from their swapped form back to normal.
Same as above, once 100, a swap triggers.
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Familiarity
represents the familiarity in the swapped form, slowly rises when swapped and slowly falls when non-swapped.
Does currently nothing but may be used later for some form of progression.
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By default the reversal progress rate will decay each day by 30 until reaching 0 (be configured in the MCM).
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The player has a chance to revert their form before the reversal process finishes by using the 'revert form'-spell.
It is added once reversal progress reaches 60 percent, but the player will loose all reversal progress if its casting fails (which is determined by chance).
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Oh, and there is also a DISTR-file that distributes potions (with a ~1/100 chance for each NPC) which reduce familiarity by 10% and increase the reversal-rate.
Some are also sold at arcadias cauldron.
That tidbit got a bit lost due to changes in the modpage.
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 -Old Progression (with the 'intended' option)(legacy, up to v5.1), only here for reference-
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-Stage 1-
The time where you are 'swapped' increases from 23:00 to 1:00 by 2 hours each night (at midnight) until reaching 19:00 to 5:00.
Once it reaches this length, it will progress to the next stage.Â
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-Stage 2-
The length of the swapped phase is set to 19:00 to 5:00. There is now a base chance that you swap 2 hours earlier or 2 hours late (Event II).
This starts at 30% and increases by 5% each night until reaching 80%.Â
Once 80% is reached, this stages Event switch off and the third 'stage' begins.
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-Stage 3-
There is a chance to not trigger a swap back (Event III), starting at 35% and increasing by one until it reaches 100%.Â
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-Potions of Reversal-
Using the SPID, you can have small chance to find one of these potions on any NPC (About 1%).
The small variant slightly reduce your 'progress' through stage 2, the medium variant additionally reduces some of your 'progress' through stage 3.
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-Ending the swaps-
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Well, you can, but it will cost you dearly...
50.000 to be exact and that is without adjusting for inflation and taxes (the players speech skill).
Arcadia's Cauldron sells a potion of potent reversal that will 'end' the mod (turn it off when consumed).
It's kind of an interim goal until i come up with something better.
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Requirements (hard)
Skyrim AE
SkyUI (v.5.1 or newer)
Racemenu (don't forget to activate RacemenuPlugin.esp!)
Console UtilSSEÂ (so the seamless swap can be triggered)
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Requirements (hard(?)/recommended)
Unoffical Skyrim Patch (otherwise there seems to be a problem for some people to load presets. Haven't tested it yet)
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Recommended
SPID and its dependencies (to distribute the potions of reversal in the DISTR-file)
Gyno (for buffs/de-buffs if you are going for a gender-swap-based play-through. Kind of cool if combined with a difficulty overhaul mod imo)
Masculine or Feminine Animations - DAR - OAR, can be used to make a male character use feminine animations at 80% transformation-progress. 'Install' the ...conditions_STF6_3_1.zip folder in this download section after the aforementioned mod.Â
 ShowRacemenu Alternative for setting up presets in the MCM
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-Add-ons-
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SwapTimer - Being Female + Sexlab /Patch
Swap Timer - Fashions /Add-on (Prototype)
Swap Timer - Skill Progression /Add-on
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-Context-
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I just want to make a mod where the player character changes their model on a timer (mainly for genderswap purposes) and can influence the frequency of the shifts and changes through potions/magic.
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The intention of this mod is to affect the players first ~16 ingame days from the point of starting the mod.
The swaps are more of a thing running in the background while doing other quests and the player is made sporadically aware of their body changing rather than it being the center of attention.
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Originally i planned to create a fully-fledged quest-mod around this feature, but it might take some time until i get to it.
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I hope everything is working fine on your side!
Thanks for feedback/comments/help so far!Â
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Updates forward (v8.2.0) will be more irregular since this is a spare-time project and i am kinda in an on-off relation with Skyrim. Need a bit of a break.
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-Permissions-
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Eh. Give credit if you think its deserved.
I am a sign, not a cop.
Worst thing i can do about it anyways is to make rude remarks if my stuff gets copied 1:1 without credit.
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Features-That-Are-Probably-Next-List (no promises):
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-add additional options to influence rates (like a transformation-rate decay/rise)
-add more options to make reversal/transformation gain more 'fuzzy' in order to make the swaps more unpredictable
-reimplement a form of 'progression'
-re-add lost features
-add a manual lock-function/override slider
-add an option to automatically 'save' your current preset to the origin/swap slot before a swap is fired
-add a new, optional system that makes the swap cycle through a 'sleeping', an 'active/rising' and a 'plateau' state. The durations of those will be influenced through external factors (like potion consumption, moonphase, ...)Â
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Changelog (legacy)
7.4.1 Hotfix
-Closed a potential bug where changing the console to another object would make the sex-swap not work properly
-Somehow broke the particle effect (probably due to the function to stall swaps). Will work on restoring it with the next full version
-Probably fixed the issue where without toggling racechange the loaded preset would have wrong colors
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7.4.0 (fresh install needed)
-added an option to apply names to the player based on the names they had when saving the preset into swaptimer
-added a function that suspends swaps when within 500 units close to a playable-race actor in 'options'. may still be unreliable at this stage.
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7.3.0 (fresh install needed)
-Added support for changing race when doing a same-sex swap (be careful if you change things up)Â
-Changed the MCM, collected all value-related things into one page
-the haraven-start now only checks for its conditions if the option is enabled, probably improving performance by a minuscule amount.
-disabled the experimental hair+skincolor function for now. it may come back some day.
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7.2.1
-Forgot to include the scripts for the reversal potion so they work. i am shmart.Â
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7.2.0
-Edited the instant and the other reversal potions script
-instant reversal will now temporarily overwrite locks. Be mindful that they will be added back after swapping back.
-Arcadia sells now one potion of instant swap and reversal each time the shop refreshes (if not overwritten by another mod)Â Â
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Edited by Coding_Onion
Edited the description
What's New in Version 8.2.0
Released
8.2.0
-Implemented checks to see if the player either is in dialogue, in combat or in specific animations and postpones the swap until those conditions aren't met anymore.
This should catch some cases to prevent animation-related to occur and make things less jarring in general.Â
-Removed some legacy code
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8.1.0Â
-Fixed an issue with names not changing on swap
-reintroduced setting the players scale (must be done with the slider)
-removed some obsolete variables/rephrased a MCM description
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8.0.0Â
-Redid how presets are set-up. Now its basically a 'click three things and change presets twice' kind of deal to get started opposed to answering a questionaire.
-removed the interim preset option and the height adjustments. Use the 7.4.1 version if you need those options.
-racechange is now on by default, may look a bit more janky but ensures that everything is loaded correctly. you can turn it off (haven't tested it though, it theoretically SHOULD work correctly)
Install this like any other Mod.
The Mod starts dormant, don't forget to toggle it on in the menu!
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