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Auto Lewdification + Proper UBE Conversions 2.0.0


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About This File

Description:

 

Two parts:

Part one, auto-lewdification. Familiar with
Variable States of Undress, a papyrus driven framework that's primary changes your outfit to the lewd version, if the outfit mod author made a lewd alternative, during a stripping process? The problem with VSU is that it's slow and Dynamic Armor Variants is faster, more efficient, and doesn't contribute to the papyrus single thread bottleneck. So, using Dynamic Armor Variants and SkyPatcher I've basically cheesed an efficient way to swap outfits in undressing events. Here's how it works:
 

  1. SkyPatcher will assign all slot 59 armor with the keyword "ToggleLewdification" from AutoLewdification.esp.
     (This happens on save load only.)
  2. If you are wearing Armor from this mod page and are using AutoLewdification, the removal of the slot 59 armor piece will trigger the lewd version of the armor using DAR.
  3. If you do not have a slot 59 piece of armor, you can craft "Keepsake" for free from the tanning rack. Also, one should be given to you on save load.
  4. If you do not want slot 59 as the trigger slot, you can change the SkyPatcher File, but "Keepsake" will no longer work.


Part Two, UBE Conversions. For each armor convert I do, I put a little effort into making it a little bit better than the original, except using the UBE body.

Example: For 
Wayward Knight Set, I've added squeeze, smoothed armor weights in blender, and removed world edits opting to use Container Item Distributor instead for giving the player the crafting manual, distributing crafting recipes to general merchants in Skyrim.

For upcoming additions, CID will also distribute armors to chests with a bell curve to the level that they are designed for. As an example, Wayward Knight would be considered steel plate, levels 12~17 will have the highest chance of finding the armor in chests, but there will always be a small chance at any level. I like this mechanic because, if the armor or weapon is OP, meant for late game, having a less than 1% chance of finding it in a chest gives the player a sense of excitement every time they open a loot crate, rather than just expecting leveled gear which has been a fucking stupid MMO/RPG mechanic in pretty much every game since Diablo or EQ.

 


Requirements for Auto Lewdification:

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Dynamic Armor Variants (hard)

SkyPatcher (semi-hard)

 

 

Requirements for Armors:

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UBE Body - Obviously.

Container Item Distributor - Recipes and/or armor sets distribution to vendors.



Supported Armors:

 

 

Disclaimer:

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  1. Obviously this doesn't work well with strip mods that blanket all armor slots. What good is lewdified armor if it's removed?
     My work around: If you use a mod like Breakable Equipment. I suggest setting any auto-lewdificated armor to unbreakable or unstrippable.
  2. Does not patch original armor ESP, instead alters it. Typically this is frowned upon because it creates needless opportunities for conflicts.
     Why? 3 Reasons: 1.) Removing world edits, opting to use CID instead 2.) DAR doesn't like .esp'ified patches 3.) Strip bloat from original .esp
  3. Stripping bloat from .esp files includes removing color / texture sets.
     Why? UBE doesn't like texture sets, instead John's opts to use
    Dye Manager. Eventually, I will too.
  4. Possible BUGS - I have fun creating mods, that's how I play Skyrim. Rarely do I play the actual game.

 

 

 

Why download this mod?

Spoiler

Ideally, stripping mods, such as defeat mods, sexlab, ostim, etc. should include an option to incorporate a dynamic armor variants configs. That would be the best case scenario and I find that when I make a mod with an idea I'd like to have, and other people are like, "Hey, that's cool.", bigger mod authors are more apt to incorporate it into their mods. However, until that day comes, if you want to automatically switch to the lewd version of your outfit, you don't have many good options, if at all. This way is a bit of cheese, but it's script free, extremely light weight and mostly safe'ish to uninstall mid-playthrough, (You'll have blank keywords on slot 59 armors, but that's about it.). Also, you don't need auto-lewdification to download my UBE conversions. If you just want the outfit conversion, ignore the auto-lewdification.


 

Example Video:

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Permissions:

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Use as you see fit. No credit needed.

 


What's New in Version 2.0.0

Released

V2 Updates:
Autolewdification is no longer a sticker with a bodyslide. I thought to myself, that's a dumb idea, I'm not making a sticker mod, I'm making a stripping mod. Now Autolewdification no longer needs UBE and the item has been renamed to "A Keepsake". Removed sticker textures and meshes. Now "A Keepsake" is merely an invisible triangle at the base of the player with 16x16 textures.
Wayword Knight: Removed pre-built meshes. I like pre-built meshes, because it helps make things easier to build in bodyslide but it also doubles the size of the mod, and I'm too lazy to make empty meshes and tries for every piece of armor I convert. Removed skypatcher from giving the player "crumpled note", now relies on container item distributor to put the crumpled note into general vendor shops around Skyrim. Added a bit of padding to the panties to accommodate thicker bodyslides. I'll be using CID to distribute new armors from now on.



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