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About This File

Now you can beat up wild pals / NPCs and trigger a Project Sugar Cake scene with them on your terms. Combine this with INDY and the SCake consequences submod for it, and you could be fight-bangin' all day long.

 

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Disclaimer: Everyone on Palpagos is a consenting adult, the fighting is just for fun.

 

((Let's be real, even in vanilla this makes sense -- why else would a wild monster beat you up and then let you crawl back home after you shot them with an RPG?))

 

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Press ALT + X to enable the mod's logic.   >>> can be changed along with other things in new /Settings/ASD_TangoDown.json file with text editor of your choice. Yes, even you, that guy who uses that weirdly obscure / niche text editor.

 

For the next 30 seconds if you bring an enemy down to below 20% HP, you'll start a scene with them. [1.1 can modify timer]

If your summoned pal brings an enemy down to below 20% HP, your summoned pal will start a scene with them. [1.1 can modify trigger %]

 

Only one scene (from this) can be active at a time.

 

I still have 0 understanding or ability to affect AI at all, so I strongly recommend you hit the hotkey to enable TangoDown mode when there's only 1 opponent left.

 

 

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Hotkey functionality:

ALT + X << This is the hotkey   [used to be Alt+Z but people pointed out that conflicts with NVidia's default]

 

When you press it, it will start a 30 second timer (not shown) and mod logic operates then.

The hotkey will be disabled during this time (If you press it, it'll say you pressed the key but it's currently invalid)

 

If a scene successfully triggers, the hotkey will remain invalid until the scene ends (same message will be shown if you try to use it).

 

If 30 seconds pass without anything happening, the logic will deactivate and the hotkey will be enabled again.

 

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Q: Shouldn't the description be better?

 

A: Yeah, but honestly I can't be arsed right now. I may fix it in the future.

Edited by alphabetsoupdog1234
I apparently didn't fucking upload 1.2 for months T___T


What's New in Version 1.2

Released

Me ugga bugga smurty pants and forgot to fucking upload the update for SCake 0.6 until someone on Discord asked why it wasn't working even though they had animations configured.

 

So, wow. Whoops. 1.2 works with SCake 0.6   >_<

 

The version that does not have -1.2 is for those still using SCake 0.5 for some reason. That version will not receive updates (ever). The 0.6+ version will, y'know, assuming next time I update the mod I don't forget to upload it... T___T


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