About This File
SexLab Enchantress Redux
About This Mod
Sexlab Enchantress Redux adds several illusion spells and item enchantments focused around using sex as a distraction or weapon. Originally intended as an expansion to Liuli's Sexlab Enchantress, I ended up creating this mod from scratch with the idea of creating a sneaky illusionist play-style focused around sex. While the original focused on creatures and putting the player character into animations, this mod focuses on putting others into sex animations and with more focus on non-creature targets. This mod is fully compatible with the original SexLab Enchantress.
Add spell tomes/enchanted items to your inventory from the MCM.
SE and LE versions are now available. Please make sure you download the correct one for your game!
Version 1.1.0 is currently only available for SE as I'm not yet sure on compatibility concerns with SKSE plugins. Version 1.0.3 will be left up for anyone who can't run the SKSE plugin.
Spells
Tantalize - Increases the targets arousal over time
Desensitize - Numbs the target, decreasing their arousal.
Insatiate - Puts the target into an insatiable state of lust
Self Indulgence - Makes the target masturbate
Lure - Calms and lures the target to you for nefarious purposes. An additional option is available at high arousal.
Excite - Makes the target seek out someone to have sex with
Free Spirit - Makes the target invite everyone around them to have sex
Prey - Makes the target hallucinate imaginary beasts to ravage them, and offers creatures an enticing distraction
Xenophobia - Makes the target hallucinate a group of Khajiit/Argonians/Dark Elves to gangbang them
Ego Death - Gain control over the target's mind
Enchantments
Enchantments mostly mimic their spell counterparts. Any enchantments which show a power x/180 activate every 180 seconds - the enchantment magnitude. So an enchantment that shows 60/180 will activate every 120 seconds. Increasing the power over 180 will have no additional effect.
Perks
I didn't want to create a custom perk tree. Maybe I will in the future. Currently Perks are controlled through the MCM and are based on the player's skill level.
Illusion:
Stifled Moans - After having sex with an NPC under the effects of Lure, grants a buff to Sneak. Requires level 30.
Voyeur - After inducing others to have sex, grants a buff to sneaking movement speed. Requires level 40.
Reverie - Any NPCs caught in the effects of your Self Indulgence, Excite, or Free Spirit spells with be calmed after finishing if their arousal was high enough. Requires level 50.
Unbearable Pleasure - Hostile targets will will suffer a fatal orgasm if their arousal is high enough. Requires level 75.
Pickpocket:
Slippery Fingers - Rings and amulets with SLER enchantments that are reverse pickpocketed onto NPCs will be equipped. Requires level 35.
Requirements
This mod requires Sexlab Framework and Sexlab Aroused and all dependencies of them.
Creature and group sex animations are highly recommended.
Conflicts
There shouldn't be any conflicts as nothing in this mod relies on base assets, but that's apparently not the case, though I have not tested this myself.
This mod is not compatible with:
- Succubus Heart (reportedly)
- Sexlab Separate Orgasms
There are also potential edge cases I'll include just in case someone encounters weird bugs.
Lure adds dialogue to non-interactable enemies such as falmer or draugr. The check to add this can only check the base race settings as far as I could tell. There is a possibility of a mod or other custom enabled creature that has dialogue enabled which might then be disabled when Lure is used on them and wears off. I don't currently know a good workaround for this.
Some spells spawn hallucinations (Prey and Xenophobia). I encountered some instances where hostiles will target the hallucinations. There's no real negative other than this wasn't how I intended the spell to function. I think I've fixed this issue, but I haven't tested every possible scenario. Let me know if you run into this and what type of enemies were involved.
Mods like Sexlab Separate Orgasms change how Sexlab events trigger which can break spells like Lure.
Balance
These spells can be quite powerful. I will continue to look into better balancing, but this might be more of an RP focused set of spells. That said I think these spells offer an interesting new play-style even if it has the possibility to trivialize some things.
Improvements
Spell projectiles are a bit wonky. This is another area I intend to improve, but I'm currently doing it this way to work around projectile detection issues that will cause enemies to go into searching, even with quiet casting and other noise reduction perks.
Searching and sorting actors for Excite and Free Spirit could use some improvements, as well as animation sorting. This is a work in progress.
I'd like to add a better way to acquire the spell tomes rather than spawning from MCM.
Updating
Should be as simple as overwriting the old mod with the new mod. Nothing special needs to be done.
LE Compatibility
Thanks to Hex Bolt, there is now a LE compatible version! I have not tested, nor will I directly support LE because I don't play on that version, but it reportedly works. Try at your own risk, but I will include an LE compatible version with all releases unless I hear it's really broken.
Thanks
Any feedback would be greatly appreciated! This is my first mod and I have several ideas for new spells, perks, and other interesting RP and utility I could add to this mod.
Also thanks to Liuli for creating the original Sexlab Enchantress and inspiring the idea for this mod.
Linthar's More Informative Console mod was instrumental for helping me learn SKSE development.
Tome Locations
If you don't want to scour all of Skyrim, here are some hints.
Hints:
Tantalize + Self Indulgence
Winterhold College
Lure + Ego Death
Morthal
Prey + Desensitize
Falkreath Hold
Excite + Free Spirit
Markarth
Insatiate + Xenophobia
A cabin in the woods of Falkreath
Spoilers:
Tantalize + Self Indulgence
Under J'zargo's bed in the Hall of Attainment
Lure + Ego Death
Alva's House and Cellar
Prey + Desensitize
Dark Brotherhood Sanctuary
Excite + Free Spirit
Temple of Dibella and Inner Sanctum
Insatiate + Xenophobia
The cellar of Anise's Cabin
Version History
-
Update notes 1.1.0
- 6 new SLER-based item enchantment effects!
- Items with all new enchantments can be added from the MCM menu.
- A new MCM perk "Slippery Fingers" can be manually enabled with a pickpocket skill of 35.
- If an item containing a SLER enchantment is reverse pickpocketed onto an NPC, it will be equipped if they are not already wearing an item in that slot.
- SLER enchantments can only be applied to rings and amulets.
- If you do not have the perk to pickpocket worn items, it may be difficult to get your enchanted item back!
-
Update notes 1.0.3
-
Added Arousal Based Balancing which can be disabled/configured in the MCM
- Gives Self Indulgence, Excite, and Free Spirit a chance to fail if the target's arousal is not high enough
- Spells will now set the target as a victim if their arousal is not high enough.
- Arousal increase from Excite, Free Spirit, and Self Indulgence have been lowered
- There should be fewer instances of blank names in notifications
- Ego Death now allows you to set the target's relationship rank
- Ego Death (non-sex) Kill option will trap the victim's soul
- Placed tomes in-game in vaguely relevant locations. There is only one copy of each tome, so finding them naturally would involve quite a search, but they do exist.
-
Added Arousal Based Balancing which can be disabled/configured in the MCM
-
Update Notes 1.0.2
- Reduced chance of targets not following the player while under the effects of Lure
- Added spell: Desensitize
-
Update Notes 1.0.1
- Fixed a bug which caused Ego Death to not work properly
Edited by Mizor
What's New in Version 1.1.0
Released
- 6 new SLER-based item enchantment effects!
- Items with all new enchantments can be added from the MCM menu.
- A new MCM perk "Slippery Fingers" can be manually enabled with a pickpocket skill of 35.
- If an item containing a SLER enchantment is reverse pickpocketed onto an NPC with Slippery Fingers enabled, it will be equipped if they are not already wearing an item in that slot.
- SLER enchantments can only be applied to rings and amulets.
- If you do not have the perk to pickpocket worn items, it may be difficult to get your enchanted item back!