Jump to content

Skeleton - Humanoid Female Patch for Sexlab, Ostim, Flowers, ADXP, MCO 1.0.1


4 Screenshots

About This File

  

image.png.dec2ad6a49ec3a5b7cf3663f8ac12b99.png

 

Hello, this is just a patch for the asset and mods Skeleton - Humanoid Replacer and ESP FE assets for Skeleton - Humanoid Replacer Skeleton for Ostim and Female that are on Nexus.  I'll upload it here, as I can discuss more content related to compatibility, and it's just a patch.

 

 

A clarification: this mod is just a patch for other mods available on Nexus that you may not be familiar with since they are new. 🛠️ These mods give humanoid creatures the ability to have human animations in the game.  This means that any mods applied to humans can also be applied to these creatures, offering tremendous potential. 🛠️ My role is to convert the assets from LE to SE and make them ESP FE format-compatible. 🐱 I’ll also start adding compatible female versions by adjusting their skeletons to human ones using several programs. 🐾 I enjoy working on this, and I find it entertaining to face these creatures, which are more fearsome. Additionally, mods like Sexlab, Ostim, and Flower are compatible with these creatures, so I highly recommend them. 

 

I want to clarify that it's not necessary to run Nemesis, FNIS, or Pandora. These mods do not contain animations; they contain NIF and textures, as well as ESP FE plugins.


PCeGu1z.png
INSTALLATION ORDER
PCeGu1z.png
the installation is simple, just place it after the two prerequisites. it is very important that it overwrites them.


klFtd6Z.png


And activate ESP FE one over the other, that should be enough.


GsiQ8ly.png

PCeGu1z.png
OTHER RELATED MODS

PCeGu1z.png

 

  • Lovers Forever: Optionally, with this mod, you'll have a spell in your inventory that allows you to quickly and easily change your relationship with the NPC.

 

  • Friendly Enemy (SE - AE): Optional: This mod gives you a spell that, when cast on a creature, will make it friendly and stop attacking you, without any risk of betrayal.

 

 

  • OSimpleDefeat - OStim Addon for Acheron: Optional: Indeed, upon defeating a skeleton, you can apply the same rules you would for humans in this mod.     

 

 

Animation mods for humans will work with skeletons just like with ZAZ +8, Sexlab, Ostim, Flowers, ADXP, MCO. Clothing with 3BA or similar will also work, as they now have a feminine shape. SPID will also apply to the skeletons. This has a lot of potential, and mods like DD, PAH, DOM, AYGS, and HSH should also affect the skeletons as far as I understand (I don't use them, but they should work).

 

 

Some items in this mod collection haven't been converted to ESP-FE because the assets are already in ESP-FE or simply due to lack of permission from the original modder. I just need to wait for the original permissions or find another mod to convert to ESP-FE and SSE, fully respecting the creator's rights.

Speaking of that, the female giants mod is ready; I'm just taking photos and adding a few finishing touches.


PCeGu1z.png
PHOTOS AND VIDEOS 
PCeGu1z.png

 

IMAGES AND VIDEOS OF FEMALE SKELETON COMPATIBILITY


 

Spoiler

Some videos and images show a random skeleton I summoned using the command console. Keep in mind that almost all skeletons from the base game and some from specific mods will become female, but certain specific skeletons from newer mods will remain the same as always. So, good luck finding them in the world of Skyrim.x6SBu3B.png

Ostim animations work fine, but they look a bit strange on skeletons.

 

 

 

ZAZ +8 equipment works perfectly; I'm using Pandora 2.4 beta without Nemesis or FNIS. Currently, Pandora supports all types of ZAZ equipment and even creatures, but in this case, it applies human animations to skeletons thanks to the fantastic mod by abbalovesyou and daubuoibuoi. Huge thanks to them for figuring out how to bring humanoid creatures into Sexlab and Ostim with even more compatibility. I'll do my best to support their work.

 

 

 

 

 

FEMALE GIANTS PROJECT

 

Spoiler


 

 

etY6KR0.jpeg

 

 

 

 

 

 


You can choose to have them all in the same game, appearances and traits with abilities are distributed via SPID. There are more appearances, but for now, I only have those in the pictures. I will publish the others elsewhere. "Yes, Obody works with these female giants. I won’t be able to upload the body replacements since it’s not allowed to modify them, but I will provide a tutorial on how to transfer your own creations to SPID for giant replacements."

o2szMkK.png

Also, the magical effects like the tattoo mod for the body that I uploaded affect the replacements of giants, at least for the female ones.

PCeGu1z.png
QUESTIONS ABOUT THE HUMANOID MOD

PCeGu1z.png

Is it safe to install and uninstall mid-game?

 

Spoiler

Yes, they are lightweight and shouldn't affect the original assets of the giants, so you can install and uninstall without issues.

 

When installing this mod, should you activate Nemesis, Pandora, or FNIS?

 

Spoiler

No, there are no animations in this mod or in the assets, only NIF and some textures.

 

Why did you upload the female skeletons before the female giants?

 

Spoiler

I still need to refine details of the giants; besides, I plan to convert more creatures than just skeletons to female. I will have the opportunity to use Obodi, the slicer, for body presets, and much more, so it will take me a few more days. Additionally, some of the appearances were created by me, so they will be my first custom appearances. The reason for the skeletons is that it’s simpler.


When will the other mods be available, or where can I see your progress?

 

Spoiler

You can see my progress on Patreon, where I upload what I'm working on. Although I'm just starting to understand how to use it, I'd like to publish more on LoverLab, but I don't fully understand the site. You can also find me on Nexus, and I help with mods and programs there as well.

 

PCeGu1z.png
ADVANCE ON THE NEXT MODS

PCeGu1z.png

 

ANIMATIONS

 

Spoiler


I'm moving slowly but surely. I have already gathered all the requirements to fix animations with Blender, and I will be creating my own animations soon. I will create the package for Sexlab and Ostim, and I will call it something like "Snu Snu Ostim Pack," which will have a SFW version and a NSFW version.

I managed to create a simple, user friendly environment for myself to start working. Here's a quick example of it. "Just testing a random dance animation I have."

 

 

 

The models I use to see the animations are from the BWY mod, which is a very good mod and I use them for convenience. I won't publish them without LordKoz's permission; I only use them as a guide for the animations.

 

I've managed to program enough and I've also helped with other programs with incredible potential, using my limited knowledge of executable files.

I will communicate with the guys on my Patreon and Ko-Fi to conduct a survey to see which animations I should focus on first.

 

Also, I learned how to create animations for feeding, and I will publish them soon.

 

 


REPLACED FEMALE FOR CREATURES

 

Spoiler

Now that there's the option for humanoid creatures to be compatible with mods that were only for humans, I'm working on unique feminine "and more wink wink femenine" appearances created by me, as well as existing appearances with the authors' permissions. It'll take time, but thank goodness this feature exists now. At least I'm having fun knowing I can have female creature companions, Skyrim ages like fine wine!

 

 

 

 

 

 

DYNAMIC CURSE TATTOOS

 

Spoiler

As I mentioned before, I already have several mods that I’ll be releasing gradually. The next one is about the Wench curses from the BWY mod. Have you ever wondered if you, the player, are also affected by the curse? This mod will add hallucinations where you'll see tattoos on the Wenches’ bodies, only visible to you, not to NPCs, showing that the curse is messing with your mind.

 

 

 

PORT CLOTHES FROM LE A SE 3BA

 

Spoiler

I'm also working on porting clothes from LE to SE, as well as adapting them for 3BA or other body types. It's not complicated now that I've learned to use bodyslicer; it's a really good program. This pajama outfit I'm working on is one of the most complicated for several reasons, but it's turning out well.

 

 

 

 

 

SKYRIM IN 3D PRINTING
 

Spoiler

Yes, I finally lost my mind... just kidding! The guys on my Patreon know that when someone subscribes and donates, they get "benefits," but right now there are only a few. However, one is about a robot, right? The first step is ready; I can transfer NPC models or customized characters from the game for 3D printing to scale models or whatever I want. Now I can transfer appearances, and I'm mixing this with robotics, so you'll see it in the future, but here's a mini video of how I do it.

 

 

 

The models used are just for testing how it works with Blender. Most of the progress so far is in the BWY Discord channel.

 


PCeGu1z.png
ACKNOWLEDGMENTS
PCeGu1z.png

that's all, thank you very much to abbalovesyou and daubuoibuoi for their incredible work. i made this esp-fe because i know that both i and many players are very close to the game's maximum 255 slots, and this helps us avoid that. i really appreciate it, and i can't wait to see more creatures ported.

Many thanks to 
Groovtama for the xpskeleton it fits perfectly with the female skeletons. If you don’t have it yet, download it; it's very useful. Thanks again! 

DOWN(2).png.1a9152cf35f9283713ca0f154cc469d7.png
I greatly appreciate everyone for supporting me. Thanks to the donations, I was able to upgrade my PC, and now I have more memory to continue improving my projects, so I will have many more things for you. Thank you to those who supported me on Patreon and to those who supported me on Ko-fi! I truly appreciate it.
 
434h5nA.gif
image.png.dec2ad6a49ec3a5b7cf3663f8ac12b99.png

 iOxUoK5.jpeg rcEyunM.jpeg KLDyD5t.jpeg DOWN(2).png.1a9152cf35f9283713ca0f154cc469d7.png

 



×
×
  • Create New...