About This File
An original mod I put together under the alias "JustTheDawg" and have had for a while. After separating it into its own mod, I give you JustTheDawg's Shock Collars!
Background:
I originally created the mod for an RP I had with a friend of mine, I thought it'd be cool to add a working shock collar into the game, and so I created this mod.
Immersive Lore!
Themed after the Miniknog, these items are sure to keep your immersion from being broken! After all, why wouldn't the miniknog make a remote controlled shock collar?
What does it add?
-
Miniknog Collar Remote
- A usable remote which will send a signal out to matching nearby collars (must be on same planet and have matching "collarID" variable)
-
Miniknog Shock Collar
- A wearable collar which, when triggered, will stop you in place with a powerful shock!
Some additional Info:
-
Collar/Remote pairs start with the default ID "0000", this can be changed via item editors to whatever String value you wish.
- IMPORTANT! Unless you change the "collarID" on your collar, anyone with a default "collarID" remote can activate your collar!
- Collar and Remote can be crafted via Wiring Station under the lil gear icon tab!
- Collar works whether in the armor or visual slot! so yes, you can have hidden collars!
- Remote/Collar activation range is basically. if you're on the same planet, it works.
- Yes! you can also shock yourselves! for the folk who want to use it on themselves?
- Yes! it works on NPCs... if they're spawned/respawned after the mod is installed. This is due to how Starbound only applies new modded variables on spawn. (sorry!)
Patchnotes:
v1.1:
- A new tab in the wiring station specifically for the Miniknog collar and remote.
- GUI compatibility with "Extended GUI" and "Many Tabs" mods.
Edited by absolutely not.
fixed the title