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Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod) 4.0.4


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About This File

ATTENTION
Current versions of the mod only work on version 1.5
For version 1.4, use archived version 3.10.7 

If you have any problems with the current version, please report it to discord. Support only answers questions about the latest version of the mod, version for 1.4 is NOT supported anymore
Pod is not yet 100% stable on version 1.5, follow the updates on the discord server


The mod consists of three parts:
SA0-main - contains the main game content + official DLS.
SA0-extended - contains additional patches and texture sets from extraneous mods (such as VE xenotypes, Alphagenes and others)
SA0-head - contains (suddenly) heads. As well as hairstyles, beards, ears, noses, etc.

The main is required for operation. The rest is optional.
The latest updates are always available on the git  (thanks GhostClinic)

Mod functionality:
1) Rendering nude body graphics (all body types, many types of genitalia (including non-human), pubic hair, stages of the belly during pregnancy and cumflation, tattoos)
2) Head textures included
3) Breast size affects the display of clothes (those that are supported by the mod, and these are the ones for which there are textures. If you want to help the development of the texture drawing mod, take a look at the official RJW discord
4) Wide support for xenogenes
5) Support for alien races (not included in the mod, look for it on LL or in the party discord)
6) Support displaying animal genitals (only for 1.4 Requires Sized Apparel - Animal Addon package)
    for version 1.5 we recommend using the standalone RimNude - Animal Addon (respect to its creators)
And a lot of other little things that I forgot to write


Also ATTENTION - if you don't like any texture, such as heads, or clothes, just physically remove it from the mod folder. It won't break anything, don't be afraid.
The mod contains a huge number of textures, so the game startup time will increase significantly. If the game starts for about 10 minutes, this is normal, don’t be alarmed. There will be no such drawdowns during the game itself.




Requires RJW to operate.
HAR is not required unless you are using alien races. If used, HAR is installed without problems.
It is better not to use Rimnude together with SAR (this mod) - almost all the functionality is duplicated.
Regarding the question “Which is better SAR or Rimnude is a matter of taste. Comparison of appearance is under the spoiler.

Spoiler

image.png.971a10657aab280296bef0546b79e1f5.png



 

There are patches for HAR - alien rass: (I'm not sure about support for 1.5 though.)
Kurin (by MerisDarkmon)

More patches on the discord server (There are: Miho, Paniel, Sikiera and others)
SizedApparel-AlienRaces-Textures+


Brief instructions for creating a patch of alien races:

Spoiler

1. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\BodyAddonDefs folder, you need to create a new BodyDefs.xml for the race. Inside are the body types for the race and the body parts that need to be drawn (with their texture depth). In 90% of cases, everything will be the same as with people, only it will be necessary to change the self-name of the race.
2. in the SizedApparel (SAR-BodiesMod)\1.5\Defs\SkeletonDef folder, you need to create a new SkeletonDef.xml for the race. Inside you can adjust texture shifts. If the textures of the body of the race match the textures of the people, nothing needs to be moved. For more non-standard races (ratkins, chickens or some kind of snake people - you have to try).
3. You need to add the textures of the naked body to the folder, the path of which matches the path from the original mod of the race (for example, for miho it is SizedApparel (SAR-BodiesMod)\Textures\Miho\Body). "_BaseBody_" should be inserted into the name of the new texture (that is, you do not need to replace the original textures - they should be drawn when the pawn is dressed in clothes that are not supported by the mod). At this stage, you need to decide an important question - whether to make a texture for the body that can use the standard set of textures for breasts (and other things) or will you use the body from the race, but edit the textures of the body parts for better visualization.
3.1 - If you decide to fit the body itself (a simpler and more logical option in my opinion) - then all you need to do is edit the body in a graphic editor (photoshop, crit, or just paint, it doesn't matter) so that there is maximum compatibility with the body from SAR. It's easier to take the textures of the SAR body and edit it already (add hairiness for the fury, draw scales, etc.). After that, all that needs to be done is to specify in the in-game settings of the mod that the race uses the textures of people. And that's it, the race is ready, it remains to issue it as a patch to the mod and throw it on Loverslab or Discord (it is shared correctly!).
3.2 - If you decide to use a race body (for example, ratkin bodies are very different) - then you will need to create a new folder for the race in the SizedApparel (SAR-BodiesMod)\Textures\SizedApparel\BodyParts folder. Transfer all the necessary textures there - and start fitting them to the body of the race using shifts in SkeletonDef.xml or by editing the textures themselves in a graphics editor (photoshop, crit, or just paint, it doesn’t matter). In the in-game settings of the mod, you need to specify that the race uses its own textures. This is a complex, painstaking option, but you will definitely feel like a cool modder. At the end, don't forget to issue it as a patch to the mod and drop it on Loverslab or Discord (it's shared correctly!).



 

There is also a micro mod for statues (does not apply to SA at all, just too lazy to make a separate post). Did under inspiration, does not pretend to anything serious. GIT (thanks GhostClinic)

Spoiler

Preview.PNG.00da677fcc1c6c21cab74b98e943d6cf.PNG


 

ATTENTION
When upgrading to a new version, it is recommended to delete the old one first.

I like to rename files, so just overwriting is not the best idea.

Archives of old versions:

 

Edited by zero112


What's New in Version 4.0.4

Released

June 05 2024
Updated to 4.0.4
main things: somewhat improved rimNude compat - tho it still kinda sucks optional prepatcher support for faster getComp - some performance uplift
Updated some of the chest textures. Fixed a bug with the rear penis. Added Flak Vest textures Fixed ShirtBasic and ShirtButton textures for Hulk (added shadows, because they were one big white spot).


June 01 2024
Updated to 4.0.3
Fixed a bug with spontaneous genitalia scaling.

May 27 2024

Updated to 4.0.1
Changed rendering shaders from jikulopo (down with crooked shadows!)
Added patch for RGW-genes from jaaldabaoth.
Mobile Kek Suit power armour is now in handy folders.
Added Flak Jacket for Fat bodies (now complete).
Ex.Updated to 1.2
Fix Slime body

May 26 2024
Updated to 4.0
bug fixes
The mod is broken into three parts for convenience.
Bodies for the ghouls.
High quality for ghoul heads, tentacles, spikes (taken from [CF] Anomaly Upscaled by Crimson)
Orc genitalia with edits in def (don't ask why)
Breast textures for women, thin, thick (now semitric, added before after all)
thin body textures (M and W versions, now symmetry)
thick body texture (south, now symmetry)


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