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logo.jpg.57754e4ab0aae0be1122853e4cd804d

This is a mod for Enlit3d's Heroine Rescue Team (HRT)| See other HRT mods | General mod installation guides

 

*HELP* IF YOU ARE BLENDER MODELLER/ANIMATOR PLEASE PM ME!!! *HELP*

 

This is ongoing project of extending and patching Enlit3d's Heroine Rescue Team (HRT), as well as adding some new features for modders.
Main goal of this project is to add new features and changes without actually editing main game code, so all of this is made by additional modules

and can be easily updated and edited.
This mod requires 0.641 game version.

 

Installation and requirements:

This mod requires assets from The complete Futa/Penis Package by Surver X just to replace default penis model (cause default ones aren't even textured properly).
How to install:

You need to download and install 7z Archiver and Asar plugin for it. 

Just drop the contents of the zip into the game directory.
Then make sure you have 7zip with the asar plugin installed and go into resources folder in the game directory. There should be a file named app.asar.
On this file, right click -> 7-zip -> Open archive.
Then just drag the index.html file that came with the mod into the archive. Agree to copy files into archive.

 

Visual instruction:

Spoiler

guide.jpg.abe2852006b6099e2b9d134d3fe943c2.jpg

 

New visual changes:
Nipples!

nipples.png.710f0f378e73c48de741a5328701
 


New systems:

Magic system:

  • Added simple magic system, with mana points, mana regeneration and spells.

Currently there are two new spells: Lesser Healing, Blast, Vigor and Swiftness.

These spells are available at new location (Magic Emporium) accessible via teleportation menu.

Current magic formulas are:

Mana regen. = 0.01+ 10% of WILL.

 

Restraints system:

  • Added early version of restraint items system (for now it's presented in form of fully working bondage ball i.e. gag and wrist cuffs).

Now you can get random restraint (gag or wrist irons) with some chance (configurable via Klib menu) after enemy successfully performs grab on you.

You can try and forcefully remove restraint by yourself (chance is based on you LCK, MIG and DEX) but be careful: if you fail, then it will be broke and can be removed only with a key.

Mechanics:

Wrist irons:

  • Disables usage of Quickbar (only allows you use follower commands, magic is disabled)
  • Disables usage of weapons, but instead enables user to use weak kicks.
  • Fully works on NPCS.

Gag:

  • While being gagged you can't: talk to any named NPC's or use magic.
  • Any actor (player or NPC) wearing a gag will emit gagged sounds in sex scenes, instead of using default voice.

Gag is fully working on player's companions.

 

 

Keys and lock break system:

Keys are being randomly spawned from enemies, once you are restrained. Current chance is somewhere between 5-10%. 

Don't worry about having too much keys, because keys won't spawn if you carry more than 1 of them.

 

Added 2 new bound poses (thanks to fafa39). Now bound actors will play 1 of 3 random pose each time they getting tied up. (can be disabled in mod menu)

Spoiler

poses.png.1633c68202876901a0deb79286449e

 

New attribute: Luck

  • Determinates chance of critical strike. Each point gives 1% of  doing 1.5x critical strike. Works with everything, including spells.
  • Slightly increases chance of drops chance and drops value.

 

Early version of Modmenu (Klib menu):

  • Now mod menu is accessible from game menu.
  • Preview:
Spoiler

Heremenu.png.b85cbb13175614ff573f839f9a96769f.png


 

 

Other changes and fixes added by this mod:

 

Sound system fixes:

  • Added check for wearing gag ball, so all characters that wear it will play proper sounds during sex/device scenes.
  • All game default soundfiles are now being loaded from loose folder(klib_assets/sounds) so you can replace them if you want to.

Graphics changes:

  • Changed default font on some UI screens: Character, Inventory, Party screens.
  • Improved character detail window to show more information: Current damage output, average damage output, move speed and exp. bonus (new feature,see below for info)
  • Fixed item naming system: Items naming will still rely on uids but now their names will show with capital letters and without '_' symbol
  • Added early version of futa_penis and male_penis models replacement.
  • Added configurable threesome cum effect

Gameplay changes:

  • Added experience bonus provided by your INT attribute. Now each point of INT adds 10% bonus to experience gained by killing enemies.
  • Blacksmith now has more items in stock
  • NPC's now won't try to grab or strip anything in your Tavern Room.
  • Now you have chance that you'll be gagged after having forced sex (currently in early version, gag can be removed just like any other equipement)
  • Added penis type slider into character customization window
  • Restored original item upgrade menu (accessible from mod menu, currently calculates some wrong values)

 

New modder and user functions:

 

User functions:

  • Added ability to change your character name.How to use: open console (~) and type: setname "Name"

 

Modder functions:

  • Added 4 more seduce taunt slots for you to use. Ids are: seduce_taunt2, seduce_taunt3, seduce_taunt4, seduce_taunt5 with animations "skill_seduce2" etc.
  • Added placeholder for mod menu and mod menu ability (to get it type klib into game's console).
  • Added fully working function to edit game values through dialogue:

           <EXEC> KLIBSETVAR('variable', value)

           This function allows to edit global variables in dialogue. (For example see dialogue_data.json in data/klib).

           At the moment there are only 2 variables that are safe to change: klibGagChance and klibThreesomeCumChance, but I'm working on making as many game settings

           changeable as possible.

 

Edited by DMC500
Some description fixes


What's New in Version Alpha 7

Released

*Added patch for those who gets "ERROR: loading file at voxel / meshes / NormalFutaBalls.json failed" (klib7_patch)

What's New in Version Alpha 7

Released October 3

ALPHA 7:
*Added nipples and nipple piercing to the game! 

-Added 20 nipples types selectable via slider
-All NPCs without predefined nipples will get random ones within first appearance

-[Modders]Clothing items can be configured to show nipples
-[Modders] unit_nipples slot to can be used for units to assign specific nipple type
*Overhauled tie-up system: Now player can choose bound animation for every tied up unit
*More improvements in hands bound item: now game plays appropriate animations
*Now restrainted hands won't allow you to roll, jump or cast magic and abilities
*Gag now disables potion consumption


 

Previous versions:

  

Spoiler

ALPHA 6.1:
*Fixed equipped items disappearing after device equip

*Some restraints system improvements and optimisations

ALPHA 6:

*Added new device to restraint system: wrist cuffs (big thanks to fafa39 for great animations)

*Fixed issues with loading saves with penis slider

*Fixed console error message


ALPHA5 HOTFIX2:
*Changed size of slider menu to support new sliders without overlapping over buttons.

ALPHA5 HOTFIX1:
*Fixed issues caused by penis slider while loading game

ALPHA5:

*Fixed gag being breakable with attacks
*Added penis type slider in char customisation menu (let's you make character futa without using potion)
*Extended companion restraints support: now they too can get gagged and enable one key drop

*Added 2 new bound animations, now bound animation will be chosen randomly from total of 3 animations (can be disabled in mod menu)

*Fixed reset spell not reseting LCK atribute
*Added item upgrade menu (accessible via mod menu)

 

ALPHA4:
*Added Klib menu button to main menu
*Added early version of restraints system (see description)

ALPHA3 B:
*Added function to get gagged after sex (with configurable chance via KLIB mod menu)
*Added full body cum effects after threesome (with configurable chance via KLIB mod menu)
*Added new Dialogue system function (see FOR MODDERS section)

ALPHA3 FIX 1:
*Fixed EXP bonus value in stasts screen
*Fixed spellbooks granting wrong spells


ALPHA3:
*Added LUCK attribute. At this moment it determines chance of critical (150%) strike.
*Some fixes to magic system mechanics and formula.
*Added 2 new spells to Emporium: Vigor, Swiftness.
*Fixed status icons, now they will be visible and properly placed.
*Disabled ai doing grabs in your Tavern Room, so now you can spawn NPC's and put them on devices, and nobody will try to strip/grab them.


ALPHA2 FIX 1 (e1):

*Fixed issue with magic system, using player's mana when you have no stamina left and not casting spells.

Now spells won't be casted when character has no stamina without mana substraction.

 

ALPHA2: 
*Added simple magic system. the spells are hardcoded at the moment but I'm working on ability to make them via JSONs.

  Magic system new spells:
  Blast and Healing
*Fixed bugs with damage calculation on Details screen

 



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