Jump to content

DoA6 DoA6 More Blood v2.0 Kasumi, Hayabusa, and Momiji 1.0.0


1 Screenshot

About This File

Preview
www.youtube.com/watch?v=rQfOvG…


Credits

Vagonumero13: rdbtool, g1mtools and REDELBE

Team Ninja: For character models

qg1t tool

Rev_an on Twitch: For having me go back to the blood mods and made me realize that I need to some how separate the Battle Damage files.

Me talking to Rev_an on my live-stream: "I'm not sure why the blood fades in the distance, the Mip maps are not being read properly. But I do know I can't combine 2 blood textures togeth......wait."

 

Future Plans

I'm planning on going through each character and adding "realistic" battle damage, based on the characters fighting style. But that will take forever. It's super time consuming just to make basic blood battle damage. Momiji is an example of that.


Now blood can be seen from a far and during fights. No more flickering, fading, and messing with your graphics card.

Drop in Layer2 if you already have recent
REDELBE update.

All outfits in thumbnail are in the same slots, no changes



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use