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Run Dragonborn RUUUN! SE 11.18.2019


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About This File

Run Dragonborn RUUUN! SE

 

I did NOT create this mod. That honor belongs to the Talented -Caden-

I only converted it for use with Skyrim SPeical Edition, and have shared it with you with their permission.

 

If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!

 

The following copied from the original LE page:

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(Read change Log for info on the New updates Choose between Mages Delight or 11-19-2019)

 

(With Optional 3x Leveling file)
The 3x Leveling is for you, the Dragonborn to level up 3 times faster..(this will not make playing RunDBRun any easier thou)
(Sometimes Running means Surviving)
 
Mods that go well with RunDBRunn:
 
 
 
 
 
!!!!Read the description!!!!

 

(Skyrim's difficulty system was made the quickest and laziest way possible, as you increase your difficulty in game, all that really happens is your weapons do less damage, and the enemies does 2x damage(actually enemy stats do not change thru the vanilla system), RunDBRunnn allows your weapons and armor to use the damage/protection the weapons/armor stats show(on Adept difficulty), while increase the enemy levels to "legendary" status!





Description:
With this mod, the enemies do not scale, they are already at the level they will always be at whether it is level 10, level 130 or level 500, so you will meet enemies with this mod early in the game that you cannot beat yet,
( this mod doesnt hold your hand and make it easier for you just because your a lower level) which in my opinion adds a better feel to the game
( why should every enemy get stronger just because your character did? That seems like a flawed design in the game to me, ,so now if your level 80 that level 10 bandit will still be a level 10 bandit, but the level 250 bandit will still be a level 250 bandit, whether you are level 1 or level 100! 

Every group of bandits will be random, EXAMPLE: in a group of four there could be a level 10, level 50, level 30, and level 200, so just because the first shot with an arrow did a one shot kill on that enemy, does not mean its now ok to rush in "swords a blazing"!

 

  • 0 scripts, can install and uninstall at any time

 

  • Werewolves will appear now and then when least expected

 

  • Giants have up to 15,000 hp

 

  • Most Enemies have just as much, if not more stamina then you, so they can chase you down

 

  • Un-leveler, yes you can now meet an enemy that is level 100 at level 1 (ebony warrior is no longer the only badass in Skyirm

 

  • bandits carry more than garbage weapons, the can be found with glass bows, ebony great swords and more, right from the start, killing them and taking them from them will be awhole other thing

 

  • Think you are the only mage that can use spells like firestorm, blizzard, and lightning storm? (shakes head) not anymore! (Higher level enemy mages)

 

  • a few bandits can shout

 

  • This goes beyond bandits, drauger, spiders, the days of one hit kills on a giant are over

 

  • most enemies do not level up with the PC, they are already at that level, ranging from level 10 to level 500 (higher ranked enemies)

 

  • no more running head on into a bandit camp without consequences

 

  • Now mods like SUBMIT, DEFEAT, DEATH ALTERNATIVE, will always matter

 

  • has you get to higher levels , much harder enemies will appear

 

  • not all enemies are tough, some are still weak bitches

 

  • Did not touch the vampires in Dawnguard due to killing the NPCs in Towns, there are Dawnguard mods out there that will alter that

 

  • Did not touch dragons...that's what the mod Deadly Dragons is for

 

  • Should be compatible with everything, only thing altered is encBandit01Template and similar files

 

  • Optional 3x leveling file is also script free Recommended to use LOOT to sort load order, but if you do not use LOOT then RunnDBRunn esp and Leveling3x esp need to be low in the load order but if you use the mod ORDINATOR, both esps should be right above that in your load order

 
Reasons for this mod:

  • As already stated, Death Alt and other mods now are always in play, no matter how strong the Dragonborn gets
  • You need to learn to make stronger Armor
  • you will need stronger weapons
  • sometimes,  you get beat down in defeat or DA, you will have to find a more strategic way to get to the one who robbed you
  • Shield's now become important along with wards 
  • you now have a challenge when you going on a radiant quest to retrieve a stupid amulet
  • sometimes you really do have to run!

 

If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz


What's New in Version 11.18.2019

Released

What's New in Version Mages Delight

Released Monday at 03:38 PM

  • This is for those that are playing a mage, so you can now resurrect a dead body of the high level enemies
  • Calm spells with now work
  • Fear spells now work
  • Frenzy spells now work
  • This will have to go below any spell mods you have in the load order( not sure if its compatible with spell mods
  • BE WARNED!  This will allow your spells to work on the higher level enemies, BUT will also allow enemies to resurrect higher level thralls, making the game MUCH MUCH HARDER overall
  • Use either this version or the 11-19-2019 version, this is by far the most extreme version ( this is the 11-19 update with the added spell changes)

 

11-18-2019

  •  Trolls now have a more powerful attack
  •  As Always, no Scripts, no need for a new/clean save, can just overwrite the esp if you already have the previous version installed
  •  Wisp Mothers now have a more powerful attack and more HP
  •  Getting hit by a Mammoth will not be good
  •  Getting kicked by a Horse can drain your HP quick, Why you ask? Because you got kicked by a fucking horse :)
  •  Added enemies to the spawn pool, including:
  1. Werebears
  2. Wispmothers
  3.  Aggressive Frost Giants
  4.  Vampires
  5.  Lurkers
  6.  Fire, Frost and Storm Atronach's 
  7.  Reiklings
  8.  Vale Sabre Cat
  9.  Vale Deer
  10.  Witches and Hags
  11.  Hagravens
  12.  Dremora
  13.  Aggressive Mammoths
  14.  and anything else that I am forgetting

When I say I added them to the spawn pool, what is meant is, that in areas were a wolf may appear, there is a small chance that a Vampire might appear instead, same goes with fox Spawns, ect (So where it used to be safe to run thru a area that used to only have goats, you might instead get attacked by a hagraven)

 

Finally, Lovers lab is the only place that updates will be done, No more Nexus uploads

 

3.0

  • This is for players who have advanced in level I do not recommend this version to start the game with ( you will be running a lot or raped a lot)
  • Once your PC reached level 25, 50 percent of bandits will be between level 750 and 1500
  • Giants now have hp up to 31,000
  • Mammoths are now much stronger
  • The quest to hunt the spirit animals, now has more difficult spirits
  • Bear attacks are stronger
  • giant mudcrab attacks are stronger
  • Troll attacks are stronger
  • Thalmor are stronger
  • Again if you want a easy walk thru do not use this version, I am level 130 and got the shit kicked out of me by three bandits
  • Bandits HP can be upwards of 10000 at times
  • once you get to level 50, it is best to prepare before going to a bandit camp, kinda like in a MMO game

2.1

  • Increase damage for Forsworn weapons
  • Change poison damage from Spiders and other poisonous creatures to stamina Damage instead of health damage due to your health still going down when in bleed out when using Defeat
  • A few other minor tweaks 

 

2.0

  • Stronger creature attacks added
  • 2 new spells, Conjure Hagraven and Conjure Dragon Priest both used by certain enemies (Cultist - Dragon Priest and Hagraven - Forsworn)
  • Spells can be found on certain dead enemies bodies
  • Dragon Priest can now spawn in the wild (RARE), can also be found fighting Vigilant of Stendar
  • Hagraven can now be encountered and fighting the Vigilant of Stendar
  • The creature edition I released a few weeks ago is part of this
  • no need for clean save just drop esp into data folder and click yes to overwrite if you already use this, or add with mod manager
  • Works with Oldrim and SE
  • Still we no scripts


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