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Skyrim Script Extender 64 (SKSE64) RELEASED?!


chaoshell666

1223 views

Now this looks really interesting, doesnt it? Lets try it out!

 

3 Comments


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germ

Posted

I have no interest in SKSE64 or SE. Not until every mod I use for oldrim is ported over and working on SE, and even then maybe not. By that time a new game will probably be out. I'm pretty sure you will never see the same level of ENB effects in SE as you do in oldrim. I have over 200 mods installed on Oldrim and it runs just fine, why would I ever switch to SE?

lordrahl

Posted

On the other side of that, while I love a lot of the mods that use skse I have learned to play without them. I would love to have Racemenu and SKYUI  with working MCM but I  would not go back to oldrim after playing SE. The game plays so much better even overloaded with mods and texture packs etc. For me, I hated in oldrim  crossing cell borders and  lagging , freezing etc. or going to Whiterun and the game crashing because it couldn't handle the load. I have no issues with SE and  many mods have been converted. Even some that used to require skse, modders  are finding a way around it. Just my humble opinion, not trying to offend any one.

chaoshell666

Posted

On the other side of that, while I love a lot of the mods that use skse I have learned to play without them. I would love to have Racemenu and SKYUI  with working MCM but I  would not go back to oldrim after playing SE. The game plays so much better even overloaded with mods and texture packs etc. For me, I hated in oldrim  crossing cell borders and  lagging , freezing etc. or going to Whiterun and the game crashing because it couldn't handle the load. I have no issues with SE and  many mods have been converted. Even some that used to require skse, modders  are finding a way around it. Just my humble opinion, not trying to offend any one.

my thoughts exactly :)

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