Modding Notes Backup IV: Agrimemnon
AngrimApprentice Patching/PROGRESS 0
Stella Mithril Armor Taken Over/Delete Plugin 1 Mithril Slave Cleric Maol
Better Vampires Incorporated/DoNotDelete Plugin
; Thanks to the DX Armor Stella Mithril, I have a resource for the Slaves of Agrimemnon
-Rewrite the Crafting Manual as a lore piece for the Slaves of Agrimemnon
-Include details of an ancient mage who mysteriously disappeared. Perfect opportunity to rewrite Angrim as an alias of said ancient mage
; More Resources Needed
-SunJeong has interesting weapons and whatnot in the Christine section that are not included in any of his descriptions I can use for this.
; Angrim
-Angrim's magicka buff is horrible. The whole quest design is for a quick playthrough and momentary buffs.
1.) Make all buffs last up to 20x longer for a longer quest interaction
2.) Repurpose and enhance buffs, easy to do with the advancements made to player fortification from Thaumaturgy
-Rename Angrim Master Angrim and award him with the Dark Mage Robe (I believe Divine Elegance originally called it...Idk, Geel's Robes Black? Who knows, it's been a long time since I completely reshaped Divine Elegance, it's plugin is nearly unrecognizable from it's state as it was when I downloaded it from the Nexus)
-Remove Female Daedra, double the spawn of the male Daedra for more appropriate 3P scene. 2 scripts must be rewritten. Pexes already reverse engineered by ClaudeAI
-Use ElevenLabs to make notable mages in Skyrim mention Angrim by his old name. I want my new lore rewrite of Angrim solidified in the vanilla game so it feels more immersed.
-I have finished extracting ability scripts and buffs. We will be using a jumpheight.dll as well to make a Succubus player able to punch someone and have a chance of sending them flying 3 or 4 feet, as opposed to my edits to vampirism where as a vampire I can knock someone 6-9 feet. Succubus abilities must focus more on subversion, vampirism supernatural agility and strength.
-Undeath may be needed to be picked apart again. I've already taken so much from that mod as a resource, but it's an endless well, some of the best work that ever hit the Nexus. I want to use more of its scripts for Lichdom to enhance the Sucubus abilities, whatever i can do to make it not as worthless as all existing Succubus mods.
; Angrim's Mentions
Hulda and one other innkeeper mention a dark wizard, and you can investigate and find Angrim. No good. Farengar will now mention Angrim. And perhaps the court wizard in Riften, and maybe even the lost witch, the one of 3, the easter egg witches in vanilla Skyrim; inviting the Maiden-Loom Coven as well would be an interesting idea for intersecrtional play between AngrimApprentice and key parts of the vanilla game. i'm sure theres' more. I've been expanding the vanilla game for 9 years now through every update, through so many ridiculous issues caused by said updates.
[May need to do a long analysis of things I've changed over the last 5 years that may need to be optimized and/or removed
Edited by LynErso666
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