Journal Entry 2287.05.11b - Magnus Odinsohn - The Responders
Where to Begin?
It's been a rather long 200 hundred plus some years. I spent much of it as a prisoner of the Zetans in cryogenic hibernation or locked inisde a fully functional statis pod. trust me, the later is worse as you are fully aware of your situation. I won't go into the details of my childhood right now. That can come later. I'll start on Reclimation Day. The day Vault 76 opened its doors to a post-apocalyptic and shattered America. Upon exiting Vault 76, I preceeded to the closet habitable section of West Virginia I could find. It was the trading post called Flatwoods and it was operated by a group called the Responders. Theier orginization consisted of survivors, (police offiers, judges, doctors, pilots, teachers, fire-fighters, EMTs, etc.) from the nuclear exchange of October 26th and then later the Scorchbeast Plagues.
Here are some more pictures I was able to locate in the ruins of Charleston, West Virginia. God, this was so long ago and I can't believe Patricia, yes the Patricia Hecate made it all the way to 2288. I guess those Zetans knew what they were doing with cryogenics, right? I expect to see her post a message or two in the near future.
It's a sight to see the Responders and their elite arm, the Fire Breathers rise to the challenge whenever it is needed. Now, they have an established base of Operations in Concord. They and a resurging Minutemen will cover security and safety within that area. Now, my take on West Virginia. We must secure a mercantile route from Northern Eastern West Virginia at the Red Rocket Mega-Stop and push south along the Toxic Valley and into Morgantown. This will shore up business into Sutton, Flatwoods, Vault 76, the Charleston Enclaves, and into Foundation. It won't be easy. The inhabitants of Vault 94 have really screwed up that North East section of that state. Fortifications and scouting expeditions are now a necessity with the constant production of mutations and other abominations in that region. Super-Mutants are the least of our worries.
Gimpee disappeared one Spring Morning before I awoke to face the day's challenges. He (? - Never checked under his hood) simply went missing one morning. Kitty and I need his candle was burning low and if he was facing his final days, I hope it was done with the quickeness of an atomic wind yet little pain and suffering as possible. I miss his biting courage and furocious claws. Ms Kittie Sixtee-Nihne , welll, it was never going to happen and you died too soon at the hands of a Super-Mutant. Next time I travel to West Virginia, when it comes time to retrieve my Responder Armor, I shall visit your grave with a bottle of wine and toast to your not forgotten memory.
The Responders: A New Faction in Fallout 76
Natalie Daye, Administrator, Responder Public Relations, Field Operative
Although Fallout 76 won’t feature any human NPCs, there may yet be factions in the game, albeit in a different form than previous instalments. After all, the game has more voice lines than any other Fallout title. Bethesda recently explained how the Brotherhood of Steel appears in the canon of Appalachia. Now, the studio has given fans a brief glimpse of another new entry in the list of Fallout 76 factions; the Responders.
Fallout 76 Factions? The Responders and Their Story
Although players won’t see any living members of the Responders in Fallout 76, they are likely to hear or read about them. Responder remains were seen during gameplay recorded at the recent Greenbrier press event, for instance. It’s likely that players will find notes or recordings left by Responder members. They may even have the chance to join the faction in some way, either through listening to broadcasts sent from outside Appalachia or perhaps by speaking with Responder robots.
According to Bethesda, the Responders are so-called because the faction is made up of members of America’s pre-war emergency services; “They were the first to run into danger,” explains the studio in a recent Tweet; “the brave fire fighters, police officers, and medical professionals who selflessly served their communities. After the bombs fell, they formed the Responders. Their mission – to help each other… no matter the cost.”
The Responders seem to have some similarities to the Minutemen of Fallout 4. However, while the Minutemen were a selfless militia protecting communities long after the bombs fell, the Responders’ goal is to help people very shortly after. Interestingly, the Tweet includes a screenshot of what appears to be a Responder protectron robot. Protrectons have long had an association with the emergency services in the Fallout universe; in Fallout 4, for example, players can use terminals to assign different personalities to dormant protectrons, including; “law enforcement, fire brigadier, medical responder,” and more. As such, it makes perfect sense for them to be a part of the Responder faction. While human members may be no more, it’s entirely possible that the robots will still be functional and could provide players with quests or even a way to join the faction.
Magnus Odinsohn, Addendum and Journal Update
Two months later, I had returned to Charleston, West Virginia to site where the Fire Breathers was first conceived. I see the Ash Heap is still the same pile of pulverized bat-shit or Scorch-shit it was over two hundred years ago. As I entered the building, I had a flood old memories resurface; the exodus from Vault 76, Flatwoods, the purification of Charleston, AVR Medical Center where the inoculation to scorch-plague was produced and the mining armor. I spent another three weeks collecting any data I could so the Responders faction in the Commonwealth could have a fighting chance and not suffer the indignities of its predecessor. Here's what I have below.
Excavator Power Armor (Mod) - https://www.nexusmods.com/fallout4/mods/41884
Excavator power armor (Info) - https://fallout.fandom.com/wiki/Excavator_power_armor
Responders Outfits (For Australia) (mod) - https://www.nexusmods.com/fallout4/mods/43380
Boston Emergency Services Mod - Locations - Uniforms (mod) - https://www.nexusmods.com/fallout4/mods/1217
- No capability with CBBE or CBBE Bodyslide. Hopeful for a Bodyslide compatibility mod in the future
Responder police uniform (info) - https://fallout.fandom.com/wiki/Responder_police_uniform
Cryolator Weapon Rework - Mav's Marvelous Mods (mod) - https://www.nexusmods.com/fallout4/mods/25853
Cryolator (Fallout 4) (Info) - https://fallout.fandom.com/wiki/Cryolator_(Fallout_4)
Fire Axe - A Standalone Melee Weapon (mod) - https://www.nexusmods.com/fallout4/mods/30455
Fire axe (Fallout 76) (info) - https://fallout.fandom.com/wiki/Fire_axe_(Fallout_76)
Ultracite (info) - https://fallout.fandom.com/wiki/Ultracite
TU3SD4Y'S Fallout 76 Responder Protectron Paint Jobs (mod) - https://www.nexusmods.com/fallout4/mods/41038
Kill It With Fire - Overhaul (mod) - https://www.nexusmods.com/fallout4/mods/28470
Vertibird (info) - https://fallout.fandom.com/wiki/Vertibird
AVR Medical Center (info) - https://fallout.fandom.com/wiki/AVR_Medical_Center
An Once of Prevention (info) - https://fallout.fandom.com/wiki/An_Ounce_of_Prevention
Edited by bluepigeon
Updating Materials and Pictures
0 Comments
Recommended Comments
There are no comments to display.