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New computer, need advices for modding =)


Cema

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Updated with 2 more questions for those who have no fear babysitting me from times to time ?

 

 

Hello there !

 

I hope it has been a good year for you ! Mine has been quite awful but I suspect it's the case for many (and we all know why ! ) So yeah good bye 2020 and don't come back !

 

I will get my new rig tomorrow after using the same computer since Skyrim release in 2011.

 

New setup is :

 

i7 9700k + watercooling

16 GB RAM DDR4 3600Mhz

MSI RX 570 Armor 8Go

500gb M.2 memory

windows 10 64b

 

Graphic card is not really up to the rest. I will probably replace it by an RTX3080 before the end of the year though when I will switch from 1080p to 1440p.

 

 

Question for you now since I haven't really been modding my game for years (still running 245 esp though ... most of them are probably outdated)

 

 

I will start with environment models / textures since it's the easiest. Characters and things like Racemenu will come later. Animation and script mods will come at the end.

 

 

Question 1 :

 

Which mod manager do you advise using nowadays?

 

 

Question 2 :

 

Which remesh/texture mods do you advice using nowadays for

- Buildings

- Clutters

- Food

- Nature

- Water

- and so on ...

 

 

Question 3 :

 

Is Climate of Tamriel still a thing or has it been overshadowed by some new mods that does it better and is more compatible with ENBs ?

 

 

Question 4 :

 

I heard recently it's better to put the steam forlder out of "programfiles". Is that true?

 

 

Question 5 :

 

Which other mods do you judge essential for gameplay (no sex here ... yet) ? ?

 

 

 

update

 

 

Question 6 :

 

When running the Enb dx9 memory tool on windows 10 it tells me I have only 4064mb of memory.

 

I did read a bit here and there after that and there seems to be a limit at 4060mb for dx9 on windows 10 and 8 only.

 

I don't recall dx9 having this sort of problem on windows 7

 

Could anyone confirm this?

 

 

Question 7 :

 

If the above is right ->

 

Could people tell me how compatible with sexlab and advanced body mods (hdt everything) is skyrim special edition ?

Do things like SLAL packs work for it and stuff like this ?

 

In which case I will probably lose no more time on modding legendary

 

 

 

I will update this list of questions later on

 

 

 

Obviously I have an opinion on all those questions since I did some research on my side and I know quite alot of mods but there is still some fantastic stuff I could have overlooked.

 

If you feel like answering some of those questions, feel free. I'll be happy to get your opinion ?

 

Cheers !

 

 

AND THANKS FOR THE ANSWERS !

 

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Damn bad luck

 

I left the computer 5 minutes without the game running (was just on the desktop) and something went wong with DX9 it seems. Just saw some kind of quick message before it vanished away

 

Now my game is black with just the HUD. Basically I can play but with a black screen when the ENB is on. Toggling off the ENB reverts the game to normal

 

If I disable "EnablePostPassShader" in effect the game is back but it's less crisp and something is changed in the colors anyway ...

 

 

I don't know if I should try uninstalling direct X and installing it anew or try to reload the ENB files from scratch. Probably the latter to start with

 

edit 1 :

 

ok I tried both and none of the two solutions worked. slightly worried now

 

probably time to get some sleep and some more ideas

 

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4 hours ago, Cema said:

Damn bad luck

 

I left the computer 5 minutes without the game running (was just on the desktop) and something went wong with DX9 it seems. Just saw some kind of quick message before it vanished away

 

Now my game is black with just the HUD. Basically I can play but with a black screen when the ENB is on. Toggling off the ENB reverts the game to normal

 

If I disable "EnablePostPassShader" in effect the game is back but it's less crisp and something is changed in the colors anyway ...

 

 

I don't know if I should try uninstalling direct X and installing it anew or try to reload the ENB files from scratch. Probably the latter to start with

 

edit 1 :

 

ok I tried both and none of the two solutions worked. slightly worried now

 

probably time to get some sleep and some more ideas

 

Did you have W10 auto update, because that could be the culprit.

Read this "Known issues in this update" = https://support.microsoft.com/en-us/help/4598242/windows-10-update-kb4598242

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On 1/11/2021 at 4:58 PM, Cema said:

Already down to 35 fps ?

 

Come one, after upgrading my stuff so much ? Must be something to tweak somewhere


I want to say that sounds about right for the card you have if you are running 1080 or 2K (I think rx570 lands somewhere between GTX1060 and 1050?) if I’m off feel free to tell me :P

 

With my old setup (i54670k, 8G ram) I was hovering between 48-60 at 1080, and in the 30s at 4K. That was with my GTX 1080ti. Granted, I have like every pebble, paper, apple, and other crap running with majority 4K textures and some heavy ENB.



When I was playing Fallout 4 over the summer, I was wondering why I was getting only 32fps at 1080. At the same time, I noticed the console screen text was unusually small. Apparently my ModOrganizer Fallout4 ini was overriding the mainFallout4 ini . I forgot I had changed the MO ini to 4K

 

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1 hour ago, devious-Drunna said:


I want to say that sounds about right for the card you have if you are running 1080 or 2K (I think rx570 lands somewhere between GTX1060 and 1050?) if I’m off feel free to tell me :P

 

With my old setup (i54670k, 8G ram) I was hovering between 48-60 at 1080, and in the 30s at 4K. That was with my GTX 1080ti. Granted, I have like every pebble, paper, apple, and other crap running with majority 4K textures and some heavy ENB.



When I was playing Fallout 4 over the summer, I was wondering why I was getting only 32fps at 1080. At the same time, I noticed the console screen text was unusually small. Apparently my ModOrganizer Fallout4 ini was overriding the mainFallout4 ini . I forgot I had changed the MO ini to 4K

 

 

 

Yeah it's juste an upgraded RX570, nothing more. I was planning to get an RTX30** this year anyway

 

But in my case it's more like for some reason my windows 10 caps my VRAM at 4064mb and creates ctd because of memory now.

 

It was not the case originally, something strange happened either with the GPU or some windows update. Then since the game was full black I panicked, reverted windows back and ended up re-installing my directx drivers from the windows website.

 

I have a very clean install of roughly 80 mods now, with everything in a propre folder and stored the right way

 

problem is this :

 

image.png.4e046e6e7ecf872e5719a553a295a002.png

 

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On 1/13/2021 at 11:16 PM, Cema said:

 

Well I know how to put mods in the right order manually in Mo2 so that's ok. I don't even use loot now

 

Maybe it's mandatory but so far 60 mods installed and running fine on SKSE

After a few months of using LOOT in 2012, I started to manually sort my load order. It takes some time to check for conflicts in xEdit, though you can be certain that everything is as you want it, not how LOOT thinks it should be. LOOT will not help if you have three plugins conflicting over a record, so it will choose one that it likes the most.

 

Every time you change something in the load order (right pane) or mod order (left pane), click that small backup button for both of them. It will save you a lot of time.

 

As for the UUNP/BHUNP preset, I'm using LoHI Oppai (with slightly increased boob size), since it has weight changes for all sliders, not only tiny-huge boobs and static body.

 

To create BHUNP/UUNP/CBBE/whatever outfits in bodyslide, enable "build morphs", then select batch build. After choosing the outfits (NB! Naked body is in that list too), hold Ctrl and left mouse click "Build" and select the MO "overwrite" folder if you haven't already redirected the "Generate bodyslide" directory to it. Otherwise it will overwrite the meshes in your mod folders.

 

Also, if you're low on fps, try compressing less important textures, e.g. clutter, to 1K/512 KB to save GPU resources. Only tattoos and your favorite outfit need 4K textures. Disable some polling/scanning scripts. HDT can also destroy fps, especially with collisions. By HDT, do you mean HDT-PE or HDT-SMP? Don't use both at once unless you know how to do so.

 

Edit: missed all of the last page when writing :classic_rolleyes:. Hope it's of use.

 

The 4064 MB CTD is because of M$ messing up W10. You can't have more VRAM used in W10 for ANY 32-bit application. Skyrim SE does not have this issue since it's 64-bit. Skyrim LE is capped to 4GB and that's the end of the story. More on this issue here. Update to Window$ 10 1709 Creators version and it should work.

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On 1/15/2021 at 11:28 PM, slizer40000 said:

The 4064 MB CTD is because of M$ messing up W10. You can't have more VRAM used in W10 for ANY 32-bit application. Skyrim SE does not have this issue since it's 64-bit. Skyrim LE is capped to 4GB and that's the end of the story. More on this issue here. Update to Window$ 10 1709 Creators version and it should work.

 

 

Yup, that's pretty much why I switched to Special Edition since Thursday. Legendary is a dead end on windows 10.

 

Spent the last 2 days modding the environment and adding the core quest mods like Bruma/AHO

 

Basically the load order looks like this :

 

Skse stuff

Core quest mods (Bruma/AHO/Darkend ...)

Environment + ENB

Armors and clothes retex

 

FNIS

Racemenu

XPMSSE

Bodyslide

SOS for SSE

 

Now my goal for the day is to get a working HDT body installed.

 

On Legendary I was very much a sevenbase bombshell HDT vagina guy so I will listen to your advice and keep being an UNP boy (especially since I use custom textures)

 

HDT SMP + BHUNP is that what you advise ?

 

I hear here and there that SMP tends to eat fps away. I don't plan to have all my armors and clothes HDT friendly. Probably just naked body and some very specific armor/clothes.

 

I did read your two previous comment and I will take it into account but I may come back to you if I don't know how to make it work. Is it ok for you? ?

 

Also thanks for the help so far. That's nice from you !

 

 

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On 1/17/2021 at 1:56 PM, Cema said:

 

 

Yup, that's pretty much why I switched to Special Edition since Thursday. Legendary is a dead end on windows 10.

 

Spent the last 2 days modding the environment and adding the core quest mods like Bruma/AHO

 

Basically the load order looks like this :

 

Skse stuff

Core quest mods (Bruma/AHO/Darkend ...)

Environment + ENB

Armors and clothes retex

 

FNIS

Racemenu

XPMSSE

Bodyslide

SOS for SSE

 

Now my goal for the day is to get a working HDT body installed.

 

On Legendary I was very much a sevenbase bombshell HDT vagina guy so I will listen to your advice and keep being an UNP boy (especially since I use custom textures)

 

HDT SMP + BHUNP is that what you advise ?

 

I hear here and there that SMP tends to eat fps away. I don't plan to have all my armors and clothes HDT friendly. Probably just naked body and some very specific armor/clothes.

 

I did read your two previous comment and I will take it into account but I may come back to you if I don't know how to make it work. Is it ok for you? ?

 

Also thanks for the help so far. That's nice from you !

 

 

Busy week so I didn't even get to browse Loverslab. It's great that you got the basics installed in SSE. In case you are still seeking answers I'll post a few notes.

 

This is my method and I know it works for sure, even if it takes about an hour to set up.

 

First, to install HDT-SMP, download the HDT-SMP 2.11 files for your processor type from Nexus (AVX for modern or non-AVX for pre-2011 or so CPUs, CPUID CPU-Z program can tell you).

 

 

Second, download the All-in-One HDT-SMP setup from DKnight13's file at LL. It has support for creature HDT-SMP collisions as well. You already have most requirements installed, but check anyway. Grab the Havok fix as well.

 

Install the performance friendly or optimized xmls, using the EU files if your country uses comma to separate decimals, otherwise non-EU. For EU, you'll have to manually check the xml files later in Notepad++ or similar to make sure that only the header line of the xml contains the dot "." symbol. Replace all decimal separators in each file with comma for EU, then make sure it starts with "<?xml version="1.0" encoding="UTF-8"?>".

 

Let DKnight13's mod be overwritten by BHUNP.

 

Third, download and install BHUNP with HDT-SMP option. Collision physics - only HDT-SMP. Choose as few CBPC files as possible. Don't install YgNord race unless you want PC exclusive HDT-SMP collisions. Select xml for boob size as you wish (A-D). Maybe redundant as you will overwrite the xml/not use plugin. Skin is your choice. TexBlend is available in the mod folder. Delete the installed CBPC files after installation. Also, hide/delete plugins other than BHUNP racemenu.esp (if you want to use its sliders in Racemenu), otherwise delete/hide all plugins.

 

! Delete/hide all xml files in UNP Remastered BHUNP Body with Bodyslides SSE\SKSE\plugins\hdtSkinnedMeshConfigs.

 

Mod priority in MO2 left pane with creature compatibility (bigger number overwrites smaller):

 

1. HDT-SMP for SSE 1.5.97 v2.11

2. Schlongs_of_Skyrim_SE - HDT-SMP Collisions Converter

3. All-In-One HDT SMP 3BBB Skyrim SE Setup

4. UNP Remastered BHUNP Body with Bodyslides SSE 2.13

5. XPMSE Skeleton

6. MoreNastyCritters v12.3

7. Latest MoreNastyCritters

8. BakaFactory Animated Beasts Cocks

9. Generated bodyslide files

10. Optionally bodyslide generated BHUNP HG Feet and Toes

 

Run Cathedral Assets Optimizer to compress skin textures with mipmaps to the resolution you want (BC7 compression). Be aware that you can only view them from now on in a program that can open BC7 compression like Photoshop or GIMP.

 

Download the modified xml from this post. Overwrite the original xml in All in One HDT mod. Tune the jiggle to your liking later. Protip: write "smp reset" in console after editing the xml to change jiggle physics on the fly without having to restart the game.

 

Take this defaultBBPs.xml and let it override everything else.

defaultBBPs.xml

 

HDT-SMP is linked to "BaseShape" in the defaultBBPs.xml file, which is the default name for the BHUNP body in NifSkope (CBBE as well, so avoid using CBBE HDT-SMP stuff).

 

If you want to have HDT-SMP collisions for only the naked body of custom females and a few armors, after generating Bodyslide, rename the BSTriShape from "BaseShape" to "BaseShapeHDT" in the naked femalebody_0.nif and femalebody_1.nif in NifSkope. For armors, rename the BSTriShape from "BaseShape" to "BaseShapeHDT" in the base .nif files in the \bodyslide directory BEFORE generating.  The only way to separate PC body files is to create/use a custom race that has its separate .nif files.

 

Manually replace or run a script to overwrite body files for the custom followers that should have collisions (BaseShapeHDT). For everyone else, replace the femalebody_0.nif and femalebody_1.nif with the generated file that has "BaseShape" as BSTriShape.

 

Copy BaseShape.xml as BaseshapeHDT.xml. Then, link to the body in defaultBBPs by adding the line 

  "<map shape="BaseShapeHDT" file="SKSE\Plugins\hdtSkinnedMeshConfigs\BaseShapeHDT.xml"/>" without quotation marks.

 

Remove collision shapes in BaseShape.xml by removing/hiding the subblocks starting from BaseShapeAnus. This way you can have jiggles without FPS loss for most NPCs and HDT-SMP collisions for the worthiest.

 

Lastly, FPS can be improved at the cost of collision accuracy by changing "per-triangle-shape" to "per-vertex-shape" in the xml. Triangle-triangle and triangle-vertex collisions will drop FPS drastically if more than a couple NPCs are wearing HDT-SMP collision enabled outfits/hair.

 

Simple as that. :classic_wink:

 

 

 

 

 

 

 

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