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feral

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  1. Last update post, some pics of the alternate belly in game. I know it feels a little slightly lumpy or lopsided a little, but this is about as good as I can get it.
  2. Not a request, but I wasn't sure where to put this. Anyway, I'm working on a couple of sliders for extreme belly sizes. The default sliders are fine for normal pregnancy size bellies, but I like extreme stuff myself; so I figure I'd make my own! This is where I'm currently at, and intend to still go larger; just massaging it out a little bit at a time because I kinda suck at sculpting! lol But this is just one version, I desire to do one or two more that's more stylized. If I were to request anything it would be input, I would like to have some feedback. Also, would like to know how I would go about sharing new sliders. These will be for CBA
  3. After a hard first day of taking my first steps in the blacksmithing trade, I spend the misty evening just walking around town and hanging out by my tent beside the river in Riverwood... Just enjoying being a big thicc juicy Khajiit! ((I'm also looking into installing another mod to polish off my build))
  4. It wasn't necessarily "user error", the bestiality mods called for the use of SOS Animals; so I had it in my load order. Although ABC does list Animal SOS as a conflict, there was a patch in one of the mod threads that made Animal SOS and ABC play friendly. And infact, they did work together until they just didn't. I didn't notice the breakage immediately, as I moved on to install more mods for my build; so I don't know what exactly broke it, if it didn't just break itself. So I uninstalled Animal SOS and it went to working again. Also, I have this weird tendency to find the solution to my problem right after giving up on troubleshooting it myself. I'll end up "Fuck, I'm stuck.", make a post about it and while I'm waiting on a response something will pop into my head and I'll look into it and often enough that'll be the answer I was looking for.
  5. ===Post edited=== I found the issue. It was a conflict with another mod.
  6. I just uninstalled all my extra animations and horses unfroze. So there was a problem with one of the additional animations.
  7. I've checked my FNIS log, and I'm not getting any errors; but it is giving me a couple notes about duplicates in unrelated animations. Maybe an animation or two didn't take to conversion or something. I'll clear out all my animations and give them another pass. tomorrow.
  8. It was stated specifically in that thread, that animations and some plugins can be converted. With the exception of the horses the converted animations that I've tested so far work perfectly fine.
  9. Sorry, I didn't know. Nowhere on the forum links specified this forum as specifically LE. ============== Aye, the layout is a bit... counter intuitive, found the SE tech support. If a moderator can either close this thread, or move it; it would be appreciated.
  10. I picked through some animations from this thread here. Some of the animations were older, but convertible through havokbehaviorpostprocess. And that's what I did. ========= I should specify I'm running Skyrim SE, not LE. But I had CF, and an older version of MNC. I went through your posts and tried that, to no avail. While I haven't tested every-single-human animation, the bunch that I have tested; which also included older animations, work just fine. Some objects don't show up with the animations, but I'm certain that's because I haven't gone through the related .nifs
  11. Unfortunately that did not help, horse still frozen in place.
  12. Here is my problem: https://www.dropbox.com/s/z79i4rq5znk6fbn/20200328011501_1.jpg?dl=0 Well part of it. When I have FNIS Creatures installed, I get the result above. If I de-install creatures the horses return to normal, but then their sex animations don't work. My character will play her part, but the horse will just stand there with their cock out and play normal idle animations; like digging into the dirt. I ran the converter program to convert older animations, I've tried various plugin versions of related mods, ran FNIS countless times with different builds, and tried a couple suggested skeletons I found through out some threads.
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