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Synthesis

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About Synthesis

  • Birthday 12/05/1985

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  1. Congratulations on getting this up and working! My installation of Stellaris has been broken for...about six months, due to updates conflicting with mods, otherwise I'd give it a crack.
  2. Wow, it's really a coincidence to have run into this (I've been checking for conversions of the "Oriental dresses" on and off for months now). If they're proper 3BA conversions, I hope you'll share them, here or elsewhere.
  3. Yeah, I was wondering how this interacted with Wet & Cold (which I use....in coordination with Frostfall and Vivid Weathers). I only have a little experience with this mod, but the conclusion I came to was: once you get it working, it's great for sweating effects. Shockingly good. I haven't gotten it working on NPCs yet (admittedly, I'm traveling around with Lydia, so this would require a lot of running and smashing swords, and it wouldn't be easy to see with her armor), but it looks great on the PC character after you drain your magic pool a few times. However, despite what I initially thought, I don't think it's a replacement for Wet and Cold. At least not the way I'm using it. For starters, it doesn't do ice effects (nor does it claim to do so). It doesn't do water dripping effects (like in rainfall or emerging from swimming), or anything that isn't directly on the character's skin. Which I think is by design. Otherwise, it seems to work really good. I have a pretty high end system and am considering using this purely for the sweat effects.
  4. It didn't work for me either, though I had no experience with Immersive Camera before AE (I was using Immersive First Person like most people). Sorry I can't contribute further, but it's good to know it might not work across AE in general.
  5. Thank you. I'm not interested in a mono-gendered mod, but I do try and make the social policies (which adjust the percentages, at least in theory) work.
  6. I don't believe so, in fact, I don't know if they die and are replaced either (presumably), but I suspect we're going to eventually seen an Envoy hiring pool and Envoy-related skills given what we've seen them do for communication protocols. That just leaves the planetary pops. I'm fairly sure there are graphical presentations between gold, silver, and bronze job classes, and between free and enslaved, but god knows what any of that coding is.
  7. I wouldn't have spent this much on a new PC if I was only going to play 4 games. Anyway, so, on the tentative version of Kagami 2.0 for 3.0.x, I've gotten leaders to work (through ReMeDy's efforts). Since scientists, generals, and admirals all seem to...mostly work, I just need to add an section for envoys (easy enough), assuming they're actually called "envoy" in the code, and then sort the categories. Then the planetary pops. Still not clear if it's possible to sort these out between slaves and free, much less by strata/job. Oh boy. Still, it's a start.
  8. I suppose that's reasonable, but I never had an issue with Cleavage in Windows 10 until my new PC--and considering I installed it, and can play it, on my Surface Pro, "It's actually my i7's fault" is just as plausible, if not more so, than "It's actually Windows 10's fault." And it even worked randomly one time, before it stopped working again. That's putting aside that staying on Windows 8.1 (which ironically is when I installed and played most of my VN library, albeit on a different hard drive) would basically box me out of a lot of graphics features employed by modern games, alongside PC Game Pass, etc. Windows 7 would be hilariously worse. That's basically going back to the stone age. But of course, not everyone is playing Flight Simulator, etc. Assuming it did not completely ruin my text hooking/translation tools, I might be better off creating a virtual machine on my VN drive and running everything through that going forward. Which is, ironically, one of those things that's a lot easier to do on modern versions of Windows. Except a lot of people recommend making that completely offline, which means no online translation software...unless you keep the translation tools all in Windows 10 (which they run better in anyway). Interesting...
  9. Haha, I see--I wondered what CK3 meant for the modding community with the entirely new character model system (I'll be sure to play it once it comes to Game Pass ?). But in that case, welcome aboard! So, the tentative "Resurrect the Kagami" Project! Off the top of my head, here it what that will look like: 1) Wait until Stellaris, and non-optional (for me anyway) mods are actually updated so I can play the freaking game again. Maybe by the expansion if I can find it cheap. 2) Take the working code for this voodoo version of Stellaris and implement a working model for rulers, leaders, and planetary pops (workers) and put the existing ~500 portraits into those. This is, in fact, a big step. 3) Update the unique Kagami traits (probably not hard?) and social policy options (probably hard). 4) Begin adding new art assets and then a release. Step 2 and 3 are, in fact, not actually easy, but who knows, maybe seeing it outlined in text helps. On a semi-related note, anyone been able to get the old Empress VN Cleavage (two guesses what that's about) working in Windows 10? Ever since I moved to my new PC, it crashes on reaching the main menu, whether in Locale Emulator, NTLEAS, etc. I wanna get some Sei Shoujo portrait artwork in here too.
  10. Yeah, one thing I can confirm is that jobs do not care about gender (then again, I could've sworn single-gender species were possible now, but I guess not without modding?). If you'd like to become my first (and only) contributor, I'd welcome it since, as acknowledged in the credits, this whole mod was inspired by your project all those years ago. And I've give you all the credit for any part of the code you contributed (I'd bother Nessassity about it more, but honestly she's helped me so much already and she's already busy updating EoS as it is). I have ~470 portraits as is, and artwork for a few dozen more, it's just been a combination of laziness and not wanting to release something that's....broken-ish. (Of course, if you have your own project in mind, I wouldn't blame you either--I'm pretty sure at least one other Kagami VN mod has popped up in the meantime, but I think that's only nude portraits. I'm actually thinking about incorporating sprite work from Inoue Takuya and possibly Homare (I've actually got 91 portraits in another side project, primarily from Homare and DeadMan/SMJIM1986, some of which would be suitabel too.)
  11. The mythical father returns! I agree with your diagnosis about an exclusive category for just rulers (namely, this would probably just involve cutting rulers down to a couple dozen exclusive "dynamic" portraits, and leaving everything else for leaders--any shortages can just be made up with volume from the Battle Arena art assets). The code is very interesting, and promising, assuming I can figure out how to do it. However, I'm still stuck with the issue that I have no idea how general population art works now. ? Also, it's not really a dealbreaker, but I don't own the latest expansion and I probably won't actually play the game again until Elves of Stellaris updates (just like every other time the game updates and breaks everything); but that wouldn't really stop me from doing some work necessarily.
  12. Back when I was working on this mod, envoys weren't even a thing yet. But thank you for sharing. If I ever resume this mod, knowing this (if I understand it correctly), along with general population roles, if they're still a thing, would be a help.
  13. For some reason, LL is not particularly good at alerting me when people post to this thread. To answer your reasonable questions: what you're describing is a bug that has existed since the earliest version of the game (hence instructions how to "fix" it), because of how Paradox handles swapping your empire's leader portrait. Paradox then changed how portraits are assigned by occupation roles (which was sort of 90% of the whole mod), and I've still yet to figure out how to reorganize them because...that information isn't readily available. Feel free to share if you know. ? Also, the Paradox Forums are incredibly useless, or they were the last time I asked, in this area. After a week of waiting, the reply I got was, "Yeah, that's a bug. Not sure what causes it." That's quite interesting--the changes to the CFG file were probably a stopgap fix for some stupid bug Paradox added to their own system rules but fixed promptly after. Thanks for sharing!
  14. Well, that's a surprising development, but thank you for sharing that. I may have to look into it (since it's not that hard to add the additional content from later versions into an earlier mod release).
  15. The launcher is terrible, but from what I'm understanding, the descriptor.MOD issue might be fixed in short order. The issue with leader portraits is a lot worse. I'm not sure when this came about (possibly 2.6?), but it's basically half (or more) of the whole point of the mod: distinct leader portraits. Paradox changing how everything worked and breaking the pop portrait system was bad enough, this is even worse. The fact that it's using the generic species portrait (Lieri) tells me a little bit but not much...hopefully it's possible to fix it and preserve the governors/scientists/admirals/generals classification. If not, what's the point?
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