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Vuulgar

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    Apparently a lot of Skyrim...

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  1. Lol there are 2 demo related mods, I didnt realize....sigh......sorry and thanks for the response, there is no telling how long before I figured that out
  2. Since you have gone to the new single file format I cant seem to get this to work. I have tried just the base game (Dec 28 version with 1.20 loader) and only this mod, it seems to install but after going through several demos I am only getting vanilla. I also tried unzipping and then loading the twee as a separate file, also seemed to install but only vanilla jobs. The Demo Framework version with separate Demo files worked flawlessly. Since no one else is in the comments I have to assume its me but I cant figure out what I am doing wrong
  3. Does the pill bowl have a variety or just a basic?
  4. This and some of your other mods end in a large image that I can only refresh screen to get out of and that sends me back in time. I see no one else talking about this so it must be my setup somehow. Anyone?
  5. Thanks for all your mods. This one works great if I lose but if I win it just shifts me back to the bar. EDIT I apparently missed the 100 bucks part....
  6. Does this only trigger once ever? It would be fun if it triggered random with a high variance, it may happen the next day or 2 weeks from the last.
  7. Yeah, thats what I mean as an added use to equipment plates. If the block of other attachments over the plate can be removed it may work as is but I have no clue how or even if its possible without mod tools.
  8. I want stairs modules! Like standalone versions and variations of the stairs part of the 2 level cockpit. And I would also like to have someone adapt equipment mounts to also be useable as ladder blockers between habs, allowing attachments but filling the ladder "opening".
  9. The system to capture and move the pc seems more important than the actual sex act. I havent tried in Starfield to pick up an NPC but I assume it works like past games so the PC can capture. I think it would be interesting if there was a chance to wake in transit for both pc and npc to add some variation. This seems like a complicated system, what happens if taken to another planet? Even killing your kidnappers leaves you potentially without a ship to leave but if possible it would be fun to work on an escape.
  10. I was thinking the Terrormorphs roar might not cause fear.
  11. Defeat type mods are a problem because of many environments that will kill without a space suit so moving the loser, whether thats the player or npc, will be the challenge. Where and how does the character get moved? What about companions? I think something like an increasing chance to wake after being beaten will add some flavor to an escape attempt. Waking early may find travelling with them to their ship where the captured may fight or run. After failing to wake for a while may find the captured on a ship where they can fight or wait and more failures to wake may find them or you at a base or slave market. Companions might escape or get captured with you initially, an escape could lead to a rescue party over time or the companion is stuck until you escape after capture. This sounds impossibly complicated to me, someone with VERY limited mod making in Skyrim and FO4 but I am dreaming big and variability could add more amazing stories.
  12. Things like will or lust/arousal, maybe a wear and tear and physical comeliness or an infatuation number that can used to determine approach frequencies could add depth to any sex scene. These types of things seem to appear last though and are often not part many mods. Standardizing this early along side the animation framework would be great imo.
  13. Stun guns. A pirate slavers favorite weapon. And that freaky adoring fan guy screams closet psycho perv.....
  14. Then dont play it but oddly your opinion isnt everyones....shocking I know.
  15. I figured out I had the mod in the folder but not actually added with the mod manager. Thanks for the follow up and sorry I didnt update.
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