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4uDIK

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About 4uDIK

  • Birthday 10/06/1977

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  1. With 2 bones it will then be moved apart sideways only. Why settle for deliberate deterioration of functionality and naturalness. Just because it is already running?
  2. To work properly the anus should be a minimum of 4 bones + support. On 2 bone it will simply be moved apart in two sides and will have to have a closed state in a line. UV texture layout as close to the vanilla as CBBE and UNP. Therefore, it becomes compatible with them. I have already prepared 4k texture, taken from the 3D scan and normalmap texture for this body, taken from the high poly model. Later, I think it can be adapted to CBBE and UNP. But first we need to make this system work. Let's see what will say Groovetama. Perhaps he would recommend to do another bone system or change something. If I get a working skeleton, I will finish the body to the end. I have experience in this.
  3. Why continue to work if the basic idea - working genitals. If they do not work, then there is no point in doing the body in general. We have a lot of beautiful bodies with painted anus and vagina. At this point, none of those who could help me with the skeleton, not interested. And do not even expressed views on the feasibility of this idea. And I will not increase the chances of assistance, by doing the masses interim work, which may not be needed or which have to redo. I just wait for the person with whom we are implementing it.
  4. This is all the nuances. The main problem - I can not make a skeleton with HDT. Without the skeleton to continue to work - pointless.
  5. I'm sure its possible to make to work.
  6. SKSE mods wont work on SE, so don't get your hopes up, this body wouldn't be fully utilized there like in vanilla Skyrim with Sexlab mods It will work as well as any other body. I say again UV mapping is done as close to the vanilla and СBBE. The joints of the hands, feet and head is vanilla. Anisei, Why not? Argues?
  7. Progress will not be until enyone help me with the skeleton... English is not my native language and study guides given me a hard time. So I do not even climb into the dark forest with the skeletons. Well, make models and textures I can do well. PS. Вот это я понимаю чувак запостил с уважением и интересом. Не то что никчёмная колбасная философия. skinS(max2012).ZIP
  8. yes. it is very simple
  9. Thanks for checking. Correct all this is not a problem. I know how to do it. also not a problem to add a polygons. The problem with the skeleton. I do not know how to make it work with physics. I can improve the skin if the added bone will require adjustments.
  10. UV mapping is done as close to the vanilla and СBBE. The joints of the hands, feet and head vanilla. I think this body is compatible with a many of mods.
  11. It will be a completely new body. With new textures. The number of polygons that would be enough to display smooth contours. Approximately as at UNP. The rest will normalmapping
  12. Real Body 4RB 2 (Wip) At the moment, I made the body, skin and textures. I chenge skeleton XPMSE, remove the beard of old genitalia bones and add new bones. Genitals work now with new bones. It is necessary that somebody made this skeleton to work in HDT. I myself am not master it for a very long time is required to study. To do skeleton to work in HDT - (need help) Sliders for BodySlide. Final texture and Normal mapping. While I stalled on the skeleton. Knock the PM who can help with the skeleton. Or express your thoughts here. skinS(max2015).ZIP
  13. Это ерунда. Меня он как "ChuDIK" хотел обозначить.
  14. The balls mast be under hdt controls all time, move and hang out. Now in animations when penis erect the balls like a wood and dont move.
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