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Hi...I will clean out the mod after I´m ready with my main job ...maybe here´s somebody who knows the way how to GET ANIMATIONS converted into the KEYWORD-LIST ???

This would be very immersive, so we could get lot of fun...

There are still no questings and this mod will have only some few Dialog (to kick somebody into the Cage or into the jail, i´ll think about that soon...

...I also had the deadly"water-bondage" inside, but that seemed to me to be much too hard, sorry...that won´t be part of the "positive Aura of my erotic-bannered mare" :)

 

The skyrim-pole-Dance is looking not to smooth imo....I´m now very intensive inside 3Ds max and hope to be able soon also to develop some new animations. At the Moment I learn about the creation of clothes...in some days I´ll be able to put stuff also with collision into the game, i hope...

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Without quest (torture pole = no!)...that Animation is not pointed to the right keyword ...

 

...the shackle-wall, yes!...but needed to be fine-tuned...next update it´s ready...

Because of artefacts with Jaxonz positioner I Need more time for this stuff. :@

 

 

 

 


Question - if the player character 'gets locked in the furniture, do NPCs take advantage of her?

 

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Fun Mod and good to see the old Bannered Mare getting a facelift.  I have been updating this and visiting the Bannered Mare more and more the last few weeks and am never dissapointed with the progress you are making ..  I have been trying it out with the Devious Framework mod (and its Support (testing) Mod. It makes a great area to try out the NPC "locking" the furniture if you use it,,  Of course with the nature of modding there are a few hiccups but they do work pretty well together.  Would love to see more of the "trapped" furniture which grabs you as you pass or NPC's who love to lock careless players who get too close into some furniture..  I have no idea if this is possible but the fun could be worth the effort.  Keep up the developing of this mod as it is already on my "must have" core mods list for all my playthrough..  Loving it!

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Thank you, TO LOCK THE PLAYER NEVER IS A PROBLEM, I HAVE PROBS how to get him free again...LOL

Soon I´ll submit a huge mod, I worked on for many, many month. It is full of traps and has ALL the amazing ZAZ stuff inside...I mean you can use nearly everything of ZAZ inside of one cell.

If I would be more better in Scripting, I could create really spectaculary stuff.

momentary I am learning 3Ds max, because I want to create more "scimpy" clothing. I have created something but I don´t know how to Export the clothing from 3ds max for now (look the pic-first cloth.). I Need maybe a week, then I have it.

And also I want to create new furniture and I want to animate them....I want gibbets with DOORS and I will get that...first is now the clothes....

Fun Mod and good to see the old Bannered Mare getting a facelift.  I have been updating this and visiting the Bannered Mare more and more the last few weeks and am never dissapointed with the progress you are making ..  I have been trying it out with the Devious Framework mod (and its Support (testing) Mod. It makes a great area to try out the NPC "locking" the furniture if you use it,,  Of course with the nature of modding there are a few hiccups but they do work pretty well together.  Would love to see more of the "trapped" furniture which grabs you as you pass or NPC's who love to lock careless players who get too close into some furniture..  I have no idea if this is possible but the fun could be worth the effort.  Keep up the developing of this mod as it is already on my "must have" core mods list for all my playthrough..  Loving it!

 

post-1454928-0-24342400-1480956265_thumb.jpg

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Okay, you took finally my insterest: I will put a small stage into the bannered mare and hopefully I can create an AUTO-start for the POLE Dance then (my Problem will be to stop that again)....at least everything should get real inside of a big GOLDEN gibbet lol

We will take care that some NPC´s will learn to Play the flute and the harp/guitar beside!:-))

AWAIT next update-i´ll try that stuff in some hrs...


One suggestion,skyrim Pole dancing  :D Also need a Steel Pipe

https://www.youtube.com/watch?v=6iuI1euqNB4

 

Casinos can load housing is expected? :lol: This is some old but very want

http://www.loverslab.com/topic/39803-skycasino

 

 

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Hi, maybe run once the bodyslide all over the clothes...and maybe you Need to completely REinstall the mod-maybe....when I start the modded Scene or if I go into the game, every time I have this nonsence with the npc´s (and also my character...but I promise that I took also care of the ANTI stripe in the face..you have a nice Body made, btw...I´m willing to share my data later (faces, bodyslide etc...)

You can also reinstall your Body / face textures if it is not too complicated for you

 

 

...the faces of Ela and Safyria are coloured different from the Body...I´ll try to fix that - my prob. not YOURS !!!! :@:dodgy:

 

Head and body of the two colors, how to solve? Thank you. Sky Casino old model, there are such problems. I will not use CK, how can I do? FoxClub_Z (http://www.nexusmods.com/skyrim/mods/40807/?)skinI will replace, but I do not know how to deal with this skin ... ... :P Please teach me

 

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The Bannered Mare Crime Faction is extra, Independent...because they are all friends there, it works together...I naturally could make the whole Crew of Bann.Mare to get you into the BM Jail...I´ll have a try for that soon

Dude. Giving the Bannered Mare its own crime faction is genius. How does that work with or against the Whiterun crime faction?

 


The new update 1.83 will be for more fun...I try to put more animations inside (non zaz) to get a highly pleasuring gameplay there ...and also the npc should be able to use that stuff...

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I checked in tes5edit re the water issue and i noticed you have added water to bannered mare. now LOOT puts this mod about middle of my list of over 200 mods, and this is the only mod that adds water to bannered mare. i have spent alot of time in tes5 edit cleaning up miscellaneous mods and have a stable game running over 72k scripts without crashing using various tools like ENBOOST and Crash fixes (which works brilliantly when set up right, had to fix settings in both of them). basically you need to put out a compatibility patch for LAL that loads after it and includes "has water" and "blackreach water". this could help with your water issue. another thing to consider is look at how comphy implemented bathing in his breezehome mod, or the fantastic underground bathhouse mod, both of which implement swimming/naked swimming differently.

 

your mod needs to be clean and Usleep compatible, certain areas like riften bee and barb and solitude temple of the divines have incorrect water height. whiterun jail (Wachunterkünfte) does not have correct Usleep settings for fog, ambient color etc. Usleep fixes so many areas in base game its worth having. two mods that i do not ever touch in Tes5edit are Usleep and LAL as Arthmoor has done a brilliant job with those.

 

I am curious, are you planning on expanding the work you have done in bannered mare to other areas of the game? it could be a massive mod and you could link to mods like prison overhaul or slaverun reloaded, rather than reinventing the wheel, as they both use various zaz devices too. just a compatibility patch that uses your zaz settings etc would be great.

 

i stopped using prison overhaul as it puts too much papyrus load in game, but slaverun reloaded i have played as both dom and slave and its fun

 

edit, just downloaded latest prison overhaul patch, going to test it as it adds some cool stuff :)

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Hi, everlasting Story of the "unready" zaz furniture stuff: It is okay, how it is, we can play the stuff. If I go more deep into 3dsmax, I will begin to try to animate some furniture. Then you´ll have the stuff be working with all the keywords. But-lot to do...

I used LOOT in the past and I was never able to start my game LOL...LOOT could not sort all the stuff to the Logical right way.

My always-plan: character mods, then landscape mods, then houses and then clothing...and somewhere I read, that the Attention to pay on the loadorder is overrated...I wrote down a load-order for over 200 mods and iff I use (most of time of course) parts of that list, I know to place them without getting issures. And some cleaning of TES5 may damage some mods, btw. It´s all so much relative. Do what you Need to do for a working gameplay.

Private NPC´s home and Shops are not to interesting for getting modded. The house models are inteesting, but the bannered mare has the nicest house-cut imo. And of course the Dragon-reach: I put it twice new together into a HUGE cell, added a huge area like catacombes and a huge dark-area, so that you can Play inside this cell alone without getting bored. Tecnically you Need to go into more Details, you Need cell-optimizations, that guarantee, that the fps-rates dont drop down...and so on. About 20 NPCs with all in custom clothing run arround there, 6 prisons, inn, barde, new dialogues, all the zaz-stuff inside...it´s crazy! That was taking a lot of time, let´s call it my TEST-CELL. I will one day put it to the community here.

There was a mini Dragon, flying arround-lol...I checked out lot of functions that I can use now because of that mod.

Water height? I have no shimmer...I put water to my other mod and the two pools are working amazing...I´ll try to "loot" that out in the future, when this mod is ready. I am on only about 70 mods. More less, More better;-)) The most hard are the landscape mods. I have only two installed. The rest is too small in cosmetics that I did not like to even install anymore. sexlab: only Maria Eden and my stuff.

Jaxons Positioner is on my red-list (Trouble -maker) if trying new animations or furnitures.

I checked in tes5edit re the water issue and i noticed you have added water to bannered mare. now LOOT puts this mod about middle of my list of over 200 mods, and this is the only mod that adds water to bannered mare. i have spent alot of time in tes5 edit cleaning up miscellaneous mods and have a stable game running over 72k scripts without crashing using various tools like ENBOOST and Crash fixes (which works brilliantly when set up right, had to fix settings in both of them). basically you need to put out a compatibility patch for LAL that loads after it and includes "has water" and "blackreach water". this could help with your water issue. another thing to consider is look at how comphy implemented bathing in his breezehome mod, or the fantastic underground bathhouse mod, both of which implement swimming/naked swimming differently.

 

your mod needs to be clean and Usleep compatible, certain areas like riften bee and barb and solitude temple of the divines have incorrect water height. whiterun jail (Wachunterkünfte) does not have correct Usleep settings for fog, ambient color etc. Usleep fixes so many areas in base game its worth having. two mods that i do not ever touch in Tes5edit are Usleep and LAL as Arthmoor has done a brilliant job with those.

 

I am curious, are you planning on expanding the work you have done in bannered mare to other areas of the game? it could be a massive mod and you could link to mods like prison overhaul or slaverun reloaded, rather than reinventing the wheel, as they both use various zaz devices too. just a compatibility patch that uses your zaz settings etc would be great.

 

i stopped using prison overhaul as it puts too much papyrus load in game, but slaverun reloaded i have played as both dom and slave and its fun

 

edit, just downloaded latest prison overhaul patch, going to test it as it adds some cool stuff :)

 

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Hi, everlasting Story of the "unready" zaz furniture stuff: It is okay, how it is, we can play the stuff. If I go more deep into 3dsmax, I will begin to try to animate some furniture. Then you´ll have the stuff be working with all the keywords. But-lot to do...

I used LOOT in the past and I was never able to start my game LOL...LOOT could not sort all the stuff to the Logical right way.

My always-plan: character mods, then landscape mods, then houses and then clothing...and somewhere I read, that the Attention to pay on the loadorder is overrated...I wrote down a load-order for over 200 mods and iff I use (most of time of course) parts of that list, I know to place them without getting issures. And some cleaning of TES5 may damage some mods, btw. It´s all so much relative. Do what you Need to do for a working gameplay.

Private NPC´s home and Shops are not to interesting for getting modded. The house models are inteesting, but the bannered mare has the nicest house-cut imo. And of course the Dragon-reach: I put it twice new together into a HUGE cell, added a huge area like catacombes and a huge dark-area, so that you can Play inside this cell alone without getting bored. Tecnically you Need to go into more Details, you Need cell-optimizations, that guarantee, that the fps-rates dont drop down...and so on. About 20 NPCs with all in custom clothing run arround there, 6 prisons, inn, barde, new dialogues, all the zaz-stuff inside...it´s crazy! That was taking a lot of time, let´s call it my TEST-CELL. I will one day put it to the community here.

There was a mini Dragon, flying arround-lol...I checked out lot of functions that I can use now because of that mod.

Water height? I have no shimmer...I put water to my other mod and the two pools are working amazing...I´ll try to "loot" that out in the future, when this mod is ready. I am on only about 70 mods. More less, More better;-)) The most hard are the landscape mods. I have only two installed. The rest is too small in cosmetics that I did not like to even install anymore. sexlab: only Maria Eden and my stuff.

Jaxons Positioner is on my red-list (Trouble -maker) if trying new animations or furnitures.

I checked in tes5edit re the water issue and i noticed you have added water to bannered mare. now LOOT puts this mod about middle of my list of over 200 mods, and this is the only mod that adds water to bannered mare. i have spent alot of time in tes5 edit cleaning up miscellaneous mods and have a stable game running over 72k scripts without crashing using various tools like ENBOOST and Crash fixes (which works brilliantly when set up right, had to fix settings in both of them). basically you need to put out a compatibility patch for LAL that loads after it and includes "has water" and "blackreach water". this could help with your water issue. another thing to consider is look at how comphy implemented bathing in his breezehome mod, or the fantastic underground bathhouse mod, both of which implement swimming/naked swimming differently.

 

your mod needs to be clean and Usleep compatible, certain areas like riften bee and barb and solitude temple of the divines have incorrect water height. whiterun jail (Wachunterkünfte) does not have correct Usleep settings for fog, ambient color etc. Usleep fixes so many areas in base game its worth having. two mods that i do not ever touch in Tes5edit are Usleep and LAL as Arthmoor has done a brilliant job with those.

 

I am curious, are you planning on expanding the work you have done in bannered mare to other areas of the game? it could be a massive mod and you could link to mods like prison overhaul or slaverun reloaded, rather than reinventing the wheel, as they both use various zaz devices too. just a compatibility patch that uses your zaz settings etc would be great.

 

i stopped using prison overhaul as it puts too much papyrus load in game, but slaverun reloaded i have played as both dom and slave and its fun

 

edit, just downloaded latest prison overhaul patch, going to test it as it adds some cool stuff :)

 

T.ara i really like your approach its refreshing. i wish i knew how to use 3dsmax etc myself. I dont even know how to use CK. this makes me more a player/playtester than a modder.  i only use loot as a base in which to be able to tell certain mods to load at start/end or after certain other mods that would otherwise cause problems. I dont use either NMM or Mod Organiser as they both have different issues. I know there are MO/NMM fanatics but not me.

 

Now for positioning i use furniture in game i use Cobb positioner http://www.nexusmods.com/skyrim/mods/74768/? and have had no problems with it.

 

i thank you for making such an awesome mod to have fun with, dont ever lose that creative streak :)

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ok first thanks very much for the mod

 

it is interesting and overall very good work (I really like what you have done so far).

 

you mentioned a few posts ago you are having trouble getting PC/NPC released after getting them locked into some stuff.  an idea would be to talk with the author of

"I'll Take the Display Model", that mod has a good working system (its not flawless, this is Skrim after all) to put PC/NPCs into and release from furniture objects

(display stands of various types).  I am not sure if that system would work for your mod or not but it would be worth checking out at least.

 

you might want to test run that mod (if you have not) and see if it could work for your mod.

 

anyway keep up the good work :)

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_I'll Take The Display Model_ is fun :P

though I still haven't figured out how to get NPCs to take advantage of a locked up PC

 

devious framework (with support) mod will let npcs do just that ... the problem I keep running into a ctd issue when it triggers its leash game (my setup being stupid I think)

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The picture shows the dance is very attractive to customers! :heart: Look forward to the future to join some music :lol: ... ... gambling, dice, slot machines, customers if the victory, the player will undress, accompany the guests to drink ... ...Some bad girls will cheat the protagonist to drink Sikuma :cool: The customer's wine makes the player lethargia ... ... and then is FUCK

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hi, because I was on some Errors, I got now on the roots of the zaz pack....if it´s possible for me to get into the deep exactly, I´ll promise to make the missing furniture-stuff working with keywords...(my 2 torture poles work with extra scripts and that isn´t so nice imo) .....by the way then we could of couse do other animations (like lot of Dances) without this terrible looting with markers so far .....and of course all the furniture scripts would stay together inside a pack, that would be very well to do so.

 

Let me now "brain around" a little time and be patient for the next update, please...(I have collected lot of animations in my past skyrim - time, that could be set up exacly in form of furniture, ....) and should be offered also INDEPENDENT of this mod (of course).

 

The Display model is the mod, you get npc´s up to be tied and so on, isn´t it?...if so, it´s stuff for dialogue...

And thank you a lot for your positive critics...

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Hi, thx for your reply....I want the Player to be release by Girl(s), specially. So there´s something like a Girl gets up to you and will make conversation, and offer to unbind you...that would be great!...But I must honestly tell, that I asked some pros, but they are too much inside the Scripting, that I can´t understand their suggestions. I Need an exacly Scripting and an exactly quest, best would be pics/or and Video. Problem there is, that the stages have to be resetted and this works with varables inside the quests...I watched vids, that were made for the Creation Kit 64bit, but skyrim uses the old CK...and that is build in another way...(fallout4 CK i meant here so far). And I can´t do all stuff together...

i´m on the CUSTOM clothing, on working with 3dsmax and inside of ck with the furnitures and with the animations at once now...lol...and CK is crashing a LOT !!!

ok first thanks very much for the mod

 

it is interesting and overall very good work (I really like what you have done so far).

 

you mentioned a few posts ago you are having trouble getting PC/NPC released after getting them locked into some stuff.  an idea would be to talk with the author of

"I'll Take the Display Model", that mod has a good working system (its not flawless, this is Skrim after all) to put PC/NPCs into and release from furniture objects

(display stands of various types).  I am not sure if that system would work for your mod or not but it would be worth checking out at least.

 

you might want to test run that mod (if you have not) and see if it could work for your mod.

 

anyway keep up the good work :)

 

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