Jump to content

Unkaar

Members
  • Posts

    80
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I agree, merging the patch in and making the mod an esl would be ideal for the people who can't do it themselves.
  2. Am I the only one who feels these quests feel nothing like the original amorous adventures? The flow of the quest is terrible, there is not enough dialogue to make it believable, nor build any tension in any of these. There is NO sexual tension as a consequence. This feels more like a cheap 80 porno "bob the plumber style" "You helped my kid? yay, here's some non poetry you need to steal from my husband for some reason, let's cheat on him as a reward." Where's the convincing? The only saving grace was the braith and lars part, but this became a uninteresting fedex right after. It would have been more interesting if the quest had temporarily paused at that point and we could have chosen to go further by picking a crumpled note fallen in her house/the place she frequent. The only one I did not try was the dwemerish quest, but seeing as I did not like the tone of the mod, I doubt I would have enjoyed.
  3. * Bug report: Using alternative start, camping in the woods beginning, I get crashes almost instantly. Ditto on shipwreck start once I reach the imperial camp near Frostflow lighthouse. After 2 day of mod testing, I determined removing this esp eliminated the crashes completely thus far. Using xEdit and the check form script, I found out this is a classic skyrim .esp. Edit1: I tried to resave it in the creation kit, and run it in the sse nif optimizer to no avail. My only option left is to check xpmsse's skeleton. Edit2: That was it, for some reason the xpms creature skeleton were the causes. AkA, it's was surely my fault, at least that allowed me to notice the incorrect form.
  4. I get you, that may potentially be seen as rude if he was preparing an update on his side. We'll have to be patient. It's not like I want to play a futa, really not my style to play an orc futanari with ful body tattoo... Thnks for working on it.
  5. "that some mods can detect the SSE version some not and sone did it partially" Please, my new best friend, do share your finds. As someone who play flat chested character to benefit from these type of mods I'm really interested.
  6. Slavetats work thanks to racemenu's tattoo system, which currently cannot be made too work with sse's meshes.nif. Expired is working on it but we can only hope. Annnnd jcontainer is still a maybe, the author is willing to help porting it but doesn't own the special edition, and thus won't be able to test it.
  7. Tested defeat and SexlabAroused (redux). The former works well enough thus far, but the latter crash 10 to 20 second after loading. Need more test. Will redo the conversion to see if it changes anything. (CK is so slowwwww). This is...capricious. CTD for some character, not for others. And PSQ which I wanted to test doesn't appear at all. edit: Semi-solved: it's something in the skse folder, probably not a sexlab problem, psq never register though which seems to be already a problem in oldrim, maybe some iffy scripting in the ski controller.
  8. I might be absolutely wrong, but wasn't nioverride merged into the chargen dll and currently available on expired's github?
  9. God, you hath not forsaken us. Thank you Ô all mighty boners maker. Yep, I'm happy, only a few more essential mod and I'll be super happy.
  10. I am but an humble lurker, but allow me to welcome you on Loverslab newblood. That's a matter of when the main mod will be ready. AKA racemenu. No racemenu with every function but bodygen, no mod developpement. There will surely be new mods soonish. Patience is key.
  11. Yep, I clearly need more hardrives. Redudancy is great, nexus and loverslab are not enough for the great contents creators gift us.
  12. Same, the ingredients being in EVERY creature looks quite boring. I'd love this to be like 'Sperm Hunter' by Zucchini with a simple counter (please not in whiterun) where request are posted, ideally through mannygt notice board to fetch some animal, monstruous or humanoid seminal product. But then this may overstep on quite a few mod. Cum recipes to refine the ingredient and cooking should probably be the first step with some balancing and streamlining. something like: -Alchemical effect 1 : common to every iteration of the type of ingredient: semen is nutritious and full protein so either fortify fatigue or restore fatigue, and cyprine would get the other one?; -Alchemical effect 2: common to a clade of creatures, animals share an effects, undeads another one, etc; -Alchemical effect 3: affected by the environment/condition/method of collect/effect according to freshness?; -Alchemical effect 4: only available for refined cum cooked via a special craft table/portable table? (perhaps something like the hearth-craft crafttable via campfire?) the refined recipe could vary heavily according to rarity, as well as the kind of reagent. I'd encourage you to use already existing ingredients for that, this would integrate your mod better; There some potential greatness and fun in this mod but currently, I'm close to either spare the esp and wait for a few update or make a personal version, which I know I don't have the time nor the will to finish.
  13. That sounds like a non xpmse (hdt ready) skeleton on a hdt game.
×
×
  • Create New...