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Shirya

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  1. A bug noticed with ANIMAL SOS on skyrim VR. This mod works, but make somes locations CTD when u fast travel or walk. i don't know why. Just after Haemar's Shame when u go to Ivarstead, my game crash. all came back to normal when i uninstalled animal sos. I was not eable to fast travel back to Eldergleam Sanctuary too.
  2. about animobject, what i saw is object animed properly for npc, but not for player, when u start the same animation wich an object, if u do it for npc, everything work nice, but not when u play it for u. An exemple, when u play a lesbian anim with a double dildo, with npc and the player, u'll see the dildo only if the npc is the main char of the anim. Somes animator, like baka, put all object on npc/creature and u alway see animed object. I asked to another animator if he can switch object to npc layer but he never answered me. I think this is a way to explore too
  3. Hello ^^ so i tested this new version and work like a charm for me ^^ for more info, im using a hush and it started to vibrate like a hell haha I wonder if u could make something for call to the toy to play a vibrate sequence? at least something in the script (as we do with name of our char) for tell to the script the max value we allow for the vibrate power, cuz set up my hush to 86 was a crazy experience ! lol btw, nice update, and loved the test at the start I tested some toy mods but this is the first one who works while playing sex scene (maybe im too noob with others XD) good job
  4. hello ^^ first of all, thx for sharing ur work. Since i have somes lovense toys i wanted to try to connect them to skyrim for more fun ^^ Starting the python script seem ok, but nothing happen at all when i start a sexlab scene. I made somes screen for let u see this. First, my setting in the file, with the name of my char ingame, im playing on VR skyrim. When i start ur script, everything seem ok But on the 2 last screens u can see sexlab starting with my char name and reset at the end, but my toy don't started vibrate at all. i tested my toy, making it vibrate before start ur script and when i start it, my toy stop vibrate, so it seem to be connected and response to ur script. So i don't know why nothing happen in a sexlab scene. Maybe u can help me to understand where im wrong in my configuration? Btw, im using my game in french version, i don't know if that can be an issue since the log it still in english
  5. Hello ^^ I suggered a way to solve this issue, but i don't know if someone tried to work on it. Another way to solve it is to go back to the clone way from the begining of this VR patch. Indeed, with the clone way, our char was used as an NPC, and like i said before, NPCs don't have this anim object issue. So, 2 ways for now to solve it: 1. Move all objects from pll layer to the npc layer 2. Use a clone of our char for animations For now, Baka animations with creatures and objects works very fine, i suspect baka only use object on npc layer
  6. actor[] sexActors = new actor[2] sexActors[0] = Game.GetPlayer() sexActors[1] = akSpeaker sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "rape, Aggressive, Dirty",tagSuppress="Fisting") SexLab.StartSex(sexActors, anims) U can replace rape by blowjob for example. I have a question too. I made a scene between 2 npcs, i wan they start a sex scene but i don't know what to use for sexactor. The first one will be akSpeaker, but what i can use for the second one? I tried with "target" and don't works. I tried with the Alias i made for the second actor, still don't works. Someone can help me?
  7. Hello, someone tested the SLSO 1.7.8 with the patch from the 1.6.5 ? i wanted to add this mod but the old version doesnt exist anymore, only 1.7.8 available
  8. tested: working with VR, need to more feedback for check if any bugs but i needed to edit few tags for animations and worked for me
  9. One solution might be to reassign the items and furniture to the npc, rather than the player. It seems to me that scenes involving the player with an npc only show items when they are related to the npc. I have seen this for example with the lesbian pose that uses the double dildo. If I reverse the order of the actors (npc - player / player - npc), one time I see the dildo, another time not. I had fun doing this for a few object poses and it seemed to hold true every time in my memory. Another example, the ovipositor animations of the creatures do show the eggs/larvae/etc (I'm thinking of Bado's poses in particular), and so it seems that the objects, when linked to the npc that is partnered with the player are displayed. So, is it possible to transfer the objects (table, device, etc.) to the npc partner instead of the player? I think this could be a way to explore. But on the other hand, it implies that all animations are changed. Not sure if the authors want to work on this for a minority of people, and not if it is easy to do (if it is possible)
  10. Hello, i tested Sexlab Lightmeup Working nice with defaut settings. I used last version 2.9.4 SE
  11. october 28 2019... this is the perfect ex about ur idea, we definitly need to regroup a skyrim vr section
  12. No, scent don't works, this is why i was happy when the sl patch for vr was done, cuz at least i can make random mod works again ^^
  13. before that vr plugin i was trying to find a mod that can deal like random attack, and i tried scent of sex. But since this plugin exist, a lot of mods started to work again, and random attack is one of them. Ofc, u can't use the SE version, but u can find a old version that u just need to converter. I published it some time ago, there is the mod: SC07SexLabRandomAttack_SKYRIMVR.rar have fun ^^
  14. _ShinobiFollower.rar i used the body in armor file for remake the naked body, this is for SE
  15. Hello, im using it with skyrim VR, work pretty nice, just animation bug with machine cuz the custom animation. Maybe its possible to fix with a patch for wrik? or add a clone or something, i don't know, but maybe something to do with the sl patch and wrik ^^ anyway, all other stuff work nicely with vr ?
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