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trpd

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  1. Ok i learned something but fixing it was kinda a guess... [TextureOverride shirt A] hash = f271e521 match_first_index = 0 <--- added this line and it works now I would think that if you don't put in match_first_index at all it starts from 0 but it didn't. Thanks for the mod and help.
  2. Unfortunately i don't know anything about frame analysis, if there is some kind of guide i could educate myself. Actually first time i was inspecting ini that comes with the mod. [TextureOverride buttons] hash = f271e521 [TextureOverride shirt A] hash = f271e521 Both overriding same hash, i find it strange
  3. Didn't help. I removed all mods from Mod folder leaving only _id and this mod, the shirt was still black. Maybe this is important : having the mod installed the default shirt is white with proper texture , it's the extra shirt variations that load as black . Wouldn't they use the same texture?
  4. I'm also having issue with black shirt. I tried disabling all other mods but it didn't help. So i think we are missing some other mod. Maybe the original Knight77 mod this was based on ? Steam version.
  5. TR does not replace all textures, there are lots and lots of things it doesn't touch. To put things in perspective - My opted hi res pack provides nearly 14k files while just 1.5k got overwritten by other mods like smim, flora, noble skyrim and finally TR.
  6. Sure if its your first ENB you will be impressed but try other ENBs. I think RV popularity is sheeps rush ... Also you shouldn't use ENB with worldspace modifiers it is not intended for, or in your case running RV without RLO/ELFX+climates. It will work obviously but it won't look as intended by author.
  7. At least you had fun! ( i hope ) Meanwhile i'm installing and testing armor conversions while waiting for SL updates... and i faced some wierd shit ( and my little story ) @Pfiffys - is there better esp for it ? panty one was crashing me so i use the other however i armors in game are renamed compared to what they were before installing it
  8. I wonder if it is worth it... besides animation limit increase i don't see anything major. But since i don't have game started yet it would be better to updating now i would not need to worry about breaking save.
  9. Ok i did clean up the mods except Complete Crafting Overhaul Remade - Loot says 94 ITMs , i run TESVEdit and it finds 0 ITMs Oo. Even updated to newest T5E 3.1.1 (had 3.1) but same thing...... I did a dummy Merged patch to see which mods are affected, possibly making it easier to order them up. The master list for it looks like : What strikes me is why hair mods are on the list while UNO is not Oo? Naughty stuff : need suggestion for NPC to NPC trigger mod , defeat should kick in for fights so i would need some consensual one (aroused based?) . Or maybe papyrus impact is too great and better give up on such mod?
  10. From my limited experience i saw that solutions are kinda meh but they act as brawl replacer so i don't need to worry about the notorious brawl bug. If i understand you right if i don't care about that riften guard dialogue i can leave patch out and it won't break prison overhault - ok. Merged patch - making merged patch doesn't let me disabled the esps, does it? (i know i need merged patch just not ready for it yet). I wasn't thinking about merging patches into parent mods but rather merging patches together. DBM and +WARF-IW+CCO-SIC . Hopefully they don't interact with each other so merge script wouldn't have problem. @Save bloat - janitor save is 10 mb already XD while i have some high lv vanilla (ooold save) that is 11mb EDIT: Do i need to clean ITM before merged patch ? Loot reports CCO,SiC, LOD overhaul and darkerdungeons to contain them. Just how much of problem or rather "likelihood of braking save" when you add /update mod to your list and remake merged patch? Guide says to disable other patchers before doing merge patch - FNIS is also mentioned but doesn't make sense to me as FNIS got no esp...
  11. Oo MO was just going emo on me telling me to move WARF before UKC utilities and CCO remade after UKC utils - on the mod list (left panel) . The best part is they do not have any overwrting files between each other... I use OneTweak , kinda must for myself too , expecially when you can modify some stuff on fly . WIth ENB you can set force windowed but double cursor appears then But its jsut SKSE plugin so you can enable/disable it anytime. So if you have crashes you can try disabling and see if it helps. EDIT: You think i could merge those patches? I'm thinking about DBM, WARf and CCO would be 6 esps
  12. Got it to work! So i basicly modify partitions to have same entry as mesh parts that show and it works, you can "free" armor from LARS . I do not know why some meshes are duplicated.
  13. Beta testing ? By order of thigns win 10 should be good but i will stick to 7 till i don't see "Requires win 8/10" On my end i try to move couple armors from LSAR to Piffys and they miss parts. Strange because the nifs got them so i have no clue what is going on...
  14. Ok i did, there are many alternative armors there (even books lol!). So how do those enter world? Like if i want alternative version of falmer or archmage to be used in game? Can i pick one ? or they get randomized? the mod page tells nothing about the added armors
  15. Ehm ... replacers shouldm't just replace? What armors it adds? I just did try it withour esp and armors were replaced. So what does the esp add? I do see similiarities . But LSAR doesn't work without esp, the armors and stuff are not in normal folders. But maybe i can me it work... the plan is to use UKC LSAR and replace "too loose" clothes and few armors with meshes from Piffys...
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