trpd
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[mod] [SSR] (Ayane) Tide Pool
trpd replied to Youdon't's topic in Dead or Alive Xtreme: Venus Vacation
Ok i learned something but fixing it was kinda a guess... [TextureOverride shirt A] hash = f271e521 match_first_index = 0 <--- added this line and it works now I would think that if you don't put in match_first_index at all it starts from 0 but it didn't. Thanks for the mod and help. -
[mod] [SSR] (Ayane) Tide Pool
trpd replied to Youdon't's topic in Dead or Alive Xtreme: Venus Vacation
Unfortunately i don't know anything about frame analysis, if there is some kind of guide i could educate myself. Actually first time i was inspecting ini that comes with the mod. [TextureOverride buttons] hash = f271e521 [TextureOverride shirt A] hash = f271e521 Both overriding same hash, i find it strange -
[mod] [SSR] (Ayane) Tide Pool
trpd replied to Youdon't's topic in Dead or Alive Xtreme: Venus Vacation
Didn't help. I removed all mods from Mod folder leaving only _id and this mod, the shirt was still black. Maybe this is important : having the mod installed the default shirt is white with proper texture , it's the extra shirt variations that load as black . Wouldn't they use the same texture? -
[mod] [SSR] (Ayane) Tide Pool
trpd replied to Youdon't's topic in Dead or Alive Xtreme: Venus Vacation
I'm also having issue with black shirt. I tried disabling all other mods but it didn't help. So i think we are missing some other mod. Maybe the original Knight77 mod this was based on ? Steam version. -
TR does not replace all textures, there are lots and lots of things it doesn't touch. To put things in perspective - My opted hi res pack provides nearly 14k files while just 1.5k got overwritten by other mods like smim, flora, noble skyrim and finally TR.
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Sure if its your first ENB you will be impressed but try other ENBs. I think RV popularity is sheeps rush ... Also you shouldn't use ENB with worldspace modifiers it is not intended for, or in your case running RV without RLO/ELFX+climates. It will work obviously but it won't look as intended by author.
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At least you had fun! ( i hope ) Meanwhile i'm installing and testing armor conversions while waiting for SL updates... and i faced some wierd shit ( and my little story ) @Pfiffys - is there better esp for it ? panty one was crashing me so i use the other however i armors in game are renamed compared to what they were before installing it
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I wonder if it is worth it... besides animation limit increase i don't see anything major. But since i don't have game started yet it would be better to updating now i would not need to worry about breaking save.
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Ok i did clean up the mods except Complete Crafting Overhaul Remade - Loot says 94 ITMs , i run TESVEdit and it finds 0 ITMs Oo. Even updated to newest T5E 3.1.1 (had 3.1) but same thing...... I did a dummy Merged patch to see which mods are affected, possibly making it easier to order them up. The master list for it looks like : What strikes me is why hair mods are on the list while UNO is not Oo? Naughty stuff : need suggestion for NPC to NPC trigger mod , defeat should kick in for fights so i would need some consensual one (aroused based?) . Or maybe papyrus impact is too great and better give up on such mod?
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From my limited experience i saw that solutions are kinda meh but they act as brawl replacer so i don't need to worry about the notorious brawl bug. If i understand you right if i don't care about that riften guard dialogue i can leave patch out and it won't break prison overhault - ok. Merged patch - making merged patch doesn't let me disabled the esps, does it? (i know i need merged patch just not ready for it yet). I wasn't thinking about merging patches into parent mods but rather merging patches together. DBM and +WARF-IW+CCO-SIC . Hopefully they don't interact with each other so merge script wouldn't have problem. @Save bloat - janitor save is 10 mb already XD while i have some high lv vanilla (ooold save) that is 11mb EDIT: Do i need to clean ITM before merged patch ? Loot reports CCO,SiC, LOD overhaul and darkerdungeons to contain them. Just how much of problem or rather "likelihood of braking save" when you add /update mod to your list and remake merged patch? Guide says to disable other patchers before doing merge patch - FNIS is also mentioned but doesn't make sense to me as FNIS got no esp...
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Oo MO was just going emo on me telling me to move WARF before UKC utilities and CCO remade after UKC utils - on the mod list (left panel) . The best part is they do not have any overwrting files between each other... I use OneTweak , kinda must for myself too , expecially when you can modify some stuff on fly . WIth ENB you can set force windowed but double cursor appears then But its jsut SKSE plugin so you can enable/disable it anytime. So if you have crashes you can try disabling and see if it helps. EDIT: You think i could merge those patches? I'm thinking about DBM, WARf and CCO would be 6 esps
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Got it to work! So i basicly modify partitions to have same entry as mesh parts that show and it works, you can "free" armor from LARS . I do not know why some meshes are duplicated.
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Beta testing ? By order of thigns win 10 should be good but i will stick to 7 till i don't see "Requires win 8/10" On my end i try to move couple armors from LSAR to Piffys and they miss parts. Strange because the nifs got them so i have no clue what is going on...
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Ok i did, there are many alternative armors there (even books lol!). So how do those enter world? Like if i want alternative version of falmer or archmage to be used in game? Can i pick one ? or they get randomized? the mod page tells nothing about the added armors
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Ehm ... replacers shouldm't just replace? What armors it adds? I just did try it withour esp and armors were replaced. So what does the esp add? I do see similiarities . But LSAR doesn't work without esp, the armors and stuff are not in normal folders. But maybe i can me it work... the plan is to use UKC LSAR and replace "too loose" clothes and few armors with meshes from Piffys...