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Wolfofthenyght

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  1. I just wanted to say thanks! Looks like running 'Reset mods' in the creature framework fixed my beasties not having junk! Much appreciated!
  2. Ok! I figured it was something like I would need a patch for Aeonbar at least. Thanks for looking into it! Hope you have a good vacation!
  3. I'm having the same issue, but just with my horses it seems. Do you have a log? I'm not sure how to get or where to find mine Edit: Just to be sure, my install order has been: Sexlab Nude Creatures More Nasty Critters (overwrites some stuff from NC) Bad Dog IC Bad Dog SkyTEST Patch Sexlab Sexualized True Wolves of Skyrim Am I goofing something up? Which mods should be overwriting which stuff? My horses had their cock states before I updated Nude Creatures and Nasty Critters. Now they don't even look like the same cock model. Any suggestions are welcome! Thank you :3 Edit2: Ok- reinstalled everything in the order above and it seems to be just Aeonbar and the horses that are buyable from the stables missing their cock states. Not sure why- all other horses are set now. Edit3: So. My Drauger are missing their package all together. I'm so confused. Please post log. For more information about the Papyrus log see here. Ok, thanks for the link! I'll grab what I need from there instruction wise and post a log once I have it! Edit: These lines looks like it might have some info. The whole log is HUGE, but I'll throw it into pastebin here, and those errors appear around line 1064: http://pastebin.com/ShQRdiuCThanks for any help you can provide! The elks never worked, so I'm not concerned about those, but Aeonbar worked previously. Edit: Finally got around to playing for a while, and it looks like none of my creatures have erect states anymore : /
  4. I'm having the same issue, but just with my horses it seems. Do you have a log? I'm not sure how to get or where to find mine Edit: Just to be sure, my install order has been: Sexlab Nude Creatures More Nasty Critters (overwrites some stuff from NC) Bad Dog IC Bad Dog SkyTEST Patch Sexlab Sexualized True Wolves of Skyrim Am I goofing something up? Which mods should be overwriting which stuff? My horses had their cock states before I updated Nude Creatures and Nasty Critters. Now they don't even look like the same cock model. Any suggestions are welcome! Thank you :3 Edit2: Ok- reinstalled everything in the order above and it seems to be just Aeonbar and the horses that are buyable from the stables missing their cock states. Not sure why- all other horses are set now. Edit3: So. My Drauger are missing their package all together. I'm so confused.
  5. This and, to add to that, did you run FNIS after you installed the creature pack? If you did run it, does it show up in the FNIS log (before you exit) saying it was added and there were errors/missing animations? Edit: Also, after you check those, make sure you go into into SexLab MCM > Reset and Rebuild section (I'm pretty sure it's the last section listed on the left) > and Reset Animation Registry :3
  6. I'm pretty sure this is already possible.. unless it bugged out for me, I've had more than a few situations where two wolves would go at me at once, or they gang banged me one after the other. I think the thing is you have to HAVE the threesome animal animations for this to potentially happen. Don't quote me on that, not 100% sure.
  7. Just a quick question; I'm assuming that while pregnant the mod should alter the npc belly node, but it doesn't seem to be working. I tried Ed86's edit posted above, but no go. I have the PSB with all the PSB Killer Keos Armor installed. I know the scaling is working cause my 'Fill Her Up' mod inflates my character, but this one doesn't seem to. Is it possible this is referencing a node that isn't present/functional on the PSB? Anyone who has the inflation working with this mod- what body are you using? Thanks! Edit: Ok! I did a clean install of Ed86's edit, and it works, thank you so much for that! Now, another question.. with a name like 'Hentai' I would hope that if I have sex with a beast that I would give birth to one? I have this mod and SexLab Animals installed, but at the end of my pregnancy my water broke, but nothing spawned. Am I missing something, or is that not a function of this mod? Thanks :3
  8. sounds liek an old skse problem. Already stated I had increased that, but yes, I understand it's tweaked for vanilla, I would be surprised if it was tweaked otherwise. And I'm not taking them into any boss battles or dungeons.. sometimes this is just a wild bear coming up and stomping my whole pack, or them running off to attack an archer by themselves; half the time they run off attacking something way out of my line of sight, and by the time I realize it and get to them, I get the notification of their death. I was attempting to give feedback, not complain. Just trying to help. I'm not sure why it would be an SKSE problem- I have the newest version and the only thing that changed was the update to your mod. I'll keep troubleshooting it and see what I can find.
  9. I also found that Aeonbar (the summonable horse mod) doesn't like to be in a pack. I figured as much, but I wanted to test it to check. I used my mating call on a plauge wolf (who I caught Rock Joint from after having sex with him LOL Love those little touches~!), and even though I have the box that says 'all animals who hear your call will join the pack' UNCHECKED he still joins the pack. At that point his eyes vanish (creepy..), and his unique look is no longer change-able through MCM, and while the game works for a while, you can't reload that save, or any save. You need to crash the game out and relaunch. Luckily I had been making several backups since I was experimenting, so it was no biggie PSA, TL;DR -- If you have this mod and Aeonbar, be sure to dismiss/unsummon Aeonbar BEFORE you use the mating call. And whatever you do, DO NOT save your game if it says 'Aeonbar has joined your pack'. Crash the game out, load up a previous save. Edit: OH I just saw the 120 update notes! Me love you long time for Moonlight Tales integration <3 Going to go test it out right now! Muwhahaha! Edit2: Updated, and it crashes when I get the message 'xxxx has joined your pack.' Going to try the users' suggestion in the post above me and see if backdating UIExtensions fixes it. Edit3: Confirmed, backdating to UIExtensions to version 1-0-0 worked for me. Everything's working great Edit4: Sorry for all the edits lol I was just wondering when pregnant, should this be altering the npc belly node? I don't see any scaling happening from this mod. It seems like it only scales from 'inflation' from the Fill Her Up mod. Edit5: Another PSA- Don't use this on a dragon LOL They fly off, and come back, then clip through the ground cause they have no walking animation, and if they start to fight for you, the game CTD lol
  10. While I like the idea you propose for the integration with EFF, not everyone uses that one (I know I personally just swapped from UFO to AFT and will NEVER go back lol). I've tried EFF, and for some reason it just feels really immersion breaking for me, so I don't use it. Maybe someone better at scripting than I could make an addon to this for EFF or AFT (or both!) compatibility that would make these functions a reality. And yes, I think you're right about their 'pack level' versus 'creature level'... going to test this tonight when I have the chance I feel your pain with Tame the Beasts of Skyrim. I also lost a couple saves to that mod, and I've since uninstalled it. This one is SO much better in so many ways ;D I love the HECK outta this mod! Thank you so much for all the time and hard work you've put into it! We like suggesting things because we want to see it succeed!
  11. Ok, after playing with this for the past couple days, I have to agree with the two posters above me (Bad Dog and Yuni) that I think something has to change about the pack members' survivability. Here are a couple things I noticed that I think might need some attention. -The pack members die WAY too easily. I have a very heavily modded Skyrim that includes some mods that increase mob damage and health (to offset some other balancing mods). Some of them have been one shot-ing new pack members before I even have a chance to level them, even with the HP bar maxed out. -This highlights another issue, which is my player level is 10, and every pack member I tame seems to start at 1. This leaves them way behind, and incredibly vulnerable because the monsters around me are increasing in strength, but these pack members get killed before they can level -Which highlights ANOTHER issue, which is that in a situation where there are multiple enemies spread out over some distance and some of those enemies are ranged like spell casters, or bowmen, (like in a fort, or a multi-level area like the Forsworn and Dwemer camps) your pack members will auto-aggro, which would normally be fine, but usually the first npcs to hit you are the ranged ones, which sends your pack member waaaaaaay off into the distance, most of the time out of line of sight, attacking something that you have no way to defend them from So, here are my humble suggestions to address some of these idiosyncrasies; -Either make the pack members protected OR essential (through MCM options) but impose a limit on the pack size when this option is enabled. If your pack is 'full' your mating call will fail/be resisted every time until your pack is no longer full. -A larger (wider) range for the health slider would go a long way, even if it as a little. -If you can, have tamed pack members start at or slightly offset to the players level -Have a command on the wheel, or change the default behavior of the pack members, to attack the players target FIRST (if that's possible) and only once the player engages. (So instead of a defensive mode, which is kind of how they are set now, where they attack whoever is attacking the player, have them set to a 'Smart Passive Mode' where they will only attack something the player is actively engaged in attacking) I know that's a lot, and I realize that some of this may not be possible, but I just thought I would toss it out there. I'm really loving this mod, and I hope to see you make some headway with it soon
  12. Hey there! Long time lurker, first time poster. I just wanted to say this mod is AWESOME. I have been having an awesome time running around with my pack in Skyrim! Thank you SO much for this awesome mod, and working on it so hard (tee-hee)! I just downloaded 119b, and it works fantastic! I'm SUPER stoked now to run around Skyrim as a naked Lykaios with her wolf pack! hehe Small question/suggestion, not sure if it's even possible, maybe through the MCM (if not, no biggie obviously)- Is there anyway to mark a race as 'beast' so that you can still engage in sexual activities with the more beast like races of Skyrim and still keep your status (or reduce it by less)? This would be really cool for Khajiit, Argonians, and some other more beast-type modded races like the Lykaios :3 Thank you again so much! This is so much fun!
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