Jump to content

Nonoword

Members
  • Posts

    61
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If you could convert the cleavage version to TBBP too that would be fantastic. I've always wanted to play around with UNP base bodies but since there really is relatively little you can do with the bodies versus CBBE, it makes fitting meshes to the body less enjoyable.
  2. Fantastic Job lexxlu4' date=' the Sovngarde Steel Armor mod locking amazing i hope you relase this soon ty. [/quote'] Sorry, wish i could take credit . But i believe this is slickrick909's work. Unfortunatly 'slickster' has not released this yet... i think (prob kill me for butchering the name ... meh!) Wow.. I totally forgot about this. Sorry, but I actually finished this a long time ago. I pretty much just left it sitting for a long time while life started getting busy. Everything is craftable & can be tempered. Again, it's based off of CBBEv3M so pretty anything that fits that body will fit this one. I haven't looked at the file in quite some time, so hopefully I have everything required in the archive. Also, I added a body without panties on by default, just copy that after copying the full version if you want non-leather colored undies or none at all. http://filesmelt.com/dl/Sovngarde_TBBP1.zip Oh yea.. here's the screens for it
  3. In the next few days. I've been playing with it to see if there's anything visually offensive happening with the mesh. The only thing I've noticed so far is the panties that came with the original mesh are kind of bad, and I think the ones from MAK look nicer. Again, since it's based on CBBEv3M body by Mak, all of the lower body stuff will fit it like a glove.
  4. Been working on this armor. Just about finished with it. It uses that "spillage" effect I was talking about earlier. It's pretty much just a slightly modded version of Sovngarde Steel Armor. I think Gatti released the same armor underneath a different name.. but whatever. I know the last gif is messed up.. I just stopped caring after the first 2. The spillage is more aggressive with the other animations.
  5. Yeah you & vioxis are right. It's really the only way around it.
  6. Dragonfly, there's something I need to bring to your attention. Not sure what the problem is stemming from but here it is: It seems the body meshes from bodyslide (and possibly your stock ones) rely on their skin modifier to be drawn correctly. As soon as the skin modifier is turned off (which makes replacing it impossible), the left wrist, and depending on size, both breasts, will drastically change size & position.
  7. Something I've noticed, If you weight Spine 2 on the breasts with a mesh over the breasts (like a bra) that doesn't move entirely with the breast bones, you get a really nice "spillage" effect. I'm working on an armor right now that looks like huge tits stuffed in a top 2 sizes too small.. lol. It's pretty interesting looking.
  8. Hey thanks for the reply, sorry it was late here. Yes I've replaced all the stock animations for jump and attack idle, I guess I hadn't thought about removeing them to fix the "problem." I'll remove my animations folder and see what happens then post back the results as soon as I get the time today. Edit PS Huh supposeing the stock animations for attack idle and jumps are needed, I guess that would mean that replacing those with other popular one's would have similiar results as most of them are likely made w/o bbp support in mind? Anyways I'll try removing non-stock replacers and see what happens probably in about 8 hours. I believe I mentioned in the thread that any non-vanilla animations made from the original BBP skeleton will have crushed breasts. I haven't been able find a fix for this yet, in fact I did't even know the cause. So if anybody has any clues, please let me know:). I wish I could tell you. Everytime I try exporting any animations that aren't yours or from Bethesda they come out corrupted. And the "reset scale" & "reset stretch" functions don't seem to fix it ;\
  9. Finished - Craftable & using larger breast CBBEv3M base body, so it works with panties, stockings, etc. from Mak (found here: http://skyrim.nexusmods.com/mods/16837) http://filesmelt.com/dl/Corrupter_TBBP1.7z This should go without saying: This requires the TBBP animations in OP & TBBP skeleton.
  10. Figured it out. It was the first person view. I used the same mesh as the biped model for first person. Usually that works fine, but I guess since there isn't a 1st person skeleton yet for this, it was causing a CTD.
×
×
  • Create New...