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Phew it's been some time since I've shown up here the last time . I've just updated the first post with the new link to Alfiechan's Passion Mod which seems to have succeeded the Animated Woohoo Mod. @ DemPlumbobs: Were you successful procuring them Wolfie-Skins? If not then you may send me a PM and we might get things sorted out. @ MindlessKid: No the Supernatural pack is just an animation pack like any other and does not require either the Supernatural Pack nor your Sims to actually be Supernatural, However the animations were specifically designed for Supernaturals and may look akward if used by normal Sims.
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@Stu999: The started pack is a 7zip file you need this program here to unzip it 7zip @millionserved: Do you still have issues with misaligned Sims in your animations? I had a similar problem of my Sims staying both at the root position at x,y,z = (0,0,0). Thus they were clipping into eachother eventhough they had an offset from eachother in my Blender animation. It turned out that the problem was that i've been moveing the Sims around using the Object Mode. However this won't be detected by the exporter somehow and thus your sims will clip into eachother. You have to switch to pose mode and then find the root node (Should be in the crotch area) select it and move your sims into position using that node. If you're satisfied with the current base position create some Animation Keys and start your animation from there. This should preserve their absolute position in space and they should align correctly within your animation now. Hope that was helpful. -Cheers
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I am not completely gone I just have to to do other "things" currently you know...enslave civilisations, show that fool in the blue box who's boss etc. As soon as I find enough time i'll return to update some new animations for sure!
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Due to the website rollback I've just reuploaded the fixed Texts version of my animations for Kinky World again.
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I plan to update both packages in the future, yes. Unfortunately I haven't got any time lately to do some more work on animations since university is munching up all of my time with projects and upcoming presentations which need alot of preparation in advance. I hope that I can get things rolling on the christmas holidays.
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Seems like I was right about my concerns over the STBL's they seemingly need to be rehashed to the new animation names for kinky world. If someone knows a quick and simply way to do this feel free to send me a PM since with the STBL editor that I am using it's pretty much impossible without some rehashing every single animation by hand. @Moonglade: Glad you like the animations, i've got some great ideas for the future, let's hope that i'll also find the time to realise them ^^.
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Ok I've modified the first post as suggested. I wonder why the capital letters are a thing, is this some issue with the Game itself? Since I am certainly sure that you can call a .ToLower() method on any string object in C#, in order to do some text preprocessing before propagating it to other functions. Anyways here are the saved sims from my current werewolf family, shown in the first page screenshots. The package also contains a teenager and a child not shown in the screenshots, these little buggers had to go to bed so mommy and daddy could have some time for adult enjoyments... SavedSims.7z Not included are the skins and the custom content, you'll have to get these yourselves.
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Usually I am not doing it anymore by the instruction since i've found out that you can get nice results even when just using a fraction of the slider-actions suggested by the instruction. What I am usually doing: Step 1: Select the skin fitting to the sims actual hair color Step 2: Make the use the chin slider to create the lower jaw of the muzzle Step 3: Go straight to the nose sliders and adjust the nose definition (-200 does good) and the nose size to connect to the lower jaw. You may want to fiddle with the other options to amke the look fit to your imagination. Step 4: Go back to the face sliders and use the face profile slider to stretch the entire "muzzle" into the desired size. Make adjustments untill it looks perfect for you. Step 5: In case you've got additional werewolf assetts you may want to create "werewolf clones" of the of every clothes in every category and add all the wolfy-bits to it. After you're done with all the editing I am usually saving the Sim inside the CAS as a preset. So you'll have a quick backup just incase the game decides to wreck your wolf and make it ugly again. I know all this creates alot of work but the end result is totally worth it and looks like what i've expected it to look like right off the bat (not perfect but damn close to it), but EA had a different point of view... The above assumes you're using NRAAS Mastercontroller and maybe Overwatch too (I've noticed that the glowing eyes disappear after the first time you reload a game, Overwatch fixes this and alot more)
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I just updated the first post with an overhauled version of the Kinky World version of my animations. The package should be now unique and cause no conflicts with the Animated Woohoo version of my mod. Thanks to dooda who lend me a helpy hand with that again ^^.
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I haven't yet fully returned to modding since next week I have two exams to attend to. I hope that I'll find the time soon after to pop-out some more animations since my TODO-List is quite long. To be precise: 35 different Positions, some of them will be available for different woohoo locations in slightly altered form so crank that count up to at least ~50 animations for the Base Animation pack, the ideas for my Supernatural pack not included yet... You see lots of work to do, so few time ^^. But I am at least very sure that i'll be done till Christmas >.<, so expect some kinky gifts for Christmas this year :3
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Just posted a little update giving you access to my current progress on the supernatural animations. Also working on this upcoming animation which is only a pose yet.
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@dooda: I thought it was necessary to add the KW prefix. Thus i've corrected the install instructions on page 1 to avoid confusion ^^. @GECK.O & Ras Al Ghul: I dunno how I can get ahold of a proper rig with an animal in order to do some "wild" animations. If anyone could provide me such a rig, that'd be great and would speed things up for me. For using Blender I am afraid that, as far as I know, there is no thing such as ONE golden trick that will make everything work free and easy for you. Instead the procedure would be to watch ALOT of blender animation tutorial videos on the Internet to check on how the professionals are rollin'. Then again it's also based on your personal style and approaches that heavily influence how your animations turn out. As far as i am informed both Amra72 and Lady666 were doing some sophisticated Animations for quite some time now and have quite the experience and their own developed style. For Animation and/or Blender newbies it may be particularly difficult to get nice results quickly and in the early stages of the learning process you'll most likely end up with the usual "Floating Robot" style animations which look very stiff and unnatural first. But as time passes by and by the amount of animations one creates you'll become better at what you're doing, maybe even to the levels of Lady666 and Amra72 ^^. What I want to say is: If you want to get decent at Animation you'll most likely have to prepare yourself to dump some considerable amounts of time and effort into it. That's at least what I am planning to do ^^, feel free to disagree. Greets
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Ok thanks to dooda who shared his .XML edited version of my animations with me I've uploaded it today for public access! Check the first post! You should now be able to use my animations with Kinky World mod too. I wasn't able to test it yet so i'd ask you all kindly for a report if you ran into any issues in Kinky World Mod using my animations particularly. Feel free to leave a post as well in case everything works fine ^^, I am reliant on this kind of feedback you know ;-)
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I am not out of modding but currently occupied with other real-life stuff that requires my attention. As soons as i find some more spare time i'll do some more animations most certainly since Sims 3 is probably the game i've dumped the most Gametime into, comparing to the rest of my entire collection. @dooda: You've got a PM ^^
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Glad that you could at least use the Grid on your laptop eventhough it's probably not the workspace you was looking for in the first place. I am personally using Windows 8.1 myself (Not the fancy Pro version though) and had no problems.
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