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Lupercal16

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  1. I can think of at least 2 sites: https://gofile.io/welcome (deletes files after 30 days of inactivity) https://pixeldrain.com/ (deletes files after 60 days of inactivity) Pixaldrain does have a file size limit, but it's 20gb per file.
  2. I would also like a copy because the link for the conversion made by Diablo is dead.
  3. I guess something was broken or missing from the previous version because the new versions mcm menu works.
  4. Both my skse and skyui are the latest versions Also the problem is with the none devious framework version because I just loaded up a save with the devious framework version and the mcm appeared, if it helps the none devious framework has 26 less files then the devious framework version (unless these are files meant for devious framework).
  5. Does this mean there's an issue with the none Devious Framework version or is there a conflict with Alternate Start because both me and raiskader are apparantly using it.
  6. I'm using the version without Devious Framework, but I don't know if raiskader is using the same version as me. Edit: we're both using the none Devious Framework version.
  7. I'm having the same issue as raiskader with the MCM menu not showing up, I have tried to Jaxonz MCM Kicker and the setStage ski_ConfigManagerInstance 1 console command with no success. I'm using the none devious framework edition. Here is my Papyrus log and load order. Edit: I'm also using LOOT to sort my load order. Papyrus.0.log LoadOrder_Skyrim_2018-01-28T16-33-32.txt
  8. Are there any conversions for the following armours because I haven't been able to find conversion anywhere: R18n01 Eisen Platte: https://www.nexusmods.com/skyrim/mods/11050 R18n02 Leere Armour: https://www.nexusmods.com/skyrim/mods/11756 R18n04 Ritter Armour: https://www.nexusmods.com/skyrim/mods/13638 There are some conversions listed in the bodyslide armour and clothing list v3 that link to tes5 labs, however most of the download links are currently dead.
  9. I think the final product is going to be a save file with all the KWSV created lots and sims already placed (you will still have to download and install both anyway), but for now you have to replace everything in Sunset Valley manually.
  10. There appears to be a conflict with certian mods that adds extra npc's to locations (such as O.B.I.S and the Populated mod series), some of the npc's at the location your taken to after being kidnapped are still hostile and will most likely kill everyone involved in the kidnapping (except the misc victims who are protected). Also the is conflict with Simple Slavery, sometimes during the rape scene one of the kidnapper will sell you off to the auction house of simple slavery (a message pops up that the kipnapper saw you tied and helpless and sold you into slavery) and this causes an issue with Kidnapped because rape scene will stil continue after being transported to the aution house. My character will end up going through the animations on her own like the rapists are still in the room and this kind of breaks the auction, because you character is still in the cell going through the rape scene. I'm also using: -Cursed Loot 6.1 - Deviously Helpless 1.17a -Deviously Enslaved Continued 13.7.0 -Defeat 5.35 -Dangerous Nights 2.2 Simple Slavery 4.72 and the Defeat 5.3.5 patch
  11. When my charcter was kidnapped by the Stormcloaks an entire legion of Imperials appeared at the location my character was taken to (it was an outside area) and starting killing the Stormcloaks, the Imperials were also hostile with the other kidnapped victims (good thing they're protected).
  12. There are some issues with some quest locked locations being used for hostage rescue mission (such as Dustman's Carin for example), this becomes a problem because you can't get into the locations before you complete that locations quest (unless you use tcl) and can possibly sequence break the mod due to scripted enemy placements in these locations (due to the kidnappers being killed by these enemies).
  13. I got to 69% and have to wait another 2 hours for the download to resume or buy a premium account.
  14. If the Sky Outfit conversions used the FO4 CBBE body I'd have a go at converting some of the outfits to Atomic Beauty using the very good conversion guide on page 10 of the Atomic Body thread on the same forum section, but there is a brick to my somewhat limited skill due to me being unable to convert the Skybody to CBBE (every time I try the mesh ends up with four arms in bodyslide and I don't know how to fix this). I will only the ones I'd actually use in game and there's no guarantee my conversions will be any good (I have yet to test any of my private conversions in game) or if I'd actually release them.
  15. There's apparantly several chest located at the red rocket station south of sanctuary that has all the outfits in it (helps if you read the location section of Bumex's first post on the first page).
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