Jump to content

Skewered

Members
  • Posts

    54
  • Joined

  • Last visited

Profile Information

  • Gender
    He/Him

Recent Profile Visitors

1168 profile views
  1. I would hope not. They already have your OS and the MS Store app. Not sure what purpose a game launcher would serve, but you never know, you might be right. I'm actually glad MS bought them. Bethesda needs a change of direction. Nearly ANY change of direction would be a good thing. I'm a bit biased though, a lot of my friends are MS employees. MS already announced why they bought Bethesda. They want Bethesda titles "first, better, or best" on their platforms. e.g. - Windows & most of all XBox. It's very understandable; XBox has lost a lot of ground in the console wars over the last few years.
  2. It's a non-issue. It's never coming out. It won't come out until Elder Scrolls Online stops being profitable, because they won't want ES6 to cut into ESO profits by drawing gamers away. And with the road Bethesda is on, the company will shut it's doors shortly after ESO becomes unprofitable.
  3. Thanks for posting the opened file! I have attached to this post an English translation file which goes in \Interface\translations folder. This was a VERY quick and dirty translation, with my not even having tried out the mod yet. The only reason I am posting now is because I am a huge procrastinator, and if I don't post it now, I might not ever do it. If you spot any errors in comprehension or mod function please post here. Don't bother with grammar unless it seriously affects readability. Private Needs Discreet_ENGLISH.txt
  4. Mod is broken, abandoned by the author without code shared or permissions given. Was a fun mod, but over now.
  5. Bing! Bing! Bing! This is the correct answer. I had the same issue last night until I did this. Here's some text to paste as a reply: 感谢楼主分享 It just says "Thanks for sharing" Replying should get you the "hdtSSEPhysics_1_5_23.7z" file. From there, I did the following: Install "hdtSSEFramework_1_5_23.7z" Install "hdtSSEPhysics_1_5_23.7z" Used Bodyslide to install the "CBBE Body Physics" body It works for me.
  6. None that I know of. I'm not familiar with GSA, but even if I were, this type of a mod conflict is usually not easy to get rid of. Is it not possible to turn off the conflicting animation in GSA? None that I know of, and the GSA mod author has abandoned the mod, so I can't ask him. I had a feeling there wasn't a way to do this. Thanks for confirming, and thanks for the great mod! GSA also conflicts with Cursed Loot as well. Unfortunately it doesn't use the modevent dhlp_suspend and resume so the answer I guess would be to edit the scripts yourself in GSA. I did mention it a long time back to the author but he didn't seem interested in doing anything about it then and as you say it looks like its abandoned now in any case. Unfortunately no. No uncompiled scripts provided for GSA. We could hope that bahow (GSA author) comes back when SKSE 64bit gets released, but I doubt it.
  7. None that I know of. I'm not familiar with GSA, but even if I were, this type of a mod conflict is usually not easy to get rid of. Is it not possible to turn off the conflicting animation in GSA? None that I know of, and the GSA mod author has abandoned the mod, so I can't ask him. I had a feeling there wasn't a way to do this. Thanks for confirming, and thanks for the great mod!
  8. I use Get Stripped! Again! (GSA) along with this mod. It's fun when a strip event triggers in front of a guard, and that guard takes that opportunity to punish my character. The problem is that the guard punishment starts from NKD, but then the embarrassed covering animation from GSA kicks in and interrupts it. Is there any way I can manage this so that the NKD animation overrides GSA's animation?
  9. Well, you could try upgrading to v2.1 It has a menu option called "Update References" which sometimes solves that issue. Not sure if there are issues upgrading versions on same playthrough. Just make sure you can downgrade if needed.
  10. This mod is pretty script heavy. Here's a quote from the Skyrim Stability Guide by FireFreak111: If you increase the budget for scripting it can impact the performance of the overall game. So, if you have altered these values previously, try putting them back to defaults listed above.
  11. No to all three. The only thing you can (reliably) change are textures of outfits using the NiOverride scripts. Not body or face textures, though. I suspected as much. Thanks for the quick reply!
  12. I'm playing around with doing a mod that includes doing some body morphs and am using WeightMorphs as a guide. Thanks to your tip about installing HDT, I got them working. In addition, I was wondering if some other things are possible to change in game with Papyrus: Face morphs Face textures Body textures Impossible in Papyrus?
  13. You need the HDT Physics Extensions installed, otherwise the in-game morphs can break meshes. This is a RaceMenu (NiOverride) bug. Bingo, that did it! Thanks for the solution!
  14. What am I doing wrong? I've got my mods pared down to almost nothing to avoid potential conflicts, and I've got SKSE, CBBE, and RaceMenu installed. My character looks normal to start with, but when I eat anything she does gain weight, but her hands detach from her wrists and her arms clip through her body.
×
×
  • Create New...