-
Posts
312 -
Joined
-
Last visited
-
Days Won
1
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I would say Victor15 received the most constructive criticism that could be given for a mod or upload like this. "Why aren't people downloading my mod?" - People don't know what it does, so they ignore it. "Why aren't people commenting on the mod?" - People didn't install it, because they didn't know what it did. Or they ignored it because of the poor description. "How can I make my mod more appealing?" - The people who might like your creation won't know it if your description is bad. I would also personally say that the amount that a mod creators plays coy should be appropriately proportional to the quality of the surprise. Quest mods don't have to describe the entire story they're adding, but they should at least adequately describe how to get started, and what kind of content users can expect to experience. For a mod like this, the only thing I could really say about it is that it's about 5 minutes to install and follow the vague directions, all for an interesting, but ultimately one-note, enchanted item. Kind of like a Rick Roll that you have to work for.
-
General troubleshooting tips: - Have your Task Manager open when loading/running Skyrim and watch the performance tab. If the issue is something bottlenecking, you can see which one. - Try disabling ENB if you're using it. It might not be the problem, but it will help to narrow down a lot of problems if disabling ENB does or doesn't change anything. - Try disabling individual animation packs. It may not be a limit issue, but specific animations.
-
I've figured out the disappearing tattoo issue. Gotta love Skyrim/mod spaghetti code... Any bodypaint in the "\textures\actors\character\SlaveTats\" folder is treated as non-external by Slavetats. So if you go into MCM > Slavetats > Body Patterns, and there's a greyed out "External" text, it means that tattoo is set by something else and Slavetats won't fuck with it. LewdMarks uses the "\textures\actors\character\SlaveTats\". I'm sure this was done for simple convenience, so you wouldn't need to maintain two separate folders for two separate versions, but...if you're following along, you've probably spotted the issue. Basically, Slavetats doesn't see that the LewdMarks Racemenu tattoo is used by another mod (actually doesn't see it in use at all), and clears that slot with it's automated cleanup scripts. So, simple enough fix. Move the two LewdMarks folders that are in \textures\actors\character\SlaveTats\ to \textures\actors\character\overlay\ Then replace the script files with the attached. And reapply tattoos in racemenu. LewdMarks.psc LewdMarks.pex
-
Modding isn't magic, you can't just shove a file into a slot and expect something to happen. And it's also not reverse engineering, most of the time. People can't make mods when the game isn't open to it, unless it's an extremely well-known engine (like Source or Unreal), or it's old enough that you can just break the entire game and source code apart. And even if a game is moddable, it still has to be easy enough that people actually want to make game-changing mods to it.
-
Why are there STILL no decent VR adult games?
Dusk_ replied to timstertimster's topic in Adult Gaming
If you start with a bad premise, you will end up with a bad conclusion. Case in point, your "$1500 a month" game has an average of 5 players a month. -
Slaverun Reloaded (03-June-2018)
Dusk_ replied to Kenjoka's topic in Downloads - SexLab Framework LE
So, I think I've "figured this out" (in so much as TES game scripting quirks go). All creatures will work in the arena, but you need some way to "disrupt" the scene. Fill Her Up's hotkey works fairly well (forces an animation on your PC, enables player controls immediately after). Using Slaverun's Enable Player Controls cheat doesn't work on its own, but I think the tried and true method of running and bumping into the npcs does work. As soon as the PC or the creature is broken out of the current scene, it'll jump straight to the next phase. Not sure what the more permanent solution is from a papyrus/creation kit perspective, but at least something for everyone running into the issue.- 7106 replies
-
Slaverun Reloaded (03-June-2018)
Dusk_ replied to Kenjoka's topic in Downloads - SexLab Framework LE
Getting stuck on the very first rank, so I've only tried Dog and Cow so far. But yeah, I've got most of the creature animations installed, including group ones (Anubs, Billys, Bakafactory). But if minute long waits are typical, I'll just leave it running for a bit and see if it is just a delay problem. Thanks. Edit: Yeah, didn't work at all with dogs, but horses worked after a 30 second or so delay.- 7106 replies
-
Slaverun Reloaded (03-June-2018)
Dusk_ replied to Kenjoka's topic in Downloads - SexLab Framework LE
So, I'm trying out the Beta build for the Arena quests, and the Animal Show sex scenes don't seem to play at all. Everything before that seems to run just fine...pull the lever, PC walks to middle of arena, several lines of announcer dialogue, animal shows up then runs into the arena, announcer says let the show begin, animal walks right up to character, and then...nada. No scene start. If I turn all the logging options, there's nothing. Papyrus logs don't show anything, SLVR debugging has no messages. If I'm following the script/scene progression properly, the SLV_ArenaShowSex_1 script should be called, which should called SLV_Utilities.SLV_CreatureGangbang, which should log ""Gangbang with creature race: <creature>" when that's all enabled, but with no log entry I'm guessing the sex start script isn't even started. Anyone have any tips?- 7106 replies
-
Heretical Resources (11-03-2017)
Dusk_ replied to Hæretic's topic in Downloads - Skyrim Adult & Sex Mods
So, wishful thinking on my part, but... How hard is it to add an Animated Pussy to the Breast Bindings models? I'm guessing you can't just copy the Labia mesh and add Havok Paths to the BB Iron/Harness/Rope meshes, so it would probably require Blender work. -
So, question about that Tats from this mod...The color doesn't seem to change at all no matter the slavetats/racemenu settings. Hand Prints, Dirt, etc. Only the "colorable" specific ones are adjustable. I think the issue is directly from the .dds files, because I tried adding them in a completely separate overlay mod (with different paths/file names) with the same issue, but I could be wrong. How would I go about correcting this?
-
"What mod is this?" and Adult requests
Dusk_ replied to Ashal's topic in Request & Find - Oblivion Adult & Sex Mods
Anyone know if the male/monster thing in the back of these imgs were released? http://up.mnty.net/img/up006189.jpg http://up.mnty.net/img/up006189.jpg -
Hlidara Mothril is actually the target, you can actually avoid talking to the Countess completely (probably should've said that in the Walkthrough). If she's dead, that's...unfortunate. Also, distance tracking is an Object Script, the Sex script is in the Quest Script now. You also shouldn't actually have any distance from Bruma to the Stables, because that only tracks distance while you're using the Riding Gear... Was considering doing some mechanics for a proper horse ride like the Godiva namesake, but other stuff to work out first...
- 64 replies
-
- LAPF
- LoversCreatures
-
(and 2 more)
Tagged with:
-
Sigh...okay, found out what the problem is, no idea how to fix it. Apparently the Quest scripts aren't running, but after a few saves and loads they will decide to start up again. Not sure why this is happening...now I remember why Oblivion modding is such a mess.
- 64 replies
-
- LAPF
- LoversCreatures
-
(and 2 more)
Tagged with:
-
Okay, small bugfix update. Hopefully that reduces the framerate drops.
- 64 replies
-
- LAPF
- LoversCreatures
-
(and 2 more)
Tagged with: