grifterrik
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Found a workaround - connect to my home PC with remote software (not remote desktop, but Chrome, Teamviewer, etc) and get audio through that connection.
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On the off chance that someone might have run into this, any solutions? I have a fresh install of Fallout 4 + Mods setup at home that runs fine. I like to use Steam's built in remote stream option to play at work when things are slow. But I get no audio if I launch Fallout from MO and then connect. If I start Fallout from the launcher, audio works fine. In fact, audio works fine with F4SE in the the little SPECIAL video, but it stops when the full game launches. I've tried adding Mod Organizer and F4SE as "non-steam games", but once the game is running Steam doesn't recognize either of those two, so I can't connect the stream that way.
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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024
grifterrik replied to dewguru's topic in Crusader Kings 2
I play tested a pair of games as a succubus, with multiple Blood Moon events, it never fired incorrectly for me. If there was no one, it only offered peasants, if there was only one prisoner, it'd offer them and then move on, and if I had more than one, it cycled back through after I offed one. I didn't try a play test as an incubus, so I can't speak to that one working as intended. Can you provide any more information, so I could perhaps try to recreate it? I had the same thing happen. When I had no prisoners, I only had the option to sacrifice peasants. With a prisoner (a mayor, in case it matters, who was caught stealing or somesuch) I got an option to sacrifice a random courtier. I chose that option, because it referred to her as a prisoner (I confirmed she was not) thinking maybe it was just displaying the name incorrectly. But she was sacrificed and the prisoner was not, and no other sacrifices were available besides peasants. On the next blood moon, again the wrong person was selected (this time the prisoner was an enemy combatant) but the name listed as the sacrificee was my ruler's name. Another option was the ruler's daughter and heir, and then peasants. However, I still had the option of (paraphrasing) 'that's enough sacrifices' and was able to move through the event with no actual sacrifices. Besides your mod, I am trying the Beyond Heresy religion addon. Perhaps there's some conflict there? I had not changed to the Lilith religion at the time of the sacrifice wackiness. The only other change I made was I went through and reduced fertility bonuses on several of the DW traits. As long as I'm here, I'd like to mention that I really enjoy DW. The Kiss of Seduction that you've added since I last played is a fun addition. I tried once to make it so masters of seduction could continue to seduce after changing to something besides seduction, but never could make that work. I also like all the storybook characters. Maleficent became my first ruler's wife. Thanks!- 5577 replies
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- crusader kings 2
- ck2
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SexLab Hormones (January 2025)
grifterrik replied to DeepBlueFrog's topic in Downloads - SexLab Framework LE
Hey, your new family ties mod got me in the mood to dust of skyrim and make a new character. And then I got this idea to spruce up the tramp stamp for Bimbos. Possibly a little over the top, but anyone that likes it is welcome to it Thanks for the awesome mods! trampstamp.dds- 5028 replies
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- body modification
- dynamic changes
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Relationship Dialogue System (03/10/2021)
grifterrik replied to Guffel's topic in Downloads - SexLab Framework LE
Hi, played around with this over the weekend, didn't do much in depth type testing, just had it running and picked dialogues from a role play perspective. Quite fun, Definitely adds some missing immersion, makes the NPCs feel more alive. One thing I noticed that was also an issue for me with the older Approach mod, when NPCs want to talk to the player they will walk to the player. So a follower that decides to chat will stop running, and then walk until they reach the player. Can be problematic if you're not closely monitoring followers constantly. Having them be able to run to the player to start a chat at certain distances would be helpful. Also, chatty NPCs are willing to go to great lengths get the player's attention, literally. I had a guard follow me from from Riften, all the way to the bandit fort along the lake. Seems like they should give up sooner. Great work, looking forward to seeing where it goes! Edit-forgot to mention, the rate of approach was perfect. Didn't feel like I was being ignored, yet also didn't get annoying with constant NPC harassment. Except for horses, who wanted to chat everytime I dismounted!- 744 replies
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- approach
- friendship
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There was an addon I picked up, either in this thread or it was linked to in this thread, called BFAP. It offers a few spells (along with some stumbling effects and comments which can be disabled in MCM) that do things such as heal baby, heal other baby, and update npc belly scaling. Its not automatic, but you just cast the non-hostile touch spell on the npc and viola, baby bulge (assuming they are preg and far enough along to show).
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- pregnancy
- menstrual cycle
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From the Deeps (abandonned)
grifterrik replied to Delzaron's topic in Downloads - SexLab Framework LE
At the risk of being a bit off topic : I want to say there was another one, but I can't seem to think of it. -
From the Deeps (abandonned)
grifterrik replied to Delzaron's topic in Downloads - SexLab Framework LE
Hi, I just finished the story in this mod. I love Lovecraft/Cthulu and I think you did a great job bringing that to Skyrim (better even than Bethesda did with Fallout 4's lovecraftian content!) It was a tad glitchy, but nothing was completely unplayable. The navigation arrows were often wonky(which has been mentioned before). The worst of that was when I would be directed into a house, down to the temple, only to be directed back out to skyrim via a different route. I also had to setstage to move past the ceremony, but again that's already known. I don't mind doing some console magic when the story is interesting and immersive, and all the answers were provided in the thread already. After the ceremony, when the new armor was equipped I mistakenly read "tentacle cloak" as "tentacle cock" and briefly thought "wow! I can't wait to see that!" I was slightly disappointed when I discovered my error, but thats of course not your fault! Great job with the mod! I'll definitely check out your other stuff as well. Thanks for making it -
I'm also regularly testing with a new game with LAL but had this never happen. What are the circumstances it is crashing? Is the MCM menu present and filled with content? Are the crashes after you enabled it on a (N)PC. If so:are they directly after closing the menu? or later when the wetness is supposed to show up (you can manually edit the wetness to attempt to trigger this CTD) which of the optional mod do you have installed/which version of them A tad more information so that I can (hopefully) make sense answering your question: New game would be fine, and then after making and loading a save I would crash after around 10 seconds, but if I opened the MCM or the console the crash wouldn't occur until after I closed the MCM/console. A save made before I had the mod installed would load fine and not crash, but even after loading this save if I loaded a my new save it would still crash after about 10 seconds. While I was trying to track down the cause of the crash I should also note that I could load my previous character's last save and could play on without crashing. So I could open the MCM and look at the Wet settings and it looked normal. At one point I thought I might as well enable it for the PC to see if that had any effect on the crashing (it didn't). I never enabled it on any NPCs, just on the PC that one time. I also tried importing settings from my previous game, but that didn't prevent the crash either. All of this was also before leaving the LAL cell so there weren't any NPCs handy without console magic. But the crashing would continue whether I had made any changes or not. So the answers to your questions: The MCM is present and functional It will crash with or without enabling the effects I have all the optional mods (DD, Aroused Redux, Skooma Whore) and all are the latest versions available. After leaving the LAL cell, I got curious so I made a save, exited, and re-enabled Wet Function Redux. The save loaded fine, the wet effects were applied (after enabling them on the PC) and it didn't crash. Then I loaded up one of the saves where I was having problems and it still crashes. So it seems I can avoid the crash if I leave the mod disabled in MO until I'm out of the cell, or possibly while still in the cell as long as I've let the other mods finish initializing.
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Hey nop0x, I installed this a couple days back, really as soon as I saw it. I had seen the original release but skipped it initially because I was worried about performance hits. Anyway, I decided to try it out once I saw your Redux, and have had 0 problems with it. It's a really cool effect and it's added some nice atmosphere and immersion. Until today when I decided to start a new game... I'd start a new game with LAL, let it finish with all the MCM and mod initialization, then save and load to do the next round of MCM/mod stuff. I started crashing shortly after loading games, and it's been driving me nuts all day! A little while ago I remembered some folks complaining in this thread about crashes shortly after loading and figured I might as well check it out. As soon as I disabled "Wet", the crashing stopped. So obviously your mod works great, I can attest to that. But maybe it doesn't work so great in a new game? Maybe it's something to do with LAL and the cell or something? I'm planning on getting the game rolling and then retrying "Wet" a little later. I'd bet it will work, too! Just thought I would let you know what I noticed in case it helps. If you need any other info or whatever, let me know
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Sex voice from SexLab all versions- PsychoNAUT
grifterrik replied to xxKHORNxx's topic in Downloads - SexLab Framework LE
Always great to see more voices, I really like voice number 1. Thanks!- 49 replies
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The Sisterhood of Dibella LE (January 2025)
grifterrik replied to DeepBlueFrog's topic in Downloads - SexLab Framework LE
I saw someone else mentioned this but saw no response, but sorry if you're already aware. Upon going to the bards college i spoke with pantea about her flute, and then looked around her room a little. I opened a book, Adoration, and it started the purification quest and told me to go back to eda, whom I've never met. I didn't want to lock myself into the purification route, so i reloaded a save. Figured you might want to hide the book or something to prevent breaking the sequence of events. Maybe have it given to the player at the appropriate time by pantea or whoever. Finally getting around to progressing with this quest and I'm enjoying it, thank you. -
PSQ PlayerSuccubusQuest for Sexlab
grifterrik replied to ojanen's topic in Downloads - SexLab Framework LE
Thanks for the responses, guys. I am using the newest version of PSQ, and I did make sure that I'm using the right folder structure. I didn't mention that initially, sorry. I have some SOS friendly armors setup in my game and for SOS applied schlongs they can be worn and the schlong is visible. I also have armors that are NOT sos friendly (haven't been marked by SOS as revealing) so the schlong isn't shown when these armors are equipped. I assumed that was why it was being unequipped when I tried to apply PSQ's schlong. So I went back to R3zy's transformation package and just copied the unp schlong over... and it worked! I can't figure out why, since I essentially put the same files in the same places, except I copied mine from their SOS addon locations. I'd prefer using the 'no balls' version but at this point I'm so confused by all of this I'm giving up and going with what I got! I do find it odd that with the PSQ equipped schlong I can't even equip the SOS friendly armor I have, but I guess that's why there is a built in Armor Buff available for the transformation mode. Never mind that, that was me being stupid, totally not an issue. I got mixed up after dozens of reloads Thanks again guys -
PSQ PlayerSuccubusQuest for Sexlab
grifterrik replied to ojanen's topic in Downloads - SexLab Framework LE
I'm having a small problem with Transformation. Everything else is working normally. Initially all I wanted from transformation was skin color and to add a schlong. Skin color is easy, it works as expected (changes when transforming to succubus, and changes back when transforming back to human) but I cannot get the schlong to work at all. I have tried two: Bellisario's UNP and Evil's Horsecock (setup as schlong a and schlong b respectively). In both cases, nothing appears, however, the game seems to think that something is equipped in the slot. What I mean is, if I have clothing or armor in the body slot that is not set as revealing by SOS, the armor is unequipped upon transforming or using the create penis spell as expected. Both of these schlongs are currently installed and working in their normal SOS capacity. I put the nif's in the designated psq folder, and also the textures (even though I think they would probably call their textures from the original location anyway). I've also made sure nothing is assigned to the player in SOS before transforming and afterwards. However, I can manually assign a schlong in the SOS MCM while in either form and that works. It's just that I'd rather only have it appear is succubus form. I downloaded R3zy's transformation package to make sure my setup looks correct. I decided I liked his horns so I put those into place and then discovered that the horns do the same thing as the schlongs: they don't appear but they occupy the inventory slot. I'm using Mod Organizer, so I thought maybe it was causing a problem, and I manually installed PSQ so that MO wasn't managing it, but the same thing happens in this case too. At that point I ran out of ideas so I've been searching this thread and the transformation threads for anything relevant, but haven't found anything. If anyone has any ideas or suggestions I would appreciate it! Thanks -
SexLab Aroused Creatures (2016-01-20)
grifterrik replied to Sailing Rebel's topic in Downloads - SexLab Framework LE
awesome, thank you! Already having fun with it. After installing, I loaded a game in dragon bridge and was immediately chased by a horny goat Edit: actually, if the pc goes futa, I have SLEN set to change her sexlab gender to male. At that point I would still prefer to have SLAC consider her female. Would I still want to leave it on "Disabled"? And sorry, I should have been way clearer in my orginal question!- 1205 replies
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- bestiality
- animals
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