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krittakitty

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  1. Holy shit peeps! Yes I am alive, though only just. Had a rough few months with some mental issues and work problems, but am now medicated and doing much better. I am kind of over this mod and am looking for someone to take over finishing it, any one keen? I will need to find somewhere to upload the like 10 or so gigs of mod assets and textures. There is a lot of content....
  2. Permission was given for the SSE port I'm actually thankful that someone else did it for me!
  3. Yeah, this. Hope you are doing okay Kritta. It's a real shame you lost motivation, but RL can be a PITA sometimes. Still, what you have achieved so far is amazing, and I (and lots of other people too) will always be grateful for it. You rock, period. Kudos . Now, about the current state of the mod. In your latests posts you said most of what had to be done was done, and that what was left is mostly cleaning things up and some details. If I may ask, what exactly would that entail? I'm sure many of us (myself included) would be happy to offer all the help we could, and maybe someone here has the skills required to finish of the work that's left. I, for example, know my way around plugins and races and stuff. I'm sure BadDog or someone else could take care of any mesh-related work, and so on. Of course, all of this is just a question, I'm not requesting the mod to be released or anything. It's just that I would like to know if there is something we can do to help. No matter what happens, what you have done for this community is more than enough. Thank you for that. I'm fine, sorry been super busy with work (retail and coming up to x-mas SUPER busy) and also breaking up with my partner of 4 years, which has been a protracted and stressful event. Since he's moving back interstate he's had to stay living with me for almost two months since the breakup while he sorts out transferring through his work. I'm also having to sort out all our belongings and its been very tiresome. Bleh... practically like getting a divorce. So, once he moves out in the following week i should have ooooodles of free time to spend on modding things, but only if I can bring myself to do it. *sigh* sorry again everyone, this year (and the past three for that matter) has been super shitty for me.
  4. I hope all is well with you, Kritta! I love your published mods and I've been following this one since the very beginning. Would you mind if I ask what you had left to finish for the initial release? Last I remember it was rigging the male hairstyles and creating race-specific ArmorAddons. Now, creating unique armor instances for every armor seems a bit ambitious- especially if you'd intended to do it all manually. I'm pretty sure it's possible to inherit/share armor models with Khajiit or Argonians- which I realize wouldn't quite fit the Lykaios head, but it would at least be passable for a number of helmets. In addition, it would be more compatible with other mods. If I remember correctly, you also had digitigrade legs planned for the initial release. It's another neat feature but, once again, seems pretty ambitious for an initial release. It would be super cool, but- as I understand it- would require reworks on every single piece of armor. It's worth nothing that there are other mod authors working on digitigrade or beast-like legs that could presumably be made compatible with the Lykaios race. From what I've seen, your textures, meshes, and facial morphs alone make the mod totally passable. It's really cool that you're looking to go above and beyond, but there's a lot of work in doing so- especially as a lone developer. If there's anything I could do to help you finish the mod, please let me know. I'm not an expert in anything, but I'm fairly familiar with the creation kit, have a bit of experience with texturing, and might be looking to do some voice acting- if that's something you're still considering at this point. I don't feel that you should hand over the reins just yet, but I would suggest seeking help from other mod authors to take some of the workload off of yourself. I do, however, totally understand if current circumstances don't allow you to continue developing the mod. Seeing your project grow has been really exciting and I hope that- if necessary- it is passed on to someone as dedicated as you. Best wishes! I'm thinking once I get my mojo back I'm going to just release the basic version with no race specific armors (ie, they borrow khajiit armors and there won't be any head gear which fits) and then that will be it. I still need to finish the child race, fix the vampire morphs and add the NPCs (they are going to be SUPER basic now, since I've lost my motivation. If anyone wants to step up after the mod is released and make the NPCs into something more than just carbon copy followers with vanilla dialogue that would be amazing. I'll have them 'there' in all their custom skinned glory, but they will just be mindless pretty things until someone can make them into more 3 dimensional characters. At least you'll be able to see other Lykaios in the game, and thats all that matters for now. So I've cancelled plans for: custom voice types, digitigrade skeleton (the feet still LOOK digitigrade, but the knees are in the normal plantigrade position), custom race specific armos (lykaios tribal clothing, mesh is done for females, but not males and neither are exported for skyrim or rigged) other than that everything else is pretty much ready to go, I just need to fix the hairs properly and make sure they are all entered into CK properly.
  5. Hey all, sorry for dropping off the radar, I'm ok. Just not right in the head for the moment. I've lost my 'zazz' and interest in the mod, due to life issues and other things sapping my creativity and turning me into an apathetic mess with zero motivation. Hoping to get interest back at somepoint, but am also happy to pass everything over to someone who thinks they can finish the mod from the giant mess of files I have created. To be honest it will probably need a team of people to sort it all out and quite a few gigs of data to dig through and make sense of. I've also been in contact with Porsche, so no need to worry there. Once again, life just getting in the way of things.
  6. Anything that tweaks or replaces vanilla armors will be fine (excepting helmets and footwear) and should show up normally. Problems might arise when a new armor (as in an additional one) are added to the game since they won't have been edited to see the Lykaios race. All you need to do is load the armor mod.esp and the lykaios race.esm in ck and then find the armor entry and add the lykaios race to the additional races for the armor. easy! so should be easy enough to fix and request armor mod makers for a patch. Not really yet, still working on it when I have time.
  7. Nothing spectacular unfortunately, been busy with work and family. When I have time to work on the mod I have been adding entries to CK for all the race armor, which takes FOREVER.... this means that you'll have helmets and footwear which won't effect Khajiit, but custom armors won't show up unless you edit the custom armor to appear on the Lykaios race.
  8. You can accept payment for mods if it is a personal agreement between you and the person commissioning the work, BUT only if it was created using open-source or fully licensed (commercial) software which allows you generate a profit, and includes no Bethesda or 'borrowed' assets from other modders work. So for example you can make a clothing mesh on commission using your licensed software, but only supply it as an un-rigged object with no Bethesda/borrowed body meshes, skeletons, assets or textures included. After you have delivered the mesh and accepted your payment for your work it is then up to yourself and the person who commissioned the work whether or not you both want to then share that mod for free or keep it for yourselves. If you wanted to make the mesh into a game ready asset you would have to do that pro bono, since it would then be necessary to use Bethesda/ borrowed assets.
  9. Couldn't you try looking up how to make egm files first? Tried that, but pretty much no info on how to do that floating around the interwebs. The conformulator is made for oblivion modding, which requires an egm file, skyrim doesn't use those files but I need one in order to make the conformulator work
  10. Any chance of a debug? Is it a mesh script or something? The problem is there are no 'dummy' egm files for the new head and the ones which are recommended for the conformulator only have the skinny morph (not the expressions or phonemes). Since I have no idea how to make egm files I'll have to do it the same way I made the head .tri files which is manually adjust each morph state, and then export each morph state individually for alllllllllllll the hairs for males and females. So its taking a while.
  11. Yah..... the conformulator didn't work on the hair meshes for a custom head so am having to make the hair .tri files from scratch, which is taking A LONG TIME... also real life requires me to work.
  12. It sounds fun, but it isn't hahah! i'm worried it wont work for the hair and that I'll have to hand make the .tri files for each hair style....(which would take FOREVER)
  13. Hellloooo again! Yes! finished the male facial tri shapes, scars and beards! WOOO! I've been super busy with work lately and haven't had any energy left for modding after I get home and cook/clean and all that shit. I have three days off work this week, so will try to get everything done as quick as I can. I'm thinking maybe 1-2 weeks till the test version is up. That is unless I get called in for work on my days off *sigh* So, still got to make the hairs 'conformulate' and I'll then knock up a few basic NPCs (the special followers will come much later on once the voice acting is done). Once that is finished I'll just be checking all my content to ensure that it works (vampire transforms, texture paths, NMM fomod and cleaning the mod) before I pack it all up. Then will pop up the 'demo' for you people to check that I haven't missed anything important. On the bright side I've got a new keyboard which will hopefully make my life easier (and my modding faster) since the left shift key on the new one actually WORKS! YAY! Kritta
  14. Will this "testing release" be pubic? Yes, it will be available for all here on LL. I'll start a new topic for it and link to it here when its ready.
  15. As it is, you can force SOS on the actor now but the textures will be for Khajiit. You said it can be force but I have no clue how it can. I cant find any instructions on adding SOS to a custom race you have to do it under the SOS mcm, make sure you have your actor targeted if its an NPC and then select the addon you want to use.
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