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zzz72w3r

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  1. If the cell is not playable, i.e. not navmesh for NPC, there is zero value of spending your time in linking it to Skyrim World. The only reason for using the cell will be for testing and anyone who doe not know how to use console command "coc" should not be using this cell.
  2. This condition is there from 2 years. Nothing changed (except the URL to contact them.) A few months ago (actually was April) the search tool is no more showing adult stuff. What is the matter? Was always like this and will stay like this. Consider that about 90% of Patreon revenue is from adult contents. Just respect LLab rules and we should be good (and be aware that there are tons of "cartoon bestiality" patreon items that are there and get tons of money.) Was the language from 2 years ago specifically mentioning porn? I thought the policy was about no illegal stuff according to US law. Porn is legal but now Patreon deem it unacceptable.
  3. I am curious about these poses. I don't think I've ever seen victims locked in a standing M. I have only seen chained A, T or Y poses. EDIT: I meant inspiration or source of these poses.
  4. The prefix may not be immersive but it's very useful. Hentai Creatures is a great animation testing tool and with console it's easier to have "hentai" instead all in the generic name. Also hentai creatures have (had?) the habit of wondering off and got mixed into the wild. Having the prefix makes it easier to identify them (hentai creatures have scripts attached and you don't want too many of them loose). just my 0.02
  5. As long as you know what you're doing I'm pretty sure you can edit any nif within OS. Yes, but keep in mind that most hair mods have the same mesh two times. Once in the normal NIF, and once in the hairline NIF. You have to copy one to the other once you're done with your edits and then change the alpha properties to the correct ones again. Otherwise you'll get invisible hair underwater. Thanks for the reply. Not sure if this is the correct thread for seeking help or tip so let me know if I should ask elsewhere. Can I import a head when editing hair in OS? I tried OS for the first time looking to taper and raise the hairline around the forehead but it is impossible to know how to avoid clipping from brushing only the hair mesh.
  6. I hope this is the right place to ask. Is it possible to use Outfit Studio to make minor alterations of hair, and how? I want to shrink/enlarge/move certain parts of existing hair mods.
  7. You have to update CBBE itself, there were some seam fixes. Additionally, you have to build both the body and hands with the same preset/values. I am using CBBE2 1.1.5 and Bodyslided 4.3.3 with CBBE Preset Comendium CBBE Pear. Fair Skin Textures. I think it's because I don't understand what the Wrist Size slider does for the hands. Default is 100% for Low Weight and 0% for High Weight, and a box says Seams checked. Leaving at default there is no seam when I adjust forearm size slider on body_1 to -100%. Moving the hand slider at Low Weight from 100% to 0% does not seem to do anything. Moving the wrist slider at High Weight from 0% to 100% gives me a more slender hand but creates seams with the forearms
  8. Anyone else getting hand seams with forearm and wrist sliders still with Bodyslide 4.3.3? I only adjusted on CBBE physic pear (from CBBE Preset Compendium) with hand_1 wrist slider to 100% (this is actually narrower than 0%) and forearm size slider on body_1 to -100%. Finally no more lumberjack arms but I got some seams.
  9. Slider for _1 hand wrist seems to be in reverse. 0% wrist is thicker than 100%. Does negative value have any impact? I tried it on forearm size and does not appear to change anything.
  10. Do existing CBBE skins work as is or do I need to use the new normal?
  11. From BodySlide Nexus forum "soon" is now "very soon"... >>> The file I uploaded (still v4.3.2) includes the conversion references for CBBE SSE. So, it includes templates such as "CBBE -> CBBE SSE" or "Vanilla -> CBBE SSE". It doesn't include the CBBE SSE body itself, that will be released very soon as well. posted @ 0:53, 29 Sep 2017 >>>
  12. If someone has made creatures from Beasts of Tamriel with equipment already attached I am interested as well. It's fine if they don't use CF and it's always hard, in fact I prefer it. Thanks
  13. Ashal has alluded, but not making it an official LL policy, that Patreon authors using LL as a platform should make public releases no longer than 60 days after the patrons. Typical preview window on Patreon is 30 days so Ashal already doubles the window. He also mentioned that more than 6 months the mod is crossing the line. Every Patreon authors on LL except KW has adhered to the 60 days recommendation. Based on the timing of the last update, it appears KW only made it so to stay within the 6 months limit for the LL exposures. In addition, the author does not even show up here anymore and clearly is only using LL to get paid patrons. That list of paid-wall updates since last public release is ridiculous. IMO, sometimes enough is enough. The higher ups of LL need to make a stand.
  14. It's probably better you start a new thread. I cannot speak for DCslaysmarvel because this is his thread but only the thread owner can edit the first/sticky post. So if you post sims here far fewer people can enjoy them as your post would be buried by newer posts.
  15. Stop using code words. If this is what I think it is (child flags) then stating it clearly that mods will be down temporarily until new flags are added should be plenty for almost all rational people. All this hush,hush,code word speaks just spook the rest of us who were and still are in the dark and probably made a big deal out of basically nothing.
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