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  1. Hi, I think I found a minor bug, the thrall toggle is in reverse. When the option is on, the slaves won't show the option to feed, but if you set it off and reset the mod, it will give you the option. Regards.
  2. Hi, I always found odd some of the sexual punishment outcomes when a female PC trained a male slave. For example, while consensual acts look fine, aggressive ones look like the victim is the PC instead of the slave. So I've made a few modifications (the file had been last modified July 2016) to have it more consistent with the dialog and the situation. In order, in the anal section I have switched the actors position when aggressive because it makes more sense and because the dialogue clearly indicates that the slave will be the passive ("ream him"). It's an easy change. Now, for vaginal, I have made some more changes, when it's consented I have broadened the results by searching for the tag cowgirl instead of reverse because I think that they work fine as well. The big changes come from non-consented vaginal, before, an aggressive animation with the PC in the victim position would play (so it seemed that you where punishing the slave by letting him rape you) so I made it search for animation with tags where the female PC dominates. First it looks for animations with the cowgirl and aggressive tags and if something is found it adds the cowgirl tag, then it searches for the "cowgirl, aggressive, femdom" tags and if it finds something, adds the last tag. If there are no cowgirl aggressive animations but there are femdom ones, it'll just add the femdom tag. In base Sexlab I think that there are none of those kinds of animations so as a fallback if it finds nothing (if you've no extra animation packs) it'll use the cowgirl tag as in consensual (cowgirl looks like a more dominating position and at least it makes more sense (IMO) than being raped. Btw, I have changed the code structure to be more consistent with the anal section. To make it short, in order of search: 1 Cowgirl aggressive femdom 2 Cowgirl aggressive 3 Femdom 4 Cowgirl consent. This is the code snippet: If _target.GetLeveledActorBase().GetSex() == 0 ;female player, male NPC If PAH.enableDebug Debug.trace("[PAHESex] Female Vaginal male Slave, rough sex") EndIf If supress=="" supress = "Lesbian,FF" Else supress = supress + ",Lesbian,FF" EndIf Model.AddActor(_player, IsVictim = false) Model.AddActor(_target, IsVictim = aggressive) ; NPC dominated by female player if Sexlab.GetAnimationsByTags(2, "Cowgirl, Aggressive", "", true).Length > 0 tag = tag + ", Cowgirl" if Sexlab.GetAnimationsByTags(2, "Cowgirl, Femdom, Aggressive", "", true).Length > 0 tag = tag + ", Femdom" EndIf elseif (Sexlab.GetAnimationsByTags(2, "Cowgirl, Aggressive", "", true).Length == 0) && (Sexlab.GetAnimationsByTags(2, "Femdom, Aggressive", "", true).Length > 0) tag = tag + ", Femdom" else tag = "Cowgirl, Vaginal, sex" EndIf If you want to, I can upload the source file and the compiled one. Regards. PD: I'd recommend Anub's human pack because it's relatively lightweight, and it adds several relevant animations (even though you need to add some tags yourself).
  3. Hi, I'm on CK2 2.8.2 and your mod (no other mods are loaded) crashes the game at the loading game phase. Regards. Edit: I have run the validator and I 've found the problem, an = sign was missing from CCCore.txt and there was an extra } in the rules file. If you don't mind I'll upload the fixed files: cc_game_rules.txt CCCore.txt
  4. Hi, could you please fix the health threshold slider? It always shows zero and even if you change the value it seems to use the default value of 50. Thanks.
  5. Hi, I'm having a problem with the restrictive black boots, when equipped they show a purple layer as if a texture was missing above the black color. In NifSkope I have seen that some texture paths are incorrect. Before they were set: 1 textures\devious\devices\koffii\restrictiveboots_d.dds 2 textures\devious\expansion\ebrestrictiveboots_n.dds 3 4 5 textures\devious\devices\koffii\restrictiveboots_n.dds 6 textures\devious\devices\koffii\restrictiveboots_em.dds 7 8 9 To make them render correctly I have set them: 1 textures\devious\devices\koffii\restrictiveboots_d.dds 2 textures\devious\devices\koffii\restrictiveboots_n.dds 3 textures\devious\devices\koffii\restrictiveboots_em.dds 4 5 6 textures\devious\cubemaps\koffii\koffiicube.dds 7 8 9 Regards.
  6. Hi, I had a problem that made the harnesses invisible due to the armor part set to the new 58 slot but the armor addon still set at the old slot 49 in this .esp, also the leather collar was invisible on the elf races due to them not being set on the armor addon. Here is the fixed esp: Devious Devices For Him.esp
  7. I'm having a problem compiling. While compiling Defeat with SL 1.62 and ZAZ 6.11 it throws this error: ...Scripts\Source\zbfSexLab.psc(3782,0): the parameter types of function log in the empty state on script zbfsexlab do not match the parent script sslanimationfactory Going back to SL 1.61b compiles fine. So it seems like there is an incompatibility with the new SL and ZAZ.
  8. But I will update Defeat if need be, probably not with more content however, more like fixes. Could you please fix the outfits not appearing on the inventory of an NPC? It looks like what it happens with a vanilla follower where you cannot remove their default outfit. It just doesn't show on their inventory. Regards
  9. I have a problem, no armor/clothes appear on the inventory menu (but they do on the corpse after a kill and work properly on the player).
  10. Is this the one where I start a scene in Breezehome and both parties get shuffled sideways through the wall, drop down into the void and then I get dropped back at Breezehome entrance, the slave never to be seen again? I'll be glad to see that get patched if so. Yes, and with the fix, at least on my end, it now works correctly choosing one of the three available animations. Btw, could you make it so the slave redress when it's not forced (or a toggleable option)? Thanks.
  11. Hi, I'd like to submit a very small fix made with 6.0.8 On the femalePC-Oral sex punishment three animations are called by name, the problem is that two don't have the name written correctly and also the third one has the same position in the array as the second, so it caused that in the 66% of the time a not existing animation would try to play causing the actors to get transported out of bounds. before: anims = new sslBaseAnimation[3] anims[0] = SexLab.GetAnimationByName("Zyn Licking") anims[1] = SexLab.GetAnimationByName("MitosFaceFemdom") anims[1] = SexLab.GetAnimationByName("LeitoCunnilingus") after: anims = new sslBaseAnimation[3] anims[0] = SexLab.GetAnimationByName("Zyn Licking") anims[1] = SexLab.GetAnimationByName("Mitos Female Facedom") anims[2] = SexLab.GetAnimationByName("Leito Cunnilingus") PAHPunishmentRapeScript.pexPAHPunishmentRapeScript.psc Regards.
  12. Hi, the Race Add-Ons still have problems, it says for example khajiit race but takes to the baby item Orc page or they don't load any page. Regards.
  13. Hi, I'm having a problem, the only thing that doesn't work on self is the cage set, works fine on NPC but with the ring equipped it does nothing.
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