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Samustus

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  1. Here you go. You can find the bodyslide files under the name 'Sams *' or in groups 'Sams [Keo] Sets 3BBB'. Pick one bounce setting for each outfit. Of course, install this above your bodyslide output folder. Let me know if you have any problems. Sams [Keo] Sets 3BBB BodySlide.7z
  2. You are quite welcome. Bother the forum all you want, that's why it's here, although can't promise anything
  3. Oh ok.. sorry lol. Only those two, no probs.
  4. LOL. Ok, make me a list of the names used in the bodyslide of the ones you need converting. The 'Northgirl Outfit' I will do separately and is something I had on my list anyway.
  5. Honestly, it's something I've considered doing before, Keo's and other vanilla replacers. However, there's not enough difference between CBBE Physics and 3BBB to make it worth doing, until you apply SMP to the 3BBB body that is. However, having all NPC's using 3BBB SMP would be a massive FPS drain. Even if you only apply SMP to a few NPCs you would need to manually choose each NPC and apply SMP, which is a waste of time really. Or I could offer you options in bodyslide to apply built-in 3BBB SMP to outfits, say the barmaid outfit, with A-Cup to D-cup SMP bounce options. That way the barmaid outfit for all NPC's would be using your chosen SMP bounce and you wouldn't have to do everything manually. However (again lol), having so many options for so many outfits, the mod size would be truly massive - roughly 15Mb per option per outfit. So say 60Mb per outfit (mesh nifs) only for the main body piece (no boots etc.) and not including textures and the rest of the mod. That's just a guesstimate, and of course it would depend on each outfit. Saying all that though, if you have "specific" outfits from Keo's Replacer that you would like in-built 3BBB SMP bounce options for, I may be able to do that for you. So let me know. Just don't go nuts lol, kinda busy.
  6. Here are the Bodyslide files for 3BBB. Look for 'Sams [SunJeong] Kimono 3BBB'. You need the main file from your link. If you have any problems, let me know. Enjoy Note: The 3BBB body reference has been renamed to 'CBBE' to work with the Kimono XML file. Sams [SunJeong] Kimono 3BBB Bodyslide.7z
  7. You are most welcome
  8. I don't know how you do it, but you seem to manage to divert my attention away from my current projects with interesting and challenging requests. Had a peek at your link, just out of curiosity, thinking it would be an easy one and I'm busy anyway so I'll pass. Then I was like "Woagh..", "..the hell" and "..WTF". This is one of the strangest outfit bodyslide setups I've seen. I didn't understand why there were so many variations of the same thing that could easily be zapped in bodyslide and why the body assignments were off (e.g. Slot 46 instead of Slot 32 for Body). Then I realised that the bikini was meant to be used in combination with other outfits (e.g. used as underwear) and that's why there is no body in the bodyslide, why the bikini doesn't use the main body slot and why there are separate pieces. Also, for a tiny bikini, there are SO many parts in the .nif (not a bad thing sometimes actually). Anyway, I considered changing and altering etc etc, but decided to keep it the same as much as possible because I don't know how you want to use it. What I have changed is the bikini top to Slot 32 (main body slot) and included a body. However, you can't use this as underwear with another outfit now. You can change it back if you want but you will have to remove my ESP and, in Outfit Studio, remove the body and reassign the slots on all the bikini top parts in the .nif to slot 46. Not sure how that would work out without testing. The hardest part of all of this was the chain between the breasts. The problem is getting the chain to move outward and away from the body when you expand the breast size. I got it to work now in 3BBB, however if you apply SMP then the chain will twist and scrunch up. Nothing I can do about that sadly, or at least I don't have the knowledge to be able to fix it. When each breast moves independently left and right I don't see how it's possible to keep the chain looking proper without animating it with SMP Physics. Interesting challenge.. and annoying lol The attached file is a patch (just ESP and my bodyslide files), so you need to install it after the main mod. When bodysliding, use my presets (Sams *) for the two bikini top and bottom files and just do the rest as normal. I'm not entirely happy about posting this the way it is as I haven't done my usual checking and testing, but I have run out of time and at least you have something to work with now. Good luck Sams [NM] Succubus Bikini SSE ConvS 3BBB.7z
  9. Fulfilling a request. Here are the 3BBB Bodyslide files for SunJeong's Ninirim 'Succubus Outfit'. These are only bodyslide files, so you need to install the main mod in your link. I didn't need to tweak or adjust anything outside of bodyslide this time (there's barely any outfit, lol), so only the bodyslide files are needed for once. The files are grouped under 'Sams [SunJeong] Succubus - 3BBB' for batch building. As for the 'Nereid Pirate Outfit', I remember when it first came out. It went nuclear in popularity, however it wasn't designed for bodysliding because the spacing between the vertices were too far apart and made it very blocky, no disrespect to the creator because he didn't design it to do that. Due to demand, various people have tried to adjust it to work with bodyslide and the meshes have become a total mishmash. This would take me hours and hours of adjusting, tweaking and increasing vertices to get it to where I would feel happy about posting it (a bit OCD). I'm not willing to put in the time necessary to do it, sorry. Maybe someone else will try. Anyway, enjoy Sams [SunJeong] Succubus - 3BBB Bodyslides.7z
  10. Hiya.. again. Back again with another conversion. This time the 'Vampire Hunter Outfit' by Enio. I can't remember if this was a request or not. There are bodyslides for CBBE and 3BBB groups with additional options for the outfit itself. I've added a crafting book which you need to keep on you if you wish to forge the outfit. Also included is an optional ESP for 'Heel Sound'. Completely remade all the ground items into working models. This was a tough one and took a while to complete. I had to convert from Demonfett *facepalm* as they were the least adulterated meshes I could find and I had to retexture many pieces because they were literally glowing in the dark, lol. Please let me know if you have any issues. Feedback is appreciated, good and bad. Anyway, enjoy Sams_[Enio]_Vampire_Hunter_CBBE_3BBB_SSE.7z
  11. I've updated the sister mod above. I've added an SMP HDT veil , as the original creator designed, with new HDT hair too plus a few necessary changes. Alas the skirt just doesn't have enough animation bones to make it work properly with skirt shape like that. I tried animating it, but it just didn't have the movement needed. Oh well. Please let me know how the veil works for you. It was fun learning and trying this out anyway. It's a flippin' STEEP learning curve and I've only just dipped my toe in Anyway, I am SO done with this outfit lol.
  12. You are welcome Don't know if you've noticed some of skyrim's files before, how they are marked with say 'Armor_0.nif' and 'Armor_1.nif?' Those are the upper and lower values for the weight system. I recommend checking out some Bodyslide tutorial videos if you want to get started with it.
  13. Thank you!!! Seriously.. I've been wrangling with this all day. The circlet was the problem... wow.. just wow. I would NEVER have considered that as a possible issue. Live and learn. Anyway. Really really appreciated! Definitely crediting you when I repost it. EDIT: Outfit updated. Thanks
  14. Hi guys. I've been converting armors lately and I've been trying to get the old HDT working again on one of the outfits. I've got it working, but getting strange results I don't understand. Conversions I can do no probs, but I'm only a newbie with SSE SMP HDT. Here is my latest conversion: The veil/habit is somehow splitting into two when moving as you can see in the picture. Does anyone know why this is happening? Obviously the mesh is marked as double sided texture-wise, but it's still a single mesh I believe. I've included a simple mod with just the veil so you can see for yourself in-game. Please know that I haven't finished tweaking the xml settings yet. Any advice is welcome, though Just so you know, I put a wig in the veil with HDT hair which works fine. It's the veil itself that is giving me grief. If you want to see the XML without the SMP hair then look in the XML folder for a file called 'NoHair.xml' or you can rename 'NoHair.xml' to 'SisterVeil.xml' in the XML folder in the meshes folder to see it in-game. It's a much shorter and clearer version just for the veil. I would really love some help with this. I don't know where else to ask. Appreciated, S. EDIT: It seems the veil is double meshed! Ok.. so how do I make it move as one? *sigh* lol Veil Testing.7z
  15. Not precisely sure what you mean. NPCs have different breast sizes and body sizes assigned to them already using a weighting system already in the game, from 0 (flat chest, thin body) to 100 (largest chest, largest body). Every female NPC is different. You can use Bodyslide to assign a body shape preset of your design to all your NPCs. You choose how a body will look at it's lowest (0 weight) and how it will look at its highest (100 weight). The game will then use that body and assign it to an NPC using their weight. For instance, Ysolda, let's say she's a game assigned 50 weight female NPC; the game will then use your body and assign her a shape half way between your lowest preset and your highest. So, in effect, all bodies will look slightly different... naked that is. However, for it to be visible, you will need to also change their clothes using your chosen preset so that they look similar naked and clothed. Bodyslide includes all vanilla clothes for females and lets you alter them to the preset of your choice. So now female NPCs will all look different wearing clothes. If you meant something else, then please elaborate
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