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Supremezero

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  1. It may be you are not in the correct position, especially if there have been some odd movements by your character. Try enabling your controls, moving towards her some (at least next to where the guard was) and disabling them again. I actually did try that. For some reason, I can't move. I get everything else from using enableplayercontrols, but not actual MOVEMENT. That said, on the continuing list of things I tried, I also tried movetoqt, which moved me right on top of her, which also did nothing. Though that also might be the wrong place, I suppose. I seem to be able to wiggle with enableplayercontrols in some weird fashion (by unsheathing and resheathing my weapon over and over again), so I guess I'll try wiggling around to maybe find the right location?
  2. Hm. So, problem. Whenever I try to start the second expansion quest (thalmor embassy), I start the quest, get the stuff, go to the embassy, get into the embassy. Then the conversation between the guard and Elenwen starts, it completes... and Elenwen's locked up reading the letter (the actual animation for it), and nothing happens. I can't move, either. Not sure if it's relevant, but for some odd reason, whenever I go to the entrance of the embassy to enter, I also always get turned around by the animation, and even moonwalk wherever it's taking me.
  3. I'm Sorry. I know you're proud of yourself. But I'm afraid Sexergy was already a thing. http://www.sexergy.com/ Sad, I know.
  4. You're either missing a dependency (not necessarily for this mod) or your load order is wrong. Run LOOT. If that doesn't fix it, open TES5Edit and have it load all your mods (that is, don't uncheck anything from the list it gives you when you first start it). It will tell you what's missing. Just removing this mod lets me run, though. And it's at the bottom of the list, so there's no real way the load order's wrong. Hmm. Well, I'll double check anyway.
  5. A slavery mod where you can't also have Devious Devices? Sounds unfortunate.
  6. Hmm. I get a CTD instantly (literally instantly) when I try to start a new game or load an old one with this mod installed. I have all the requirements (besides Realistic Needs and Diseases at the moment, which you say isn't a dependency), so I wonder if I have a conflict?
  7. So, I'll accept the possibility that you think I'm crazy for thinking this, but wouldn't it be a better idea to have this in some city OTHER than Whiterun? For gameplay purposes, the plot practically drags you kicking and screaming to Whiterun almost immediately; is that really where we should have a mod of this scale? The game is open world, but you have to go to Whiterun to start fighting Dragons, outside of mods (... is there a mod that let's you skip straight to having Dragon Rising completed, I wonder? I'll have to go look out of curiosity) and get shouts, and etc etc etc. Too much content to have a roadblock sitting in front of it. Wouldn't it be better to have this in a city that ISN'T the immediate target of the main quest, like, say, Windhelm, or maybe Solitude (which at least is far later in the main quest)? Though I admit maybe you had chosen Whiterun BECAUSE it's immediately available, to let users play with the mod as soon as possible? In terms of just mod idea or plot or whatever, in the first place you say that the slavery status is due to the Civil War making things crap (yes, I know, it's pretty much just generic rationale, but still). But Whiterun is probably the LEAST changed early on of the holds due to the Civil War. Wouldn't it make more sense for this to be happening in Riften, the local rathole hold extraordinaire, or the cities that are actually MOST changed by the Civil War, the above mentioned Windhelm or Solitude? Hell, in Windhelm you could make something out of the Dunmer hate with slavery if you want. Or you could tie in the Civil War itself with having some slaves be POWs. I imagine that it might take a lot of work to make this in a different city (0 experience modding Skyrim), and that my personal perspective may not be worth much for your modding, but that's just my thoughts. Other than my complaints focusing entirely on Location Location Location, I think this a fantastic mod. Thank you for it.
  8. Okay... I am now officially lost. I installed everything exactly as instructed on the front page, double checked that I had all the prerequisites, and it's still not working. It registers that Devious Devices exists in a manner of speaking: unequipped models exist (found them in Captured Dreams Shop), And there's a Devious Devices tab in the MCM... but when I try to open it, it won't open, and when I try to put on (almost) any device, there's no model, and no effect. The only exception being an open Chastity Belt, for some reason, which got a model. Still no effects, though. So I'm just plain lost.
  9. Hi everyone. Having a problem. When I try and open Defeat in the MCM, nothing shows up. And now is when you think "oh not this again". I saw the fix. I started a game with it not active, saved and quit, then loaded Defeat, and loaded the game back up... except now I get a CTD when I try to load the file. That's the ONLY thing that's changing. So now I'm lost.
  10. Actually reading the "Still Not Working" post to the end would be a good start. Can tell you pretty much nothing without more information than "It's broke" I did, but I thought I'd try the problem itself first, to see if it rang any bells without background noise. If not... Load Order Though I can't give you a debug log, because the silly thing won't work. I'll keep working on it.
  11. Hello. I am having the WEIRDEST problem. Sexlab straight up has no animations. I got everything going, then started testing the mods that I had. I got to Sexlab Defeat... and it didn't work. No matter how many times I tried, it just failed. So I tried Sexlab SUBMIT. I submit, they beat me up... and then I just get up, get robbed, and everything's "normal". I took a look in Sexlab's MCM section itself, to see if I could figure out the problem... only to find in the cleanup section that it claims Sexlab isn't enabled (which, if I try and enable it, it does nothing), and that the toggle animation section is completely empty. Before you say it, yes, I did run FNIS, and I even checked with some other mods that use it that it worked; I just checked the Prison Overhaul, and yep, those animations work. I went through the "still not working post", and... nothing. So I have no idea what do.
  12. that's an issue in skyrim itself,, esp with custom bodies and races, get a mod that forces the race menu to start with a female character, Ive had no issues like that since i started using one. It only happens when it's Celestial, though. Female Nord, fine. Male Celestial, fine. Moment I try to go to Female Celestial, it freezes. ... well, whatever. I'll try it, anyway. Any suggestions on where to find one?
  13. It freezes whenever I try to change the character to female during creation...
  14. Maybe this is a crazy question caused by me missing something (Or maybe it's just even only my game), but why are you so short? Seriously, the character is child height. Makes interacting with things in displays and such annoying.
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