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Offical Sevennity Body replacer + bbp
Aoikun replied to Demonhunter's topic in Downloads - Skyrim Adult & Sex Mods
Thanks for the reply, I also noticed the Bombshell version didn't have that much lift. I kinda like the normals I was using so I decided to make a mix of the two. I have already done a quick blend to see how it looks but had to do it with Gimp because I don't have PS right now and it's a pain in the ass because I have to keep searching for the tools and all that stuff, but that aside I managed to address the breast issue while keeping the overall look of the map, I'm quite happy with the result. I also played a bit with the weight of the breasts, lowered it as I don't really mind losing bounce, but have to tweak it further, it now looks a bit better while standing but the bounce is maybe too subtle. I think it looks fantastic as it is, but you know, I love playing with the meshes and tweaking stuff until I break something, and even then I have fun trying to figure out what went wrong ^^ -
Offical Sevennity Body replacer + bbp
Aoikun replied to Demonhunter's topic in Downloads - Skyrim Adult & Sex Mods
Thanks for the link, I totally missed that file. I might still do the UV thing since that would make it compatible with all unp textures and could be useful. Yeah you are right, poses look right because they don't animate the breast bones, but still think tweaking the weight will help. By lowering it the bones will affect less the breast, thus leaving them in a position closer to the standard mesh (lower). If you compare the weights with the UNPB mesh, the SeveNBase body has more weight, the animations were created taking into account the more subtle weight those meshes had, I think that's why the breast end up too high, the bones are "dragging" too much the mesh. Will try to change the weights myself, but can't remember if the skin has to be the same for both _0 and _1 meshes, I guess I'll just paste over the same _1 body over the _0 for testing purposes. -
Offical Sevennity Body replacer + bbp
Aoikun replied to Demonhunter's topic in Downloads - Skyrim Adult & Sex Mods
Hello, first thank you and congrats, this mod is simply amazing. I'm not sure if I should be posting this here or in the Nexus thread but anyway, I would like to give some feedback as I encountered some minor issues, nothing big really. The first thing I noticed is the normal map, I'm using SG textures and the normal map doesn't fit very well the new breast shape, here's a screenshot illustrating the problem As you can see the map creates a shadow that is a bit problematic when taking shots from a low angle. I went ahead and opened the mesh in Max to check the UVs, here's another screenshot Here the problem is visible, the base of the breast isn't properly aligned, will try to edit this myself and see If I can get it right but don't really now if I'll be able to do it, I'm a noob when it comes to UVs. The second issue is the breast position. It looks right when posing (actually it looks amazing) but when idling the breast are kind of high. Tried using several idle animations and all showed somewhat the same effect. At the begining I thought this might be my skeleton's fault, but I'm using XP32's skeleton which is pretty standard, so after checking the Skin in Max I believe this might has to do with the weight added to the breast bones being too high, at least that was the impression it gave me. Here are some screenshots showing it, they were taken with Weight set to 1 and Breast Scale set to 0(default), I had mine lowered which caused a more obvious effect. Ok, I think that's it, thank you again for your hard work, can't wait to get some armor converions. Since it was a pretty technical and boring post I'll add some quick screenies, hope you enjoy them Unfortunately I'm still customizing my ENB so there are this awful bright white lines all over the place, don't know what causes them but they are annoying as hell. Also while taking these something about the room seemed wrong but I wasn't quite sure what it was, turns out this room is Ambient Occlusion immune, AO works in interiors and exteriors, but not in this room, a true mistery... -
I asked about the enb a few pages ago, but it looks like it is DH ENB which is Naver exclusive. Heard the author was going to upload it to the Nexus but that was supposed to happen in March, so unless someone contatcs the author and asks for a mirror it will remain Naver exclusive.
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As I thought, I just hope he/she decides to upload it somewhere else, thanks. ive talked to the guy that owns that character on the nexus so ill ask him what enb he is using. Thank you, maybe there's still hope.
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As I thought, I just hope he/she decides to upload it somewhere else, thanks.
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Been searching for this ENB for a long time. Is it DH ENB? If the answer is yes, does anyone know how to get it? Heard the author was going to upload it to the Nexus but nothing so far (posted this a few mins ago but it seems it crashed or something)
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http://skyrim.nexusmods.com/mods/20966 http://skyrim.nexusmods.com/mods/21038 http://www.loverslab.com/topic/14861-sg-hair-pack-120-hairs-edition/ Not sure if I got the right forsworn armor. Got to add that the body texture looks like this one: Mature skin texture
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Uhm... I just ran some tests and... I think I've got the error when exporting multiple objects, because I forgot to erase the materials of the objects... lame huh? I erased'em set new standard ones and it exported fine (head+hair) but the mesh didn't have skeleton or anything, so I've still have to see if I can get a full mesh with skin and everything to work. EDIT: Well, I've been playing arround and finally got a decent looking replacer, still it needs lots of work, there are some black artifacts (probably some cliping due to the weights not being set as they should)and some of the animation doesn't look very good, specially the hands. Still, with the enviromental map the armor itself looks better, but I think it will never look half as good as in the original game TERA, the engine is to blame here I gess.
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Ok, just checked your files, I don't know how to export a mesh built from more than one object with different materials, I know that each object and material should be one NiTriShape, but I just don't know how to export like that, will look into it but can anyone tell me what I'm missing? (using 3DS Max). About textures, I noticed you only used the basic ones, diff and norm, I'd put the _spec (wich is a specular color map) under enviromental map with one of the cubemaps from the game, like the QuickSkyDark_e i.e That should make the armor parts shinier and the reflected light should look better, still I haven't tested it cuz as I said before I can't export the armor and the body as different NiTriShapes, so if I put those maps even the skin will look metallic. Another thing I noticed is that your meshes dont use the weight slider, wich is ok but maybe you could look into adding a hevier/lighter version. My crappy replacer actually has the slider working, but it looks plain awfull from 50% onwards. So, any help with exporting different NiTriShapes would be very helpfull, thanks in advance And alexandrox, I think you're talking about my replacer, It's very low quality so I'm not uploading it anytime soon.
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Hi Bikko, I haven't downloaded your work but it looks pretty good. I have completed one TERA replacer too, but I did it just because I wanted to learn how to set meshes for Skyrim, so training purpouses only, it worked as you can see here The problem is that the wheights are crappy, very crappy, it works but with lots of artifacts and stuff. So I would like to take a look to your meshes and see if I can use your weights, hope you don't mind it. I'd also like to know how you solved the textures, as there is this specular color map, and the face, I couldn't import the hair+face as one nif, because it had different materials, my solution was to join them and do a new UV and textures, I wonder what you did there ^^. Thank you for your work.