Aluminium
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Uhm... I've clearly done something wrong (probably has something to do with no installation instructions being given), but the mod simply doesn't start. Locations are there, MCM entry is there, quests and dialogue aren't. Where did I screw up?
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- sexlab
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Can't spell Croatia without Marco Perkovic
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Attack who or what? An invisible NPC? If so I've had that problem before but unfortunately could never figure out who they were trying to attack. NPC's would just look around and alert mode looking for some NPC they hear but can't see to attack. I think iit's the same NPC that I get a message for "Your follower can't follow you here" I get when I start a new game. I got some mod from this site that adds an invisible NPC that follows you around, or tries to I guess. Can never find that NPC when I clock around int he console. What's much weirder is that they actually attack... something. They hurl their blades and magic seemingly at nothingness. Tried looking through console, deleting the floor they attacked (because yes they did) - nothing. So it's not an invisible NPC, I wish it was. Well, I have Requiem installed, but if I try to disable it the game will crash massively. No possible solution then? I have that problem playing through with Requiem as well. I found using the console commands tcai and tdetect just after entering the embassy and then toggling them again after leaving the embassy let me get through it. Hm, certainly gonna try that, since tcai alone didn't fix it.
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Attack who or what? An invisible NPC? If so I've had that problem before but unfortunately could never figure out who they were trying to attack. NPC's would just look around and alert mode looking for some NPC they hear but can't see to attack. I think iit's the same NPC that I get a message for "Your follower can't follow you here" I get when I start a new game. I got some mod from this site that adds an invisible NPC that follows you around, or tries to I guess. Can never find that NPC when I clock around int he console. What's much weirder is that they actually attack... something. They hurl their blades and magic seemingly at nothingness. Tried looking through console, deleting the floor they attacked (because yes they did) - nothing. So it's not an invisible NPC, I wish it was. Well, I have Requiem installed, but if I try to disable it the game will crash massively. No possible solution then?
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So I keep getting this bug in Thalmor Embassy (which has been notoriously bugged on all of my playthroughs) - soldiers keep attacking ait in one of the rooms, breaking the sequence of actions they were supposed to follow. Is there a known cause/solution?
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Well, I give up. Using savecleaner either didn't help or led to CTDs on startup,and I can't see what the problem of this log is, since I'm not that good with programming in general. I hope I'm not getting on your nerves Veladarius, since CD is a rightly awesome mod regardless of this error I'm having. Papyrus.0.log
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What mod is at 5A in your load order? That's the thing - it used to be Wheels of Lull until I turned it off, yet the error remains Use a save cleaner to remove the scripts from your save game, they typically do not go away by themselves. Yeah a save cleaner or a new game is the answer. But I am a firm believer of "There is no such thing as a clean save, and a new game is the only clean save." Well, a new game would be the last option, and savecleaner didn't help one bit. To make matters worse, I can't understand the problem in Papyrus log - now that the Wheels of Lull script is gone, it seems like the CD script stops working by itself.
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What mod is at 5A in your load order? That's the thing - it used to be Wheels of Lull until I turned it off, yet the error remains Use a save cleaner to remove the scripts from your save game, they typically do not go away by themselves. So, I did, but to absolutely no avail. Maybe I'm too dumb to pinpoint the problem, so here's the log
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What mod is at 5A in your load order? That's the thing - it used to be Wheels of Lull until I turned it off, yet the error remains
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Oh god, my log is clotted with a line I can't even begin to comprehend. [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC85)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC81): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC81)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC84): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC84)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC83): Ref is in an unloaded cell, so it cannot cast spells.. stack: And that's with the Wheels of Lull disabled. I feel like skipping quest 2 with a console command would be the only solution, how do I get the quest's ID and last stage?
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The blindfold and gag should be removed at that point, check your log to see if there is something delaying or stopping it from working. Nope. Only regular Sexlab stuff (apropos etc.) I\ll keep trying but is there a possible manual workaround?
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Quest 2, PC lying on the floor, Master orders Herran to (I guess) unbind the PC and... the oaf just sits there, fiddling with the air, while PC continues to lie helplessly and Master just stares. What should I do or what have I done wrong, for that matter?