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Isskini

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About Isskini

  • Birthday 01/01/1970

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  1. I had a quick question about SexLab animations that has been bothering me for a while but I've never been able to solve. Sometimes when changing from animations that have added a prop (like furniture) the prop will not be removed. Is there a way I can do this manually? Like a console command?
  2. Does anyone know how this mod picks roles for a threesome containing NPC's? From reading _mindscript.psc it seems that the character to initial the action is the "man" the first targeted is the "woman" and the third targeted in the "third". I'm sure I've had issues where this hasn't worked out. In addition to this if the role assignment assigns them incorrectly is there a way to reassign them or stop everything? EDIT: Also, where is this drawing animations from? Is it Sexlab or Zaz? Is there any way I can disable certain animations?
  3. If you're looking to roll back here's the instructions. Make sure you copy the skyrim exe into your skyrim folder: https://forums.nexusmods.com/index.php?/topic/7041356-reverting-back-to-runtime-1550/
  4. Wow, it's hard to believe this little thing I dreamed up is still kicking. Thanks very much for those who carried the torch after I was unable to continue.
  5. Whoops, sorry was away from this and missed all the posts. First, thanks to those who are play and a special thanks for those who are using the mod as a base for their own work. In regards to "Younger, Hotter, Women" and faces, please allow me to explain: As I'm sure you all know, each mod in oblivion will override those that are loaded before it. During the testing of this mod I found that any change to an NPC after Lovers Situations was loaded would knock out all my changes. So loading a face mod that changes the sliders on an NPC after Lovers Situations will result in Lovers Situations not working. This is because the game treats NPCs as a single entity, you can't seem to bring in bits and pieces from individual mods. This is why I made a version of the mod with no changes to the NPC faces. That way people can splice in, using TES4Edit any faces they want.
  6. I am I missing something? Is there a way to add new types to CK? PS : Using version from Dec 25 For the record I'm having the same issue. It's seems like a type definition is missing somewhere. I'm not that well trained in Papyrus yet, but I suspect we may need access to the source of the SexiSSystemScr script. I would have thought adding the ESM would have caused any child mods to inherit all types but that doesn't seem to be the case.
  7. Thanks, I'll give it a look. I've come from Oblivion scripting so I get stuck easily on some Papyrus concepts, I'll let you know when I have something.
  8. Sorry, I'm not interested in adding male targets. If someone wants to use my work as a base then I'm happy to explain how everything works.
  9. Heya, I'm working on a mod based off your framework. I was wondering if you had a simple way to call the framework via a Papyrus fragment yet?
  10. Merry Christmas, surprise update! Four new targets, check the first post.
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