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Sevatt

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  1. Hey guys - I'm at my wits end figuring out why the color changes won't stick in the MCM. Everything shows in the MCM just fine. Meshes apply to NPCs as expected and works as it should. I can change pubic shapes easily, np. But when I go to change the color of the pubes it defaults back to Black (RGB 0,0,0). I've tried changing cells, etc, and the issue persists. So I reinstalled this mod and all it's requirements from fresh dowloads along with the 3BA Options as the only mods enabled (besides alt start) on a new game. I'm using v2.0.4 of this mod, 3BA, and 3BA Options. Everything is current and built in bodyslide. Edit: I've played with LO, not that there's much to play with, and that didn't enable the colors either. Anyone have any ideas?
  2. Thanks, Vyxenne - I do have that one installed, and it did resolve a couple issues. However this is a first to find expressions broken altogether, at least for me; there's always been some consistent response to tweaking, albeit limited. Thank you for the fast response!
  3. Hey guys, finally getting around to SL v8 on a new play through, and can't get the expressions to show in animations after tweaking. Only thing that shows in an anim is what I assume is the base "pleasure," "anger," etc... only subtle variation in expressions from stage to stage. But modifying any one of them (including custom presets) won't reflect in animations. The test function works flawlessly outside of animations, but the expression gets stuck. disable/enable seems to work for me on an npc, haven't tried it for my PC. At first I thought I wasn't yet proficient enough skill-wise, but that's not it. Lip sync is OFF. I also tried resetting the expression registry and nadda. Anyone else having this issue? Thanks in advance to anyone who has some ideas.
  4. Man, I missed this forum... stayed away simply way too long (work's been killing me). Ah, Flashy, such a way with words - the truly spot on kind. I share your sentiment albeit for different reasons. If it's one thing I cannot fucking stand, is entitlement; it's a cancer in our society, running rampant in these newer generations. Funny, one of the few times (I think the ONLY time, tbh) I've ever been so excited about a mod that I PM'd the author, spewing my list of "suggestions," was Reginald LOL Hey, I was a kid with a new toy, finally having a reason to play FO4 again! Truly happier than a puppy with two peters To my sheer delight, he of course took that list and skull-fucked it into oblivion, providing stuff WAY cooler than I thought was possible with the engine (ex: boom, baby!). Being enthusiastic about the continuance and growth of something is one thing; bitching about what it wasn't ever made to be is another. How people can look past something so neat and fun only to find what they aren't given, is beyond me.
  5. Using TAWOBA and BA Overrides, and they hit the spot. Now the ToWoBA bras show as does the BA panties. Really appreciate the patches, thanks guys!
  6. Ok, sweet - I extracted the BSA and have it installed as loose files for now, but good tip; I'll give that a try. But as it is now, "it just works!" Thanks again, man.
  7. Thank you kind sir! You are a Tod among mere mortals.... Will definitely give this a go tomorrow! Edit: Question, as I've only ported a couple Oldrim mods myself; the BSAs still need to be extracted, yes?
  8. Wondering this myself. Has anyone confirmed that this will work? @ashakiri, is this a valid workaround, or are there still plans to expand the mod?
  9. 3BBB needs to overwrite XP32 in both asset and plugin panes. Also, patches need to load after the mods they patch. That's likely your issue.
  10. Dude... I would so bludgeon the living shit out you with kudos for posting this if I could... I had no idea you could do that, as I had been so focused on the CBPC settings since downloading the mod I hadn't even dove into the texture files yet. I noticed a face/body texture mismatch that was driving me crazy, and missed The Pure body texture... figured I'd find a way at some point, but didn't expect to stumble across this post. Since hiding the femalebody_etc_1_msn.dds file, and letting Pure overwrite the rest, it all works wonderfully... thank you!
  11. It's a great practice in general, but it doesn't resolve the issue in which you're using the tool in the first place. Best to just follow the steps in the guide for good measure. But yeah, still a good point. I even do that with my cleaned base game .esms, adding them as a mod to overwrite the originals in MO2. That way when Bethesda decides to do a game version update and I fail at starting Steam in offline mode, or pull some other dumbass move, I'm covered lol
  12. Guys - you want to be REALLY careful when using Resaver... You cannot just delete /all and go on your merry way like with Skyrim and SSE, it can potentially remove unattached instances that allow the game and certain mods to work. DO NOT FOLLOW THE INSTRUCTIONS ON THE FALLRIM TOOLS NEXUS MOD PAGE. Instead, follow the instructions in the AAF Guide (Under Cleaning and Updating AAF) https://docs.google.com/document/d/1kzI5mvBOD3xixs0RaKyCwBfZqCC-cCybJH_wJjgWLIU/edit#heading=h.xfkyrm3a838j Ignore this advice at your own peril. I did once... (once) and it borked my game beyond repair which I had many many hours invested in...
  13. Sorry to bother you with this, Ego, but I'm having issues with installing the XML Addon; MO2 keeps barking that there is no "No game data on top level," but when I try to fix it like any other mod (set data directory) that barks this message, it's no joy. Ignoring this massage places them in the wrong folder as I'd expect. Which folder would I install these two files manually?
  14. I think I understand. Then I misunderstood in taking the BellyBulgePosition=1.0 description literally - #...Negative values cause a lower position lump. in that the setting actually referred to the position of the bulge up and down the belly, rather than the shape of the bulge in a fixed position. Either way, when playing with these values there was no discernible difference in shape or positioning of anything. Thank you for the response and 3B, Acro748! Well done!
  15. Hey guys, I'm using 3BBB CBBE and CPBC and trying to tweak the belly bulge. Between the two mods, this seems like the more appropriate thread to ask in, but can ask in 3BBB if I'm wrong. I've been playing with the options below to get the belly bulge a bit lower. Right now, it centers bottom of the belly button, but I want to get it between that and the pubic bone where it should be. BellyBulge=0.3 #This is the multiplier for the new special belly bulge for vagina penetration. Higher values would cause a bigger lump on the belly. 0 would disable this special setting. BellyBulgePosition=1.0 #This is the multiplier for the new special belly bulge for vagina penetration position. Negative values cause a lower position lump. BellyBulgeMax=6.0 #This is the max value for clamping bellybulge amount BellyBulgePosLowest=-12.0 #This is the lowest value for clamping belly bulge vertical position I've tried changing the BellyBulgePosition all the way down to -50, with no discernible change. Does the lowering of this value have to correspond with the others in some way for the change to be reflected? The first value is self explanatory, but the bottom two have me a bit confused referring to "clamping." Also, is there a setting similar to the vagina's SkipFramesPelvis = 0, so the bulge can fluctuate slower and more smoothly?
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