NYINEGY
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Congrats I ll let u know how it goes testing..(I am soooo hacking that shower effect )
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my mod download bot worling from service page https://www.loverslab.com/topic/85531-keyoutfitter/?_fromLogin=1
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the templates and and auto file detection are done along with losing the central config file the mod now is only a 2 line esp file and one mcmconfig scipt with its helper I am not going to wait for markers to release the non beta version .. since i have no testers at all here with all those downloads no bugs are reported ... so i have been testing it my self that is why but the code is done .. the only thing i am missing is showing every item in each custom outfit file in the mcm so you can remove it if you want .. and same for templates .. showiing each wardrobe setting in each template so you can remove it if you want ... it is the same code really:)! the included databade of syrim outfits will be optional .. then i ll do an auto installer then release it.
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WELL I KIND OF AGREE THAT THE MENUS IN MCM ARE VERY VAGUE AND NOT DETAILED ENOUGH BUT WHAT YOU SAID IS REALLY EXATLY WHAT THIS MOD CALLS " CUSTOM OUTFITS" .. THIS IS THE ONLY RIGHT WAY TO USE THISMOD WITH THE PLAYER CHARCTER SINCE SETOUTFIT CALL IS NOT PLAYER SPECIFIC AT ALL . IT WILL HOPEFULLY BECOME CLEARER WHEN NEXT VERSION IS FINISHED SINCE IT WILL HAVE "TEMPLATES OPTIONS" this is to differentiate it from the way skyrim engines usually assigns outfits to npcs ... and the way every follower or home mod that controlls equiping and unequiping items does it ... you see "outfit " in skyrim does not mean a collection of items .. it means an actor variable... 2 of them actually .. default outfit and sleep outfit .. these are the 500 + records i preprogrammed in the mod. every mod in last 5 years that had someting to do with dressing actors used that variable via a function called "setoutfit" keyoutfitter does that for all skyrim and non skurim mods ouitfits.. as long as you provide the moded outfit record like I put in Gwilda example. what you mentioned about reading equiped items and saving it and re applying it is what my mod calls "custom outfits. Nex version shoould have a separate page in mcm for custom outfits management and for converting those to templates to distribute among other actors as well. like I mentioned I need help even at the level of creating help files or msgs for users in mcm
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I'm going to try this too but have you looked at suitup by utopium? That lets you define different outfits for different location type, weather, combat/not in combat etc. YES so does vilja . followers control mods .. all by active scripts ... A comletely nice idea but not doable with this skyrim game engine without drawbacks on load and environment. this is different.!
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LOL .. how are you man long time .. listen what the best marker to use to equip and unequip items ? I made this http://www.loverslab.com/topic/85531-keyoutfitter/ and I want to add markers in MCM just like follow me for sex .. but I want to give the users options for how much distance (diameter) for each marker .. and also in this case there are no active scripts so we get one chance onentry into area and or on exit area to execute the function .. I am thinkiing magic effect ?? or is there a better marker type to use here ?
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I guess no news is good news ???
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It does not there is absolutely no active scripts at all here. This mod esp file has 2 records of quests. that is it. those quests record are just pointers to 2 papyrus script . that script is an MCM interface config script! the rest of the mod are some .json txt files that constitue the databases! once this mod changes a followers outfit .. it does it byone of 2 ways : -setoutfit ( for completely native records (otfts) this method is perminant since it sets you choice to be the "default outfit" for that follower ... skyrim engine saves that choice in the save and overrides what ever .esm or .esp file that created that follower. AFT and others use that same function. but they also be disabled for each follower they handle! and even if someof them mess up ... you eally do not care about changing it back again because with ahot key it is easy and in most cases perminant change is really not needed ( like in sexlab and break undies and swim and sleep situations) - second method is by individually equipping each item that is a part of a ("custom outfit") and those are ment to be for the situation only and once they are equipped they will easily be unequipped by other mods that have same slots marked for other uses later on reload cell or whatever .. like we said we r mostly intersted in a situatrioal change not perminant one ..! p.s. when I say it gets written to the save only as a very tine "default otft" reconrd .. you can write those for the entire cast of skyrim with no save bload or problems .. no scripts savedno new variables .. these are ready native variables overrides
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yeah I removed that message pap is included in sexlabs so technically keyoutfitter does need it but you have it the same goes for skse and jcontainers you need both .. but you have them if someone on nexus ( if I ever post this there) Asks for requirments I 'll send them to sexlab page
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Thx for letting me know .. updated to .7z format .. MO loves it
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Nothin wrong with that
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easy yes .. but not persistant unless you are talking about you.. not others... for player this is perfect .. but for other npc's custom outfits weill probably need to be reloaded with hot keys when y change cells or reload old saves .. especially if they are customized followers. for this it might be worth the effort to make your own outfit records later on. but for break undiesd and sexlab yeah that is the way ..
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If you can add things from mods ??? I can think of 3 ways to add things from mods 1- edit a simple .json txt file using any text editor ( notepad) 2- in the mcm inteface all you need is to add the mod name and the OTFT record id number ( without the leftest 2 digits) so you are going have to open that mod in tes5 editor or creation kit or wrye bash to get that ID record of outfit 3- just equip every thing you need regardless where it came from and create a custom outfit ( mcm/target worn outfit -- create
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View File Almost There .. Next version is last! maybe framework after! This is a free software provided by me .. It does not contain any assets from other people products.All I ask is if you use it is to click on support Topic ( Top Right of File information table) and make a comment about your experience: report bugs,Issues,suggestions,rants All are welcome! this is a beta release , I know it seems complete and it is completely functional and NOT a prove of concept any more ... but the fact is I always add things to it and will be releasing major versions upgrade when needed .. I do not anticipate loss of any data upn upgrade since almost all user interactions are saved in external text files .. In fact most of the upgrades I have in minds has to do with automatimg those txt files reading and importing into Skyrim. It is a very simple mod .. the esp file only has 2 records .. both quests ..that act as pointers to one papyrus script and its helper. What this mod does .. This mod does two jobs that are completely different : Job 1: This mod creates and maintains records of all skyrim Actors Outfits .. It also provides A way to manipulate those outfits Individually after it backs up the original "default outfit " value for each Actor. keyoutfitter create multiple Outfit settings for different situations .. It names those different outfit settings "Wardrobe Slots" , Preconfigured Samples of those are "Armor,Sleep , swim , city , Armor_Rip1 and Armor_rip2" but users can create new outfit settings (Wardrobe Slots ) as needed. keyoutfitter then Gives you 2 ways to implement those settings .. DRESS NPC WARDROBE SLOT means to apply what ever outfit in that ward robe slot to the target actor. you can do this: -In MCM mod config menu -Or you can set hot shortcut keys to apply saved wardrobe settings (outfits.). Target Actors are selected based on who ever is in your cross hair if not whoever is selected in your console. Job 2: This mod creates and maintains records of what is called custom outfits from items that are equiped by actors .. saves those "Custom outfits " to its database .. and then treats them as any default outfit native skyrim settings ... meaning you can assign Custom Outfits to wardrobe slots just as easy as you would a mod included default outfit ! of course those can include multiple items (31 max) or just one item ( say a a wig!) you can also .. apply those settting just as you would a regular outfit! Included in this release .. - All 500 + vanilla outfits of skyrim plus dlcs ( pointers only .. if you have remodeled outfits .. it will work flawlessly) - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. Highlights ... - In under 5 minutes .. you can save the following wardrobe slots outfits for your self and other characters : Armor,City,Swim,Sleep,Aromor_rip1,Aromor_rip2,Aromor_rip3,Wilderness,Camping,Sexy. - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. - you can create new .. well every thing .. If you know how to use a txt editor you can just copy existing files and edit and save it a new and put a refrence to it in settings.json file! or if you have the patience .. you can manually in mcm interface create new wardrobe slots, custom and regular outfit lists. for the small price of one hot key ( to pause and Turn on the other Keyoutfitter hot keys ..) you will get .. - Completley mimic break undies Weather it is the player or other characters .. while fighting you can switch outfits and equipped items by pressing one key at a time you can also switch multiple character outfits by using one key then console ..choose another actor .. one key again. - Same goes for sexlab ! - Swimming , city , armor etc each of those is assigned a wardrobe slot ( by you) and saved in individual character text fuiles( completely editable!), which means it is backable .. transferable ..etc - There are no active scripts in this mod only mcm config script ..How ever .. Api layer for other mods to interact and use all this mod's outfits configuration is really easy to do ,examples .... marker to switch all actors outfits to "swim" when get within a certain distance from a pool marker, sleep near beds and so on. - No performance loss the functions used ( setoutfit and equipitems ) are as native as you can get in skyrim! this mod and all its files will never get to 2 MB in size no matter what you do it will never load to ram or Vram anything close to a 100 kb , it does not add any new layer to Skyrim engine that does not exist now with SKSE! raw file system access! Important .. version 0.99 upgrade .. move every thing in /skse/plugins/outfitter/customoufits .. to the appropriate directory under customoutfits .. It took A lot of work but now the custom outfits are in the catgeories that are the names of directories ... this way you do not lose your custom outfits created by earlier versions.you can also share your customoutfits with others just by uploading it and the receiver can just place it in the right directory! Usefull information to know before you install this mod: -------------- Newbies Version: Technical stuff.. Examples, addons : Gwelda Armor pack: A good Armor mod that does not include "OTFT" records how do I make it perminanty the default outfit for my follower? meaning on teleport and relad saves no matter what she last eqipped she would be in that armor ? Changelog -Notes, Tips and Tricks: MO users : Pay attention to new files in overwrite directory .. If you see a SKSE directory there it is probably outfitter created customs or generated index files and that entire /skse/plugins/outfitter directory needs to be dropped in outfitter mod directory. failutre to do so would make it possible to lose later on if you put it somewhere else and disable itby mistake! - I can think of no reason this won't work fine on skyrim SE just no time to bother testing , naaah SE does not have Skse yet .. forget it.. - Targeting actors in MCM Menu start and in hot keys is done every time on PRIORITY bases .. first whoever is in your cross hair target will be chosen ... if there is no ACTOR there then we will take who ever is chosen in console - to choose an Actor in console .. hit"~" on your keyboard and click on an NPC (ACTOR) make sure you see that person ID then hit "`" again .. done! - Every time you delete a *DB.json file you are forcing Keyoutfitter to recreate that file index .. like custom outfits and hotkeysconfigs(next version also regular outfits) . which is a good way to get rid of refrences to old custom outfits that you deleted the files for anyways.deleting your wardrobedb.json file will remove all existing wardrobe names .. you will need to re do it in mcm interface.. ( or God forbid you do it with a notepad manually ). THE RELOAD FILES hot key only adds new files you dropped into the outfiter directory .. it does not remove non existant ones from database. to do that remove /ske/plugins/outfiiter/CustomoutfitsDB.json file for custom outfits or /ske/plugins/outfiiter/ListOTFTSConfigfile.json for regular outfits .. this will force the mod to regenerate indexes next time you open the MCM interface. - I included delphine and ognar npc wardrobe files as an example so these 2 (in giants inn) are ready for hot keys as soon as you install this 98 beta version. - If you run into trouble assigning a " custom outfit" to a wardrobe slot ... try assigning a regular outfit to that wardrobe slot first then changing it to a custom outfit! - When mcm IS ACTING FUNNY .. MAYBE UPON VERSION UPGRADE OR SUCH .. sexlab rebuild and clean system functions can save you time and refresh the MCM faster than waiting. ! What is next: Help is appreciated and needed .. if you are welling to do as as little as writing a few text lines to explain the MCM interface to new users, or as much as creating some programming snipitts to help me I will intergrate it as soon as possible .. I could tell you what I think is needed but I will wait untill somebody offers Credits and thanks : there is just no way I will cover all due .. but concerning the developement of this mod the manipulator author ffabris was vital because that is where I got the whole outfit assignment based on a text based database concept from .. Asha ofcourse for loverslab and sexlab Cpu because he is the friendlist most helpfull modder in this universe. jcontainers staff Mcm schlangster/skyui PapyrusUtil staff ... and every modder that tried a good solution for outfits and only failed because of active scripts incombatibility with followers mods and such .. was a a step closer to get this. Submitter NYINEGY Submitted 09/28/2017 Category Armor & Clothing Requires sexlab framework includes all necessary files Special Edition Compatible
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Version beta 0.99
1095 downloads
Almost There .. Next version is last! maybe framework after! This is a free software provided by me .. It does not contain any assets from other people products.All I ask is if you use it is to click on support Topic ( Top Right of File information table) and make a comment about your experience: report bugs,Issues,suggestions,rants All are welcome! this is a beta release , I know it seems complete and it is completely functional and NOT a prove of concept any more ... but the fact is I always add things to it and will be releasing major versions upgrade when needed .. I do not anticipate loss of any data upn upgrade since almost all user interactions are saved in external text files .. In fact most of the upgrades I have in minds has to do with automatimg those txt files reading and importing into Skyrim. It is a very simple mod .. the esp file only has 2 records .. both quests ..that act as pointers to one papyrus script and its helper. What this mod does .. This mod does two jobs that are completely different : Job 1: This mod creates and maintains records of all skyrim Actors Outfits .. It also provides A way to manipulate those outfits Individually after it backs up the original "default outfit " value for each Actor. keyoutfitter create multiple Outfit settings for different situations .. It names those different outfit settings "Wardrobe Slots" , Preconfigured Samples of those are "Armor,Sleep , swim , city , Armor_Rip1 and Armor_rip2" but users can create new outfit settings (Wardrobe Slots ) as needed. keyoutfitter then Gives you 2 ways to implement those settings .. DRESS NPC WARDROBE SLOT means to apply what ever outfit in that ward robe slot to the target actor. you can do this: -In MCM mod config menu -Or you can set hot shortcut keys to apply saved wardrobe settings (outfits.). Target Actors are selected based on who ever is in your cross hair if not whoever is selected in your console. Job 2: This mod creates and maintains records of what is called custom outfits from items that are equiped by actors .. saves those "Custom outfits " to its database .. and then treats them as any default outfit native skyrim settings ... meaning you can assign Custom Outfits to wardrobe slots just as easy as you would a mod included default outfit ! of course those can include multiple items (31 max) or just one item ( say a a wig!) you can also .. apply those settting just as you would a regular outfit! Included in this release .. - All 500 + vanilla outfits of skyrim plus dlcs ( pointers only .. if you have remodeled outfits .. it will work flawlessly) - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. Highlights ... - In under 5 minutes .. you can save the following wardrobe slots outfits for your self and other characters : Armor,City,Swim,Sleep,Aromor_rip1,Aromor_rip2,Aromor_rip3,Wilderness,Camping,Sexy. - just for example I added 4 custom outfits made from this mod .. they are all vanilla items but those text files is an example of what custom outfits would look like .. - you can create new .. well every thing .. If you know how to use a txt editor you can just copy existing files and edit and save it a new and put a refrence to it in settings.json file! or if you have the patience .. you can manually in mcm interface create new wardrobe slots, custom and regular outfit lists. for the small price of one hot key ( to pause and Turn on the other Keyoutfitter hot keys ..) you will get .. - Completley mimic break undies Weather it is the player or other characters .. while fighting you can switch outfits and equipped items by pressing one key at a time you can also switch multiple character outfits by using one key then console ..choose another actor .. one key again. - Same goes for sexlab ! - Swimming , city , armor etc each of those is assigned a wardrobe slot ( by you) and saved in individual character text fuiles( completely editable!), which means it is backable .. transferable ..etc - There are no active scripts in this mod only mcm config script ..How ever .. Api layer for other mods to interact and use all this mod's outfits configuration is really easy to do ,examples .... marker to switch all actors outfits to "swim" when get within a certain distance from a pool marker, sleep near beds and so on. - No performance loss the functions used ( setoutfit and equipitems ) are as native as you can get in skyrim! this mod and all its files will never get to 2 MB in size no matter what you do it will never load to ram or Vram anything close to a 100 kb , it does not add any new layer to Skyrim engine that does not exist now with SKSE! raw file system access! Important .. version 0.99 upgrade .. move every thing in /skse/plugins/outfitter/customoufits .. to the appropriate directory under customoutfits .. It took A lot of work but now the custom outfits are in the catgeories that are the names of directories ... this way you do not lose your custom outfits created by earlier versions.you can also share your customoutfits with others just by uploading it and the receiver can just place it in the right directory! Usefull information to know before you install this mod: -------------- Newbies Version: Technical stuff.. Examples, addons : Gwelda Armor pack: A good Armor mod that does not include "OTFT" records how do I make it perminanty the default outfit for my follower? meaning on teleport and relad saves no matter what she last eqipped she would be in that armor ? Changelog -Notes, Tips and Tricks: MO users : Pay attention to new files in overwrite directory .. If you see a SKSE directory there it is probably outfitter created customs or generated index files and that entire /skse/plugins/outfitter directory needs to be dropped in outfitter mod directory. failutre to do so would make it possible to lose later on if you put it somewhere else and disable itby mistake! - I can think of no reason this won't work fine on skyrim SE just no time to bother testing , naaah SE does not have Skse yet .. forget it.. - Targeting actors in MCM Menu start and in hot keys is done every time on PRIORITY bases .. first whoever is in your cross hair target will be chosen ... if there is no ACTOR there then we will take who ever is chosen in console - to choose an Actor in console .. hit"~" on your keyboard and click on an NPC (ACTOR) make sure you see that person ID then hit "`" again .. done! - Every time you delete a *DB.json file you are forcing Keyoutfitter to recreate that file index .. like custom outfits and hotkeysconfigs(next version also regular outfits) . which is a good way to get rid of refrences to old custom outfits that you deleted the files for anyways.deleting your wardrobedb.json file will remove all existing wardrobe names .. you will need to re do it in mcm interface.. ( or God forbid you do it with a notepad manually ). THE RELOAD FILES hot key only adds new files you dropped into the outfiter directory .. it does not remove non existant ones from database. to do that remove /ske/plugins/outfiiter/CustomoutfitsDB.json file for custom outfits or /ske/plugins/outfiiter/ListOTFTSConfigfile.json for regular outfits .. this will force the mod to regenerate indexes next time you open the MCM interface. - I included delphine and ognar npc wardrobe files as an example so these 2 (in giants inn) are ready for hot keys as soon as you install this 98 beta version. - If you run into trouble assigning a " custom outfit" to a wardrobe slot ... try assigning a regular outfit to that wardrobe slot first then changing it to a custom outfit! - When mcm IS ACTING FUNNY .. MAYBE UPON VERSION UPGRADE OR SUCH .. sexlab rebuild and clean system functions can save you time and refresh the MCM faster than waiting. ! What is next: Help is appreciated and needed .. if you are welling to do as as little as writing a few text lines to explain the MCM interface to new users, or as much as creating some programming snipitts to help me I will intergrate it as soon as possible .. I could tell you what I think is needed but I will wait untill somebody offers Credits and thanks : there is just no way I will cover all due .. but concerning the developement of this mod the manipulator author ffabris was vital because that is where I got the whole outfit assignment based on a text based database concept from .. Asha ofcourse for loverslab and sexlab Cpu because he is the friendlist most helpfull modder in this universe. jcontainers staff Mcm schlangster/skyui PapyrusUtil staff ... and every modder that tried a good solution for outfits and only failed because of active scripts incombatibility with followers mods and such .. was a a step closer to get this.