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sullivan

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  1. I can't remember really since i haven't touched this game in a long time. But i don't think there ever was a fix for this sadly.
  2. Is there still no way to remove the visual effects?
  3. Dude i was just asking because i have seen such errors when i had 2 mods for the same character active. I haven't acutally played the game further than the beginning, so i haven't even seen Scarlet in game. I'm just checking mods for my eventual playthrough. What i did do however is install the Scarlet over Buster Sword Mod, an obviously stupid mod for gameplay, but it replaces the Buster Sword with Scarlet, and it displays the mods installed for her, so i used it to check how different mods for her look, and the Nude mod looks fine that way not like your Screenshot, no idea how it is when you see Scarlet actually in game.
  4. You sure you don't have another Scarlet mod installed alongside the nude? It looks like that for me if i have 2 conflicting mods.
  5. Yay! Thanks for the update. Looks fantastic!
  6. Thank you! I will try it later and see if I'm able to so this.
  7. Hey i also played a bit with Werewolf animations and have the same problem exporting. Sadly the file you posted isn't available anymore. Can you or someone else share it or explain what i have to do to export Werewolf animations?
  8. Hm, you would have to do that for every armor? Wouldn't it be possible to have the texture of the skin parts of the armor link to the base body textures? That's what i thought you would have to do when i asked, Just change the skin with the main body mod and the armors would take their skin from there. Like at the moment, the changed body textures are visible on all simple armor edits where you see the skin. I knew that modding would break the skin color itself, but i wasn't aware that we couldn't use one skin texture that serves as a base. I think other mods like that extra buff body also work that way, that you can just change one texture file and the armor mods use the new skin color. (that's what it looks like at least, i haven't used that one) Or is that because you actually include the body itself in the armor mod while others (where it works that way) only include the armor and the body part always used the main body? Sorry for asking it's totally fine if you don't want to do it, i would just like to if that is the reason or something else.
  9. Great Work! Since we can't change the Skin color it would be greatly appreciated if you could provide something like 3 colors to choose from? So that we can still have a bit of a range of characters when we change the textures.
  10. Since i wanted to play online at the beginning i haven't really modded till now, but want to start now. Can someone give me a quick "status report" on the Modding? How is the state of ModEngine 2 for Elden Ring at the moment? Is it usable? Or only for a specific type of mod or not at all? The other version with unpacking everything, is everything in a single folder then? So that you can easily rename/remove that folder to go online quick (and for example do Varres quest) or is it a hassle to quickly revert for going online? Thanks
  11. I would love to have the textures, and I'm fine with dark nips:) BTW is anybody able to remove the sandals from the newly posted Micro bikini? https://www.nexusmods.com/monsterhunterrise/mods/170 i was able to remove them from the other mod just fine, but with this one the sandals get removed, but then the upper part of the legs get messed up.
  12. Hi Savage, did you end up putting up your rigs to download? I don't see them here. And if not, would you be willing share them? I would love to try them.
  13. When you say the last SKSE still has this bug, does this mean they fixed it in 2.1.5? Hope this is the case, this is so annoying....
  14. So if i understand right, this rig can only be used in Max2014 upwards? edit. Ok so it seems to work fine in 2012 after being saved as 2012 version in max 2015.
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