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skyrimpow

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  1. I'm guessing the download links were never updated. oh well... RIP.
  2. The file you are trying to download is no longer available. Halp!
  3. Beware the skies!!! https://www.youtube.com/watch?v=GdeJIy5qlRo&feature=youtu.be
  4. Hmm, I don't know. Weight morphs is still being developed I think, and the devourment support for it is to by someone named "Pilum" on Eka's portal. He would have a much better idea of what is wrong and how to fix it then I. Pilum wrote: Znonymous wrote:Any news on the WeightMorphs mix in? Coincidentally, my college semester just ended last Thursday. Now that I'm no longer focusing on school, I can return to coding for my own purposes, and did so this weekend. Here's the updated Devourment and WeightMorphs Integration: Devourment WeightMorphs Update YOU WILL NEED THE ORIGINAL WEIGHTMORPHS MOD IN ITS NEWEST VERSION. The download only contains the modified scripts and esp. Link to the mod is here. Features: -Previous mod has been updated to the newest version of WeightMorphs (Allowing high/low morphs and stamina/speed modifiers) -Of course, eating people adds to your WeightMorphs weight. -NEW: Also added Health and Magicka modifiers, similar to the stamina and movement speed modifiers. Enchance your bulk and magical prowess while engorged! I've attempted to add some sort of way to integrate the mod's weight variable with the SetNPCWeight function, as requested by others in this thread, but I've had some troubles while compiling my script. The math is already there to set the player's weight to a certain amount between their minimum and maximum, but I have trouble getting the weight changes to actually render. If someone could assist with that, inform me. The source is in the download. The default shout key is Z. You can make limited conversation right now with pred/prey by pressing G. There is a prey addon that has more conversation chains, but I'm waiting for the pred update for it before I add it to this mod pack. I've included the Fuz Roh D'oh fix in the modpack for conversations not showing.
  5. Cbbe is used as a base, it is not required I think. XPMSE is required and included. As for dialog, .65 has some minimal dialog between pred and prey and I've included Fuz Ro D-oh fix so it should work. There is an devourment addon I have not included that adds more choices and conversation extensions if character is prey that can be found here. http://aryion.com/forum/viewtopic.php?f=79&t=41602 I'm waiting on the pred update for this particular mod addon before I add it to the mod pack.
  6. There is a console command for it, but I forget what it is lol. You can turn off and remove the requirment for RND by removing the kongpow RND patch. Well if the mod is mandatory to get Devourment to work, it has to. I've used it alongside with Devourment, and nothing seems to be conflicting. It's a shame devouring someone doesn't make you feel glutted (or doesn't decrease your hunger at all). There is a support patch for devourment to work with RND in the pack, it requires RND and devourment to be before it in load order. Devouring people DOES make you glutted pretty quick after the prey expires and digestion begins. Waiting or sleeping however does not effect it as the changes to the hunger meter happen in real time. That hunger meter also effects rnd weight gain/loss so the character will gain weight when glutted, and lose weight when running and sprinting. Then there is Devourment weight morphs, which adds a secondary weight slider -1.0 to 2.0 that adds even more weight when eating people by actually morphing bone ninodes, for example my characters belly nodes gets HUGE when shes high weight and it results in a great jiggly pot belly. I did not develop this mod, I just troubleshoot it for others. I can tell you from monitoring devourment for the last few years that there is very little chance of support being created for other mods at this point. Skyrim's mod developing days are largely over. Fallout 4's however are just beginning and a vore mod is already underway for it. Well if the mod is mandatory to get Devourment to work, it has to. I've used it alongside with Devourment, and nothing seems to be conflicting. It's a shame devouring someone doesn't make you feel glutted (or doesn't decrease your hunger at all). the person has to expire inside the belly and then let the stomach do its stuff for a while. its not an instant glutted state you have to wait a while and they have to be dead. if you've set the digestion rate too high and if you wait you might not get the effect. if it isn't working.....i think i remember seeing someone talking about it on their site. http://aryion.com/forum/blog.php?b=26087 I'm getting some sql errors because too many people are on the site for now. if i get the chance i'll see about finding it. but for the realistic needs and diseases i didn't like using it at the start.. but i set the settings a bit lower so that i don't have to keep chewing a rabbit leg, downing a point of water every hour and disabled the drunken dripping. now its more like eat something big and filling once maybe twice per a day and more water than food per day. Forgetful Hatter is not so forgetful lol! Hatter is right, it not working properly for you. I agree that lowering the hunger/thirst/tired rates for RND is a good idea. Although hunger isn't to bad when you can eat a person and get glutted quick. You just got to be careful of setting digestion time high and sleeping for 7+ hours with a 8+ hunger rate. The devourment/rnd support patch does NOT take into account changes made while waiting/sleeping/fast traveling. Somewhat unrelated: New Devourment Video! https://www.youtube.com/watch?v=dzo_xyiqbAQ Markarth is next, I'm thinking about applying an enslavement mod in the next video. Swallow non lethal can be scary op when used in combination with an enslavement mod I think... Sleeping Markarth persons caught unawares then whisked away in a stomach, only to be regurgitated away from the city, enslaved, and used as the master see's fit? I have a feeling I won't be able to post it on youtube though lol.
  7. A lot of my early saves are quite damaged, so I'm afraid I might have to open some earlier character saves. Luckily the charater I used the most with Devourment was just a level 14 one. Make backups of your saves. I did not make this mod and the owner has long since abandoned it, you must use this at your own risk. There is a way to manually remove the stuck belly mesh with no live prey, but it requires several console commands and you have to do it each time. A bat file for it would probably be a better way, someone was talking about it in a recent post in the devourment update thread on eka's portal. Had a similar problem earlier, found a workaround by installing the latest version of Fill Her Up. It seems to contain a compatible/up to date version of NiO. Okay, now for some reason I seem to be having this problem and my previous solution isn't working. Attempts to reinstall NiO or XPMSE from scratch don't seem to be working either. The HDT in the 4.27 Pack is kind of buggy, there a 4.29 fix on the blog. It's still very much a work in progress. NiO and XPMSE have nothing to do with fixing that belly spasm hdt. That's a result of not having setup angular damping on the HDT belly. The 4.29 has angular damping but I need to fine tune it more when I get time. The hdt in the pack is kind of fragile right now, try not to make sharp movements like instant 180 turns by spamming a d keys etc. It's also made with large assets in mind and will seem exaggerated on moderate-small sizers. Nice! If the belly does spaz out, you can reset it pretty easily by drawing a weapon, doing a backflip, anything that turns or bends the back really. It's basically the hdt calculations thinking the belly is getting stuck behind the back. The butt cheeks an entirely different story tho, I dunno how to fix that one if it spasms aside from reloading. To All: I can finally work on my next video, I've managed to get around my recording software problem, after 7 other programs failed in one way or another, dxtory triumphed with lagarith lossless audio codec. Also, Redblue322 and Gat have begun working on the devourment equivalent vore mod for Fallout 4. It will be some time though, SKSE is needed and geck is still in beta. But they already have belly models and a working vore gun that more or less teleports npc to a hidden cell and plays a swallowing sound hahaha.
  8. There's links for that one on the most recent page of the Devourment Knowledge Resource. http://aryion.com/forum/viewtopic.php?f=79&t=38324&start=640 If your experiencing script delay, unfortunately it's the actual engine and your hardware bottle-necked with papyrus script clog. It's nearly instant for me, they hardly have time to say anything before disappearing... Try disabling other heavy script mods and see what happens, you can also try changing optimizing the papyrus settings in your skyrim.ini to run more mods effectively. Khajiit has a belly texture though its kind of low quality. I dunno about the camera flying high bug, but I do know about it being stuck in third person sometimes. Has something to do with vanilla and custom camera. Don't know a fix, npc rarely manage to get me even with their swallow chance at 60%. You can try using the console commands "tfc" for a free look cam, and you can also take control of another npc actor using the "tc" command with the npc selected.
  9. Try the HDT in the most recent mod pack. I've spent some more time editing the belly and have mostly ironed out the spasm. Devourment was made with CBBE as a base, so CBBE MANGA works great too, I used Manga exclusively for almost 2 years in the past lol. It's a great body with many custom conversions. I use normal CBBE, the mod comes with an awesome skeleton, not a body. I guess ou can use whatever body that is of the CBBE class, but the normal one is preferred. So I'll just have to disable XPMSE. Can the mod be installed via NMM? I use normal CBBE, the mod comes with an awesome skeleton, not a body. I guess ou can use whatever body that is of the CBBE class, but the normal one is preferred. So I'll just have to disable XPMSE. Can the mod be installed via NMM? Devourment requires XPMSE. The normal CBBE mod uses XPMS which is a much less flexible version. I've changed the body I use to an optional folder because people were complaining about it replacing whatever they were currently using. XPMSE is the most compatible skeleton around. Redblue322 made an addon called Expanded breast belly butt or EBBB, which is a devourment .7 addon that uses a ninode bonescaling system like a pregnant mod. However it's even more buggy then .65 and breaks several features such as npc preds, and automatic timescale digestion. Also, unless your using PSB, the belly will look like low poly crap. I don't use it as I can't justify losing the features I've come to like for something that doesn't look as good in my opinion. But it is out there, Search the Eka Portal vore game thread. Never heard of the camera one before, care to explain more? Argonians never got a proper belly texture created, the guy who made them didn't care for lizard people it seems lol. Apparently it's not to difficult to create according to Gat, but I'm not very fond of argonians myself, and I know there are some pretty sexy skins for them. The Ghost thing has been around for years, ghosts are nord on the code level, they just glow in the dark instead and have a different faction. Ultimately, the only thing I've edited in this mod is audio. I did not create this mod, and the owner has long since abandoned it, I'm just making the content available for others. Devourment is a VERY messy mod, though still very impressive. You got script clog or incompatibility that is clashing with the devourment scripts resulting in this bug. Too many Heavy script mods can cause this to happen, it's basically the papyrus engine bottle-necking because it's clogged with scripts. Try removing some heavy script mods if you arn't using them actively. Is the belly smooth? Have you checked the digestion time? Have you tried using the Rapid digestion spell? Yes, nothing helps. Its like the prey escaped when I swallowed him/her and left me with the process. No the belly is not smooth, its stuck at the part where the prey is alive Try eating and regurgiating an NPC, see if that fixes the problem. Im unable to regurigate, the ability won't activate. I meant have you tried swallowing another NPC with your belly? Are you unabe to do that? That is what im saying. Im able to swallow NPCs, but they wont die because they dissapear from the belly. This happens on my normal save. If i create a new save it does not happen. The thing is that im level 99 on my main char and ive done so much. Reeealy don't want to restart. Another problem is that my main char can't be digested either. Its reeealy buggy. Now that im writing this I think il just start anew with some vore girl action. sad tho. T_T If you get to the point where your save is doing that, the save is corrupt. There is something on your setup that is thick with scripts which is causing a confliction or script clog. The fact that it works on a new game means such, I would try running a save game script cleaner on your save. Ultimately, script heavy mods like devourment are always unsafe things. You MUST make backups or your just asking to get shot in the foot.
  10. Make sure you guys get the 4.27.16 update. There was a script missing that was needed for rnd devourment to work. Should be fixed now. Silent swallow works, it sounds more like you have script lag. Script lag is generally a result of low fps or to many script intensive mods running or a combination of both. Try setting your sneak higher or using have an invisibility spell mid cast when you use swallow. Should be fine. Good! It uses CBBE mostly as a base. Other bodies may or may not work. I did not create this mod, sorry. I don't think configuring it to work with other bodies is very difficult since I've seen it done in the past on request. I don't know how though.
  11. Interesting, where and how are you finding those errors? Does it only happen only on .65d?
  12. There are other sizes, but if your just looking for no belly at all, simply go to data/meshes/actors/character/character assets, remove femalebelly.nif femalebellypreyf.nif femalebellypreym.nif and femalebellyshrinking. After that it should no longer render the belly attachment.
  13. Hi, I'm making this topic so people can find the Devourment vore mod easier. If people are interested I'll create a download for the mod pack on lovers lab as well. It's a vore mod. (The only vore mod lol.) .65d devourment mod pack download and recommendations: (Devourment .65d, support addons, and some bug fixes and some optional stuff.) http://aryion.com/forum/blog.php?b=26087 Devourment Videos: (Great for previews.) https://www.youtube.com/watch?v=d2dKn8NwY3g&list=PLM7DdmeQJVrOoYE79-Pvi_TpG7kpj3ceJ&index=5 Devourment Video Thread: (Foundation for when I start making videos that can't go on youtube.) http://aryion.com/forum/viewtopic.php?f=38&t=46217 Devourment Knowledge Resource Thread: (Probably most reliable Devourment information resource at this point.) http://aryion.com/forum/viewtopic.php?f=79&t=38324 Cheers!
  14. What is the difference between this and Private Needs 4.0?
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