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preset DAEDALS BODY PRESETS ALL IN ONE COMPLETE EDITION
DixiePig replied to a topic in Downloads - Skyrim Adult & Sex Mods
This is fantastic, thanks for making these! -
I have never been able to get the fluid simulator to behave correctly at this scale. It seems to me that the best way is usually to imitate life. I looked at footage of the coanda effect and this is what I came up with: https://i.imgur.com/rgcnVIF.png Theres a bezier curve that starts inside the breast, comes out of the nipple, runs down over the underside of the breast, and drops sharply down out of the frame. The curve keeps to the surface of the skin as it animates using the "hook" modifier attached to bones in the rig. There's a little droplet model with a "curve" modifier that makes it follow the path of the bezier curve as it animates. Then there's the milk trail model, which also uses a curve modifier to stick to the path. This one stays in place, but also has a "cast" modifier which makes it get wider around the the droplet. And finally, the shader sells it. It's just a diffuse+glossy shader that gets transparent with fresnel (oblique polys are visible, face-on polys are transparent). And that's it. I think the results look far better than what I would have got with the fluid sim, and took a fraction of the work. I completely forgot about pubic hair! I wonder how I would do it in this style... The hair took by far the most work in all of this. I've been very pleased with/inspired by the art of Overwatch, where they use solid hair because it's easier to animate and reads better. That's what I was going for and I don't think I fully succeeded. I'm glad you liked the eyebrows! I stole them off a makeup tutorial on instagram.
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https://gfycat.com/HonestPointedDove I've made another animation. Please criticize it! I would be delighted with any feedback, especially negative. Made in Blender, rendered in blender (cycles). I would be very happy to answer any technical questions on how any of this works. Also, I've always wanted a spell in Skyrim that puts NPCs into this kinda state. Basically a Stun spell but with kinky special effects. In this image, I think the implication is that she's wearing an enchanted slave collar. Somewhere, there is a matched amethyst ring worn by the master. (Also, using imgur to host the .gif so it may not work very well. Any pointers here are appreciated).
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Magazines Retex : from pinup to futanari
DixiePig replied to EridaniSirius's topic in Fallout 4 Adult Mods
Well, welcome to Loverslab. Nice work, thanks for sharing it! -
Nice work! I love modelling but making things work in the game is the hardest part for me, so I really appreciate this kinda thing.
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This file only supports CBBE but I think I remember someone making an UUNP conversion.
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I'm a 3D modeller. I'm not sure what the rules are around this, like for example I know that modders can't accept payment for mods, are we allowed to be commissioned for mods that are then made freely available? I've never timed myself, but I'll guess that I can create an outfit in a full working week. 40 Hours. How much were you imagining that you would pay, per hour?
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Good luck!
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Ceraph the Succubus Follower
DixiePig replied to EvilReFlex's topic in Downloads - Skyrim Adult & Sex Mods
Very nice work!- 528 replies
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Not-at-all-kinky Slave Collar and Manacles
DixiePig replied to DixiePig's topic in Downloads - Fallout 4 Adult & Sex Mods
This is actually a very cool idea. BGS seems to have a policy against restricting player freedom at any time, so even mid-MQ battle you can just walk away and do anything else. But I think that having your freedom taken away and fighting for it is a lot of fun. What you've proposed is a new way that never occurred to me. I think you should definitely consider making your idea into a mod. -
Not-at-all-kinky Slave Collar and Manacles
DixiePig replied to DixiePig's topic in Downloads - Fallout 4 Adult & Sex Mods
Yeah, please do. Let me know what you come up with. -
Version 0.1
16347 downloads
Frankly, I don't even see how it could be. This mod works standalone, but please consider it a resource that you may use in your own creations. Contains a slave collar, and manacles for the wrists and ankles. They can be worn all together, occupying the scarf slot, or individually, occupying the scarf slot, the arm armor slots and leg armor slots respectively. At this stage the items are entirely cosmetic. I hope to add some simple gameplay functionality; if anyone has any idea on how to do this I would love to hear them. Comments are welcome, criticisms are encouraged. Made with Blender 2.76b, FO4Edit 3.1.3, Nifskope 2.0, and Outfit Studio (Bdyslide v3.1a) Requirements: none Install: Extract to the main installation folder. How to acquire in-game: Use the console '~': Type "help slave 4", use the page up/down keys to find the FormID of the "Slave Collar and Manacles" Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID The item will be added to your inventory. Uninstall: Delete the "slaveCollar" folders inside Data\Materials\Dixiepig, Data\Meshes\Dixiepig, and Data\Textures\Dixiepig as well as the file "Data\slaveCollar.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. However, I request that you do not upload the mod to other sites just yet. This is an early version. Expect improvements and corrected mistakes soon. http://creativecommons.org/licenses/by/4.0/legalcode -
View File Frankly, I don't even see how it could be. This mod works standalone, but please consider it a resource that you may use in your own creations. Contains a slave collar, and manacles for the wrists and ankles. They can be worn all together, occupying the scarf slot, or individually, occupying the scarf slot, the arm armor slots and leg armor slots respectively. At this stage the items are entirely cosmetic. I hope to add some simple gameplay functionality; if anyone has any idea on how to do this I would love to hear them. Comments are welcome, criticisms are encouraged. Made with Blender 2.76b, FO4Edit 3.1.3, Nifskope 2.0, and Outfit Studio (Bdyslide v3.1a) Requirements: none Install: Extract to the main installation folder. How to acquire in-game: Use the console '~': Type "help slave 4", use the page up/down keys to find the FormID of the "Slave Collar and Manacles" Type "player.additem <FormID> 1", replacing "<FormID>" with the FormID The item will be added to your inventory. Uninstall: Delete the "slaveCollar" folders inside Data\Materials\Dixiepig, Data\Meshes\Dixiepig, and Data\Textures\Dixiepig as well as the file "Data\slaveCollar.esp". This work is provided under the Creative Commons Atribuition 4.0 license. This means you are welcome to use it however you wish, provided that you credit the original author. However, I request that you do not upload the mod to other sites just yet. This is an early version. Expect improvements and corrected mistakes soon. http://creativecommons.org/licenses/by/4.0/legalcode Submitter DixiePig Submitted 04/22/2016 Category Armor & Clothing Requires
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If you mean that only something happens when a special npc gets hit you could just use a if sentence on your spell. As far as I know you can use a int etc. as property, though I doubt it keeps it's value escapically since it's only meant to be used on one object/even if the object is activcated more than once.(for example a topic). Nope, nothing to do with a special NPC, I just want to understand how scripts interact with each other and the world, and this was an example I can see a lot of use for. Think of it as something like this: a firebolt spell that explodes in a fireball if you hit someone with it 3 times.
- 1271 replies