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sapho888

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  1. I love what you all have done with this mod so far. Definitely feels very immersive for the parts that I've tried. I have one question about the plugs though and specifically the carrot plug. I was serving father's guests as a dutiful daughter does but one of them was kind enough/ rude enough to give me a carrot that I can't seem to remove now. I am assuming it is part of this mod as the wheel menu has options to insert objects such as carrots. But I can't figure out how to remove it. Is there something I will learn further along or am I missing something?
  2. I enjoy the chain beasts and animations very much but the idea of them just wandering around towns is strange to me. I've been trying to mess with the settings to have them used mainly as law enforcement or bounty hunters by not activating the wild spawns but I still tend to find them just wandering towns waiting to attack me for no reason. Is there any way for me to adjust the settings to have them only attack me when I have a bounty or am caught in a crime? Or am I forced to fight them every time I see them?
  3. No errors: The only messages in the bottom window say: simple expression matched, using name only passed mod id: 0, guessed id: -1 using mod name "Sexlab" (id 0) -> *location on my hard drive* Skyrim is installed in the normal Steam apps folder on a separate drive from my OS so i don't think that is an issue. I do have my MO installed in the Skyrim folder as well. I don't think that is a problem?
  4. Thank you! I'll try out the manual installation for now just to see how the mod works. I'd like to see if I can resolve the FOMOD issue but I'm not entirely sure how else to test it going forward. I tried to re-download the file and also tried the v0.300 alpha version but had the same issues.
  5. They are definitely present and active. I even started a new game with this new load order (minus SL Survival) and it loaded fine and the MCMs for those mods are shown. Most of those mods have been in my load order for a long time anyway so I don't think that is an issue. I'm starting to get concerned that there might be something wrong with my MO1 or maybe I've hit some kind of limit that I'm unaware of. However I have less than 200 plugins loaded and other FOMODs seems to be working, so I'm not sure what is the issue.
  6. I'm very excited to test out the new alpha version so that I can go back to using INeed for my needs mod. However I seem to be having an issue with the FOMOD when trying to install this mod. I'm using Mod Organizer 1 and haven't really had any issues with FOMODs in the past. When I try to install the most recent version of SL Survival, the FOMOD launches and the first page opens with the only checkbox for Survival grayed out but checked. However, the next page where I select needs and other mods are all grayed out, unchecked and I can't interact with them. I definitely have several of them installed including iNeed, DD, Slaverun, and Frostfall. I will try to install manually but I'm unsure which files to select. There seem to be a "Conditional" section with all the interacting mods. Would I only select the ones that I have installed or do I need the "InActive" parts for the mods that I don't have.
  7. I... I have so many questions about how that poor woman even got into that tree like that. It looks great though!
  8. Does anyone know if there has been an updated skeleton patch that also allows for SLSO compatibility? I found the skeleton patch in this thread that fixes the soulgem births but I haven't been able to find a combined patch yet.
  9. wow, that looks great! No talking while the teacher is talking, students!
  10. I was trying to be a little funny. I did not mean that to be any kind of critique. It is meant to be a torture device after all. I was thinking though, if you wanted it to be less torture-y and more bondage, you could spin the seat 180 degrees and instead of a spike, maybe have a dildo at mouth level. Either way, I appreciate your hard work.
  11. that... just looks so mean. ?
  12. It has been a while since I've tried this mod but I'm interested in trying it again. However, I was wondering if there is any way to "pause" DF if the need arises. For example, I always run with the DA/ Defeat/ SD+ combo for combat slavery. And one of the main issues I had when I did use the mod is that if I had a DF and then lost to a bandit, the bandit would become my owner but the DF would still be following me around demanding money as well. This was rather un-immersive. Does this mod have a way to detect when SD+ or any other player slavery mod starts and pause DF's mechanics temporarily. Basically the DF find you again if you ever escaped slavery and say "Did you think I would forget about your debts so easily?"
  13. This is one of my required mods in my current playthroughs and it is great! 1 thing I noted which is rather funny is that the city tax is charged even if you are in prison. I use POP as well and was locked in prison for 3 days. When I got out I had a 300 septim bounty/ tax to pay off. I'm not sure if I want it go away though because in my mind, I can picture my PC going up to the jarl or steward to dispute the fees and he/she responding that I had still been living in the city all that time, so the tax still applies!
  14. You can turn off the all naked women part of this mod. I normally turn off the following settings in Slaverun... Specifically for the Player- 1.Under "Enforcer Settings", Uncheck "Men report when player violates nudity law" 2. Possibly unnecessary but under "Nudity Law", Uncheck "You get a skyrim crime" To disable auto striping of NPCs- 1. Under "Enforcer Sex/Strip", Uncheck "the "Feature enabled" option under "Undress npc and check body slots of PC" There are options under Slavery Settings for Slave NPC outfits but it looks like it is all bondage gear instead of clothes.
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