ao2thend
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Fallout 4 Screenshot Thread
ao2thend replied to maybenexttime's topic in Fallout 4 General Discussion
Some more shots. Not really sure why shadows and dark stuff in the shots look so bad after being uploaded, but they looked fine before being uploaded. Whatever. -
Some shots of my second character, Ash.
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Fallout 4 Screenshot Thread
ao2thend replied to maybenexttime's topic in Fallout 4 General Discussion
More shots. This time from my second playthrough. -
Fallout 4 Screenshot Thread
ao2thend replied to maybenexttime's topic in Fallout 4 General Discussion
ENB is finally far enough along for me to post some shots of what I've been tweaking. -
It has been a looong time since I've posted on LL (mostly due to Fallout 4 and RL) but I have finally finished the main story and done what I consider a pretty full play through of the game. As such, I feel its time to send off my character and so I took a few pictures to celebrate my first character, Holly.
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CITRUS Heads (High Poly Heads)
ao2thend replied to blabba's topic in Downloads - Skyrim Non Adult Mods
So EEO doesn't work with your mod... Wouldn't it have been easier to say that in the first place? It's this simple: "EEO IS NOT COMPATIBLE WITH MY HEAD MESH, NOR SHALL IT BE. FOR I, THE GREAT AND POWERFUL BLABBA HAS SPOKEN. See? Easy. Not sure why that was so hard to do. And by the way, if you actually want your mod to be usable for the majority of folks playing Skyrim, it would be in your best interest to make it compatible with EEO. However it is your mod, and what you do with it is entirely up to you. If you don't want to make it compatible with a mod that is considered by almost everyone to be essential to Skyrim, then that's totally your choice, and I won't argue with that. Just say that it's not compatible if your mod doesn't work with another mod. Simple. -
That looks fantastic. Good job Corvid.
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Organic ENB. http://www.nexusmods.com/skyrim/mods/38917/? Plus shitloads of tweaking. You're welcome I would have never guessed that Organic was your base ENB for all your shots. Oh and nice shots by the way. Your shots and sets are some of my favorite to look at.
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Well I'm not sure if this is what your looking for, but here are some shots you can try to draw. I couldn't think of any shots that were particularly special because I take too many shots (I've taken 3,070 Skyrim screenshots in 2015 alone if that gives you an idea). Hope this helps. Landscape shots. Character shots.
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See, the only gripe I have with vanilla elves is their long chins. I could live with everything else, but the chins being that size makes it really hard to make a face that looks good. I would rather have my elves look good and slightly less "lore friendly" then stick to the lore and make something that doesn't look right and doesn't play well with modded assets. Lore friendly is a stupid argument in the first place because the elder scrolls races have changed dramatically since Arena and Daggerfall and if you want to stick to the lore of the games then Khajiit's would be people with cat ears and tails, while Dark Elves wouldn't be so wrinkly or have those super long chins. As far as mods go, use EEO. Here's a few older shots of my Dark Elf with EEO.
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CITRUS Heads (High Poly Heads)
ao2thend replied to blabba's topic in Downloads - Skyrim Non Adult Mods
You don't seem to understand. The sliders you mention are contained in the additional nuska morph. You may make a new slider out of them and use those sliders instead of the vanilla based ones. FemaleHeadRaces.tri ONLY contains the base hard coded morphs that get applied to the head on race change. IT DOES NOT CONTAIN MODIFIERS LIKE CHIN WIDTH ETC.... The ONLY morph that you would need 3dsmax work for is the replaced FemaleBaseElvenHead morph. And the work required would be a simple replace/overwrite of the vanilla. However as I stated the nuska version and the vanilla version don't really have much of a difference (This is of course my own opinion) I do understand. You don't seem to understand that i'm not talking about the sliders, and never have been. Did you ever use EEO? It replaced two vanilla game sliders with different morphs. That was all it did as far as sliders go. Nothing more, nothing less. Nuska later came along and helped Expired create Chargen Extension (Nuska created the morphs for it), which was later integrated into Racemenu. EEO has nothing to with sliders. The only morph sliders it changed were integrated into non-replacers when Chargen Extension was created. Again, let me re-iterate. I'm not talking about the morphs contained in racemenu, all of that's compatible with EEO and always has been. I am talking about and have always been talking about the FemaleHeadRaces.tri. I understand it doesn't add or contain modifiers (like I said, you were the one who explained that to me awhile back) but it does contain the hard coded morphs for each race and that's the file that doesn't work with your mod. Change that one file out, and elves go back to their vanilla look. Without that file, EEO doesn't look, or work as intended. So, like I said before, like I've been saying the whole time, FemaleHeadRaces.tri needs to be made to work with Citrus Heads in order for the two to be compatible. You may not think its such a big difference, but it wouldn't be such a popular mod if that was the case. To this day, I haven't heard or seen anyone make EEO's FemaleHeadRaces.tri compatible with Citrus Heads, and I come by this mod page every once in a while to see if anyone ever did it. I'm not sure its really as easy as you say it is, and the fact that no one's ever gotten the two mods to work is evidence enough. But like I said before, EEO is not currently compatible with Citrus Heads. The only way to get the two to work with each other is to edit the FemaleHeadRaces.tri, so that the "hard coded morphs that get applied to the head on race change" will not overwrite each other. -
CITRUS Heads (High Poly Heads)
ao2thend replied to blabba's topic in Downloads - Skyrim Non Adult Mods
FemaleHeadRaces.tri does not contain jaw/chin or any other sliders besides the base morphs for races. It is true that EEO has a modified Elven Race base morph, that overwrote the vanilla version (IMO though it wasn't much of a difference). However, this morph is included inside of RaceMenu/Citrus (it's under the nuska folder and inside the .tri located there). It's just that because the vanilla femaleheadraces morph is already applied to the base head, calling the morph again as an additive slider in RM will distort results. If your talking about sliders like jaw depth etc... that most people associate with EEO customized morphs, those are 100% included and all you need to do is find them inside the nuska .tri included in RM/Citrus and add it to the slider config file and use these new sliders instead of the vanilla based ones. (Or remap the existing slider to the new ones) Edit: For funsies, there's over at least 100 or more morphs included in RM/Citrus .tri's that are not mapped to sliders inside RM. A bunch of these morphs are shitty, or copies of another they were probably fuck ups by the original author's who for whatever reason decided to keep them included in the .tri's. There couid also well be some good morphs that have yet to be mapped to sliders appropriately. To date, unless some new facial morphs were made within the past few weeks, RM/Citrus contain all possible facial morph data inside of the .tri's Excluding some special ones for Khajit and Argonian races. When you say that all facial morph data is contained in Racemenu/Citrus Heads, your talking about the Chargen.tri files, but the file that's needed to make EEO work is that modified Elven Race base morph that you were talking about. EEO changes the FemaleHeadRaces.tri from what it was in the vanilla game. Citrus will overwrite this file, and return the morph shape of elves back to vanilla. There's no getting around that. Sure, the morphs that EEO replaced in its FemaleHeadChargen.tri are in Racemenu (as non-replacers. Nose width and mouth width if i'm not mistaken) and Citrus can therefore use them, but until someone makes a FemaleHeadRaces.tri that works with Citrus Heads and applies EEO's changes to elves, it remains incompatible. The only reason to use EEO with Citrus Heads is if you want the normal maps and warpaints it uses (which is silly because you can get those files and use them without needing the mod itself). But if you want EEO for its main significance, which is that it shortens the chin and makes elves look less freakish, then you can't use Citrus Heads, as it will overwrite the FemaleHeadRaces.tri back to what it was in Vanilla. This keeps popping up in your Mod's reply thread and honestly it would be easier on you if you just outright said that while some of EEO's functionality is already embedded in Racemenu/Citrus, it won't work fully, and correctly with EEO. Until someone goes into 3DS Max and makes the two work together by changing the races.tri, it will remain incompatible. -
CITRUS Heads (High Poly Heads)
ao2thend replied to blabba's topic in Downloads - Skyrim Non Adult Mods
Actually, EEO also made changes to the FemaleHeadRaces.tri, in addition to replacing two vanilla game sliders (jaw forward and chin depth were changed). I talked to Blabba about this awhile ago, and the conclusion was that in order to use EEO in its entirety with Citrus Heads, someone would need to make it compatible (which I tried and utterly failed at doing). Most other things that EEO does will work with Citrus heads, but FemaleHeadRaces.tri is really the backbone of EEO, and it doesn't work with Citrus Heads. -
Test for NPC Faces I make in other peoples games
ao2thend replied to Kendo 2's topic in Skyrim General Discussion
I think that's done it. I even used my rougher looking NPC textures this time (I like my characters looking better then the wretched, unwashed masses, so they get more "lifelike" textures). -
Test for NPC Faces I make in other peoples games
ao2thend replied to Kendo 2's topic in Skyrim General Discussion
Subsurface scattering is an ENB feature that is "the diffusion of light within a translucent material" as shown and explained here: Some ENB's over do it, and end up making skin glow a reddish orange. It usually looks fine on most classes, but Orcs and Dunmer usually get messed up skin tones (as you can see in the video) unless its toned down.