Jump to content

Skipper2100

Members
  • Posts

    36
  • Joined

  • Last visited

Recent Profile Visitors

1635 profile views
  1. I can't directly recall anything in my work that checks for male/female at all. It should be the same regardless of that setting. As for PSQ, however, that may be a different story. I remember the seduction power used PSQ's preexisting kissing mechanics because I was lazy, so if you're getting forced into a position when doing that, that's ojanen's fault, not mine, you'll have to ask on their thread. As for actual sex, I used PSQ's functions there too, so same story. Although, IIRC, there is a hotkey in SexLab allowing you to swap positions on the fly. Unfortunately, aside from the fact that I'm currently spending most of my time wading through college, my computer, containing on it all of my mods and projects, managed to get it's drive wiped, and I've lost all of the files for this. So aside from what's available on the downloads page here, I'm unable to continue working on it. Although, not only have I lost the source, I've also somewhat lost interest. I've been considering starting up Skyrim modding again with something very similar to this conceptually, that instead of being a bugfix to PSQ that got massively out of hand, would be my own work. I'll post if something comes of that, but in the mean time, I'm afraid I don't have the time nor functional development environment to maintain this.
  2. Yes and no. I've not been playing Skyrim up to like two weeks ago, and I decided that if I was to spend my time modding, I should really just do my own thing, as this developed beyond the single-spell addition it started as, and I'm not actually particularly interested in like 80% of the stuff PSQ does. So I might have something in the future, but it won't be this.
  3. Hi, just replying to say that I've made note of all of these. However, I'm incredibly busy at the moment and won't be able to actually get around to fixing problems until the end of the month, though if I happen upon any spare time I'll try to do what I can. Sorry.
  4. 1: Not really sure what you mean by "fall out"... as in, transform you back? If you have the transform back at certain arousal or whatever it's called on then any mod which forces your arousal below that level will cause you to switch back. 2: Yeah. It actually still uses magicka because that's a hard-coded game mechanic, but every spell you cast will drain succubus energy. I think the ratio is two magicka to one energy or something along those lines, and it gets more efficient the higher your succubus level. Ideally, as you level up as a succubus, you get a larger energy pool, and it uses less energy to cast spells, so you should get stronger and be able to cast higher level spells as you progress. Of course, that being said, my current focus on this mod is actually creating an entire spell set unique to the succubus, as the whole point of this mod is to take what's already a pretty awesome system and turn it into a completely unique playstyle, different from the mages of old. 3: First off, siren song is called "(S) Seductive Whispers" as "siren song" isn't something a succubus would do because a succubus isn't a siren and we take our lore seriously in this house. That's a rather strange issue. If you're using the vanilla follower system, or basically anything other than EFF, I can't guarantee that it'll actually work correctly because I use EFF when I build the mod and I've not done enough testing in the vanilla system. I have a future plan to actually build a quick and dirty follower system into the mod so as to make it independent from the vanilla system entirely but that's further down the road. In any case, it absolutely could be problem with the vanilla system. The "Follow Me" spell should just add the target as a follower the same as just asking a normal follower, but I guess that's not always the case. You can only willfully transform back if either A) You're arousal is locked, You have the "Force Transform Back" option on and you fall below the threshold, or C) You have sex at least once. If option C isn't working then I've messed something up again. Do you have "Enable Drain" on? I don't even know where to begin with animations. I certainly haven't touched them, and I haven't the slightest idea what of my mod could possibly be altering them...
  5. There actually should be an MCM menu, it just won't show up in-game and I've not yet bothered to figure out why. However, the one thing you are requesting is one of two toggleable features that are actually available. Given that I altered the way people are affected after sex, the "Enable Captivate Victim" option in default PSQ wasn't really relevant anymore, so I changed it to toggle whether or not you are able to drain people without killing them. With this mod enabled, if you go to the "Drain Settings" menu and disable that option, that would enable you to drain without killing. For once, that's actually a thing that's possible. Now, enabling killing over a certain arousal is something I've never actually considered, but it sounds like a good idea, I'll see if I can make that happen somehow. You can transform at will already, so I'm not really sure why I'd need to do anything to make that possible... If you're worried about the "Can't change back without having sex" clause, that will only actually occur if you've enabled my altered arousal settings via the "Is Arousal Locked" option. Otherwise, it follows the default behaviour and you can go back and forth as much as you fancy. But, if you want it, here you go. It should work just like the werewolf, where you transform for three minutes and every person you fuck during that time adds half of what you drain from them to the time. Make sure you load it after PSQTweaks, and let me know if anything doesn't work. PSQTweaksWerewolfTransform.zip
  6. A: Yes, your arousal will, irrespective of every other factor, be directly inverse to your energy. So, at 75% energy, you have 25% arousal and at 25% energy, you have 75% arousal. This is to accomplish the starvation effects as seen in the original Vampire of which this is based, as a vampire, the longer you go without feeding, the more you start to show it, until people become hostile. It's intended to be used with the "Arousal force transform" option and the "Hostile to Crime Faction" option to achieve the same effect. I know that's a bit constraining and overrides features of the arousal mods, but I still don't know enough about MCM to make a toggle for it. Soon, though. B: What do you mean? The succubus spells already use energy... and you can use energy to get magicka for everything else. I did consider coding it in such a way where energy replaces magicka altogether but that seems difficult. C: playersuccubusquestscript is the primary script running most of the functions in both PSQ and this. I don't know why SexLab Inflation Framework has a version of it, but you definitely need to use this mod's version of the script for anything to work. If the inflation framework does actually modify the script in any way, then it's incompatible with this, unless you're savvy enough to make a patch in Tes5Edit. Yeah, you can easily make a tweak in your code to support SLIF's functions without necessarily requiring SLIF. That way it will be compatible both with and without SLIF.. SLIF provides a more seemless way to manage nodes when you have large amounts of mods changing NiOverrides all over your body. It's a staple mod in all of my SexLab loadouts. It is so helpful. You really should consider supporting it. The author even provides ample documentation to support his mod. All his mod does is patch scripts (with permission of course) to plug them into his API, but it's a lot easier on him for the original mod author of a mod, which he would normally have to support, to make a couple code changes that make SLIF optional but supported, and just forget about it... instead of him having to download your mod, modify the script to add the code every time, and release an update to his framework. That way he won't ever have to make a patch again, AND after you add the code you should never have to keep track of his changes as he keeps the functions the same. It's a Win-Win situation! Here's the documentation. Also, if you need help, I'm sure asking on his forum thread would get you answers. Sorry, I completely forgot that this conversation was going on... I've patched it now, for what it's worth...
  7. Hi, PSQTweaks here. I wasn't ignoring anyone or refusing to support it, I had literally put it on the agenda and then completely forgotten to follow through. I'm quite scatterbrained, my apologies. In any case, it's been done now. The latest version should support it just fine unless I've screwed something up.
  8. As I said, the posted patch only compiles, if you also have the source(s) present (at the very least the dev kit (SLIF_Main.esp, with the body of the functions removed and turned into native functions, like NiOverride.psc, if you take a look at it)).The SLIF_Main functions are all global functions, so they can be called on the name of the script, like the NiOverride functions. Here a implementation without dependency of the patch, I used the playersuccubusquestscript.psc you uploaded: playersuccubusquestscript.psc Parts of this will need the newest SLIF version 1.1.2b to work properly, but won't cause issues, if used with older version (i.e. crash the game or print error messages) Yeah, Champollion isn't perfect (that's why I said, that I won't make a patch without the sources), but if you just want to take a peek at the code, it's useful. Wait... what? How does that work?
  9. I feel like if it happens every time the part of the script that ends kissing is triggered it probably has something to do with the script and not my performance...
  10. If you're using GetMod calls then it shouldn't be incompatible necessarily... You could just have it register the mod at runtime and it wouldn't necessarily require anything to compile and I could just pop the added code in. I'm kind of confused as how to go about this given that I can't find any actual reference to your mod. Like, you're calling the SLIF_Main function... but there is no SLIF_Main Property... Can you do that? I feel like that shouldn't compile. Also, I never trust Champollion. It's a compulsive liar.
  11. Does anyone else crash consistently every time they stop making out with someone? I don't know why it's happening and it's killing me. Also, I think Lure isn't working...
  12. So I'm an idiot. I saw that I was being quoted and didn't realize you could quote other threads and had no idea this conversation was going on. First off, I gathered up everything and made a source file bundle, it should be on the page. Although if you don't want to, and if I had the changed version from this mod I could probably just make a patch in like 30 seconds. I doubt this mod changes the file as much as mine does, so it shouldn't really be an issue. However, I'm really just confused as to why this is modifying the PSQ source script at all.
  13. It isn't a power though... Masturbation lesser power. It will attract almost any npc in range and you can fuck with whoever you want (even enemies). Sadly you cannot choose animation in this one. Ohhhhhhh. Nifty. Hey Ojanen, just FYI, the game isn't registering EFF correctly.... As far as I can tell, I think you might have forgotten to call the function... EDIT: I just remembered you don't speak English. ご参考までに, 私は"RegisterEFF"の関数が呼び出さなくているわ思わない. EDIT EDIT: 気にしないで. それを見つけた.
×
×
  • Create New...