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Phoenix46

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  1. After messing with this for quite awhile, and then failing again after upgrading to the latest version, I was able to get it working again. My question though, has to do with RMR Helper. I don't have FO4 installed in the default location. I have my Steam games installing to a secondary SSD. RMR loads up fine, and locates my RMR ini file to pull my slider settings, but I can't seem to get Bodyslide to load. Does it only look for Bodyslide in the default C:\\Program Files (x86)... location? The very last line of the Rmrhelper_log.log file says: WARN BodySlide window not found.
  2. Oh, goodness, I didn't even see the triggers. Yeah, I'll go read all that and come back if I still can't get it working. I usually try to do better than this.
  3. I'm having an issue with the latest version that I just installed. For some reason I can't set the Trigger name in the MCM screen. When I click the arrow for it a VERY narrow window appears above it that I can't seem to interact with in any way. Any idea what the deal is with that? I've been using 1.01 for quite some time and have been happy with it. I don't think I properly prepared myself for the increase in complexity with 2.2 It seems you MUST have a trigger set for any morphing to take place so I'm kind of stuck. *EDIT* All of a sudden the Trigger name bar has more than just a down arrow in it and it actually says -- SELECT A TRIGGER --, however when I click it it opens a window above the bar with -- SELECT A TRIGGER -- already there and no other options available. Am I missing something? Why does different functionality keep popping up when I reload the game sometimes? Am I waiting for old scripts to clear? Should I have not updated this thing in a current playthrough?
  4. I'm interested in using this mod in my current game, but I'm curious about which of the three files I need. Do I need all three, only two? It seems like, judging by the content, that plugin plus .ba2 only includes the billboards, while the two loose ones combined covers the billboards, advertisemnet posters, ans bus stop signage. So I'm guessing the two loose ones are what will cover everything. Right?
  5. Ok, thanks so much for the info. The rest of the files are definitely needed. I am going to install the MTM mod as well, so I should be good for settings.
  6. So, a little confused. New to the Fusion Girl Body. In the Hard Requirements it says: OCBP/OCBPC: Physics Options Because of that I downloaded OCBP, but when I install it NMM throws up an overwrite window stating that OCBP.ini is already present from Fusion Girl. So is OCBP not needed, or do I just let the .ini file from OCBP overwrite the one from Fusion Girl? Sorry if it's a dumb question. I just wanted to be sure.
  7. No, you're correct. There's a bad texture in there. I remember going through this before, quite some time ago. I got like 3 or 4 people involved to help me fix it using Gimp. In my case it would let me build the outfit and equip it on an NPC, but within a few minutes my game would crash. I can't seem to locate the fixed texture file now. I haven't used the sets combined in that 2016 combined esp file in a long time.
  8. Thanks for this. I like what I've seen so far. Do you happen to have a link to the original larger version somewhere? It seems a shame to not have the whole thing just because of smaller upload sizes.
  9. Duly noted sir. I appreciate you getting back to me about it. I thought it was worth asking, at least.
  10. Hey Reg, absolutely love Ivy. My favorite follower of all time! I know you can't upgrade the mod from 4 to 5, but what about if you had the mod loaded, but never actually recruited her? I have one save game like that. I've never done any of her quests, and never gotten her from the basement in Sanctuary. Just curious about that.
  11. Ok, just to follow up on this. I ended up scaling the texture down to 2048 x 2048, from 3000 x 3000. After that I exported it to .dds with DXT3 and to export the mip maps. Whatever the heck a mip map is. I didn't mess with any of the layers. Loading the game up and crafting the outfit worked just fine, and I haven't gotten any CTD's. Thanks again to both of you for all the help. I really appreciate it. Cheers!
  12. Note: My Replies are in Bold To truly understand this current reply, you have to read my original post and the post i was replying to, its strictly aimed in the scenario where their would simply be a very few uncompressed textures. aslo do not get me wrong however, this current post by @LarryJD8822 is very helpful and i recommend reading it and doing what it says, but i have to reply to a post directly quoting my post and lastly i am no expert on textures, but i am on hardware, and know exactly how textures impact hardware. Wow, this got complicated all of a sudden. I've attached the texture file that I believe to be the problem. It's like 12Mb and shows as 3,000 x 3,000 pixels in the preview. Seems like a no-no resolution. There is also another file named njBodyS_TX copy.dds as well. It's much smaller though, and only shows up as a purplish blue block when I preview it in Gimp. Would one of you be willing to look at it and let me know what I need to do to fix it? How the heck do I know if the texture has an alpha channel or not? Sorry, I've never messed with a texture file even one time before today. njBodyS_TX.dds
  13. Absolutely fantastic help! I really appreciate the help and will be giving it a try as soon as I have a few minutes. I've never actually used Gimp. I downloaded it when this problem first appeared, but didn't install it. I didn't know about the .dds plugin, so I'll grab it too. Your instructions seem easy enough to follow, so I'll get back here as soon as I give it a try and let you know.
  14. I haven't had the types of problems you're describing with bodies missing and rez? issues. Are you talking about no bodies showing up in game, or in Bodyslide? If you mean bodyslide, you must be looking at items from Pantsu Girl, Autumn Girl, or Extravaganza. If you happen to be talking about Extravaganza, there are no bodies tied to any of the pieces except the shoes. All of the other outfits include the bodies with the outfits, except Autumn Girl which also has boots with the body attached, and Pantsu Girl. Pantsu Girl is the only set that I know of the Bazoongas that doesn't have a body tied to any of the pieces. I just use the shoes/boots from Extravaganza, which seems to work just fine. Granted, I've only used the 2016 sets with the merged .ESP file. I haven't installed any of the 2017 sets so I couldn't be sure with them. As far as your ESP question goes, all of the 2016 sets have one merged ESP file for use with all of them, that you can get on the first page. Everything from 2017 has separate ESP files for each set. All sets are craftable at the chem station. This information is all stated on the first page of this thread. One of normal texture of Set5 had 3500x3500 resolution. It makes game to crash. I changed it to normal 2048. http://www.mediafire.com/file/776eo82msp4clhi/Assasin_Angel_5_set_fix.rar I have this exact same problem with Ninja Set 1. Looking at the textures files in Windows Explorer, the originals and the copies are all the same size, where as in the rest of the Ninja sets the originals are exactly half the size of the copies. I don't know if that's telling, but I equipped it on a settler and would get CTD on fast travel, didn't matter where to, or the game would CTD just moving around in the settlement after about 15-20 seconds. Does anyone know how to fix this? I know you can edit the texture files in Photoshop, but is there a certain way you have to do it? I'd be more than happy to go fix them myself with some direction. Thanks! I could still use some help with this if anyone that knows something about it could spare the time.
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