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Kha

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  1. Any plans on making a SSE version?
  2. I am using Eat and Sleep: http://www.nexusmods.com/skyrim/mods/13246/?
  3. Is this mod compatible with Diseased: http://www.nexusmods.com/skyrim/mods/27780/?
  4. The ActivateFloorLevel Animation seems to use a pointer for a teleport function. It happens to other mods, which uses this animation, also. I agree, Frostfall appears to use a similar animation, and it produces the same thing when you perform the animation in 3rd person view. It is just a haunch, but a likely one. are you saying that this mod is not compatible with Frostfall since it uses the same animation??? I remember a problem with this teleport thing with frostfall and a few other mods that used animations, there is a post from Chesko here.
  5. Have you checked this mod: http://www.loverslab.com/topic/17888-sexlab-procreation-a-pregnancy-mod-for-skyrim-updated-june-17th-2013/
  6. Here many mods that use SexLab: http://www.loverslab.com/files/category/19-sexlab-framework/
  7. You don't need to switch the body... I am using UNPB with TBBP using TroubleMakers UNPB-TBreastButtPhysics-Body from here: http://skyrim.nexusmods.com/mods/27579/? plus XPMS32 skeleton to fix the flat breast problem: http://skyrim.nexusmods.com/mods/26800/?. Also if you want to check if it is working you could use those animations: http://skyrim.nexusmods.com/mods/34713/? with a big butt character. @Arrok, do you still need the SOS mesh you asked? I suppose Vector sent you his files...
  8. Oh... damn I have just installed UNPB again. Ok got the TBBP too.... my body is ready... for the new animations!! Which skeleton are you using to do the animations?
  9. Oh.... thank god... after a few days in Riverwood there are manure everywhere, I thought my char would suffocate with all the farting. One thing that is annoying me a bit are the messages... my char bladder is always empty and suddenly he is bursting and leaking with no time to even go outside to do it... is it supposed to work like that or I have to configure something to get more messages in between?
  10. Pretty much everything I would like to have in the mod.
  11. They look nice! Are you using Anton's Animation Tool to export the animations for Blender? I think he said about using XPMS skeleton in another version. I am curious... how did you place the two models together in the same file, did you have any trouble to export the animations? Thanks.
  12. After using the springs don't you have to transform the simulation to keys? Perhaps adjusting manually some of the keys at the starting and ending of the animation might be easier than do it all manually?
  13. You are welcome. This tutorial is from Canderes' thread - Introduction to 3dMax.
  14. @Banros, you mean this one? Or there is another I am missing?
  15. Unless you want to make a specific set of animations for C and H sizes? I don't think it would be that difficult once you get one animation done, using trajectories and moving the hands away/near a little would do, if you want me to give it a try let me know.
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