MuffyTheTrollSlayer
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i think the people who DL'd this hadn't two brain cells to rub together in the first place, so i seriously doubt you'll ever get a coherent answer to that
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welp, if that's my plan for the character you can be damned sure 'loot' is the last thing on my mind. lol
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Why You Violence My Skyrims!?
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i hardly ever use magic, so this would be an interesting way of introducing a new playstyle.
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w00t! thanks, Xpyke and kalafus! Now the price of the expansion is now worth it! lol
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that and waiting till steam sale to buy the damned thing. I'm patiently waiting till i can get the propaganda posters of my current pool. definitely not uploading those NSFW posters. sure would be funny though
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I'm using Long War 2. Is that different from the long war toolbox? Because enslaved IS compatible with LW2 as far as I know. Also, I jumped straight into LW2 without playing the vanilla. I frequently find jailbreak missions. Do those replace council missions? Because I have not gotten a single one of those before. i found i wasn't getting the statistics for "enslaved" mod showing up in the soldier panel (times fucked/raped/pregnant)
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Not that I know of, but you could ask here: http://www.loverslab.com/topic/57070-lewd-mods-and-xcom-2/ there are more people there. he means when character returns from being rescued after capture? answer: no you won't see that 'raped' stat for anything other than council rescue that give you a new soldier (who will have that stat) tried 'breeding'?...that'll get you stats for alien copulation. As for the enslaved mod itself...well, it was an iteration of the original prostitution mod. i uninstalled it because it wasn't compatible with longwar toolbox.
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well, you could always kidnap 'fore' and hold him at gunpoint till he codes the kink for you. other than that, praying to Cthulhu miiiiiight work
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thank you very much. i was thinking of learning how to do that before the expansion, which i won't be buying right away, since i'm hoping to actually get beyond my second month ingame time after adding mods since the july 4th 60% sale when i bought xcom2. Would like to finish the campaign, with all the current DLCs - without installing longwar - before i start thinking about expansions to make the game even more interesting (developer wise) QUERY: so what's to prevent a patch to the base vanilla game from screwing up a game? not to worry? ADDENDUM Use the latest version of xcom2 mod launcher, here, to enable the columns of 'workshop ID', 'last update' (on by default), and 'steam link' ...sadly, no "author name" column option
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Proxy's Animations
MuffyTheTrollSlayer replied to proxy86's topic in Downloads - Skyrim Adult & Sex Mods
oh. my. gawd. Well, it's been a while since i saw impaling. several decades. it was a zulu movie. forgot the name, obviously. This is pretty sick, man...can't believe there's actually erotic potential in snuff on loverslab. I guess there's probably already a skat mod on here somewhere. -
As long as you're not using LW2 or it's toolbox with vanilla, you'll see an additional option box in "view soldiers" area of the Armory. That box is on the left pane and gives you a few options. 1) breeding 2) prostitution breeding will remove the soldier from the available pool for a few days approximately and during the scanning process in strategic briefing room you'll see a popup telling you that soldier has finished - and you'll get intel (around 30 points) prostitution will do the same but you'll get supplies. there is a statistics panel just below that keeping track of all this. Sometimes you'll get a 'have baby' option but so far that's just cosmetic (cosmetic in the sense of "oooo a button. click") when you rescue a soldier that was lost on the battlefield (but not dead) nothing happens to them. (no 'rape' statistic tally increase, even though there's a column for that) TL;DR - options to get a sliver of intel & supplies; jack shit in the 'enslaved' sense of someone expecting a 'skyrim' experience.
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okay, i've been painstakingly trying to reproduce the conflict between MooMany's nekkid trooper mod and edited ragdolls mod. I'd subscribed to a bunch of new mods plus ragdoll edit (in order to check the .ini) and the troopers/lancers had vanilla models. unsubbed from ragdoll mod, deleted the "my games" subfolder for xcom, deleted any empty "workshop" subfolders...that didn't work so i opened up the 'alternative mod manager' and deleted the entry for the offending mod. Started up xcom2 via steam and viola! conflict gone. So i'm subscribing to ragdoll mod now that i've got it 'fixed' to see if it really is that mod causing the conflict. damn...it totally does break. weird how the 3rd party manager fails to notice conflicts like that. pity. so, just for a lark, i opened up that manager and set load order for the mooadventmod to be after edited ragdolls. Shut that 3rd party program down and ran the game via steam's launcher (again, deleting the "my games" subfolder just to be squeaky clean even if that doesn't matter)...annnd conflict. right. Now, let's try using the 3rd party manager as the launcher. First try unlucky, let's try a second time (now without deleting the auto-created files in "My Games" juuust in case that's actually needed for handshaking)...and no nekkid advent. damnit. Meh. don't like the alternative launcher anyways alright, screw this. unable to get the two to cooperate. unsubscribing from the ragdoll mod
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okay, cool. lucky my middle name is "Patience"
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is the ragdolls mod worth it though?