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MO has a feature designed to catch mods that aren't packaged the way they should be, by searching for the first folder that aligns with how the Skyrim Data directory is organised, i.e. has an esp, or has a folder called scripts with .pex files in, has a folder called meshes with .nif files in, etc. Since this mod only changes the folder Apropos adds to Skyrim's data directory itself, MO doesn't recognise it as something that will have any impact on your game, since alone it wouldn't. Adding an empty folder called scripts or textures alongside 'Apropos' should be enough to let MO recognise it.
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friendly neighbourhood json validator FemaleActor_Scrib_Anal_Rape_Stage2, FemaleActor_Scrib_Anal_Rape_Stage4 missing comma end of lines 35 and 50 FemaleActor_Scrib_Anal_Stage2, FemaleActor_Scrib_Anal_Stage4 extra comma end of line 44 FemaleActor_Scrib_Vaginal_Stage2, FemaleActor_Scrib_Vaginal_Stage3, FemaleActor_Scrib_Vaginal_Stage4, FemaleActor_Scrib_Vaginal_Stage5, missing comma end of line 40 and then not quite a JSON error, but I assume you didn't mean to add those Lesbian files to the HighlandCow folder?
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You missed this one :P
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That won't solve the big issue of not being able to tell who's giving receiving, though. You'd have to assume the PC is always either topping or bottoming; maybe have a versions of the database for each. And even then, rip switches.
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JSON errors~ FemaleActor_Dragon_Handjob_Stage2.txt - Third line in each perspective is missing a closing quotation mark FemaleActor_Rabbit_Vaginal_Rape_Stage1.txt - Missing comma at the end of line 24 FemaleActor_Riekling_Oral_Rape.txt - Erroneous comma at the end of line 53 FemaleActor_Riekling_Oral_Stage4.txt - Missing closing square bracket after line 116 FemaleActor_Riekling_Oral_Stage7.txt - Missing closing square bracket after line 116
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Got a JSON error in your 0.6.5, missing a comma on the chicken rape stage 2, line 49.
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Sure, I'd love a more nuanced orgasm system, and would be happy to help, but that's if we could figure out a way that works.
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I believe it's come up before, and is kind of a chicken-egg scenario. If he does add support in the scripts, there's no support in the db, and no one's writing/splitting lines in the db because there's no support in the scripts. It also could get quite messy from a gameplay perspective; I don't play with SLSO because of this incompatibility, so I don't know exactly how it works, but if it switched to listening to separate events, if they trigger on stage switch, the orgasm line will be fighting with the stage's line, if both trigger at the same time, you need to catch both events and combine them to fire an apropos event with a simultaneous orgasm message, or otherwise it'll be a more stilted primary cums line, then active cums line after, with no reference between the two. Is that workable, or will a new widget just for orgasms below the main one be needed? One for each actor? How many lines can the player read at once? Then for the lines themselves, we'd need to be able to tell the difference between active/primary and male/female orgasms at least, but what about the stage it occurs at? Same lines aren't going to fit when he cums at the end of the animation versus one or two stages in. So we could be turning `FemaleActor_Male_Vaginal_Orgasm.txt` into `_Orgasm_Pre_Female`, `_Orgasm_Pre_Male`, `_Orgasm_Pre_Both`, `_Orgasm_End_Female`, `_Orgasm_End_Male`, and `_Orgasm_End_Both`... five extra files for every `_Orgasm` in the database, which at current count in the official is 396... Anyway, it's not a simple issue.
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More Nasty Critters Legendary Edition
Vauria replied to MadMansGun's topic in Downloads - SexLab Framework LE
Hey MMG, about the "Experimental SexLabCreaturesV1-62 To SLAL Conversion" patch, does this do what I think it does? Allow us to reclaim those precious 51 creature animation slots taken up by the garbage default CF animations? Is using it any more complicated than letting it overwrite SL's scripts, then rebuilding the anim registry? And is this old fix included in those changes, or even still needed? -
Patreon seems to be gone, and I assume those unreleased animations with it? :c
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Apropos - Feature Request and Descriptions Submission
Vauria replied to gooser's topic in SexLab Framework
Ah, no worries, I'll break it down. When Apropos goes to describe a scene, it has to do a bunch of checks to determine which lines it should play. It first checks if the player character is female, and if they are, finds out if it's F/M, F/F, or F/C. After that, it runs that line I pasted, to check if it should do anything at all for a Male character, but the issue is that it also checks if there's a creature involved, so it doesn't do anything if there is. So at the moment, even if you got the animation names needed for unique files (which isn't too hard by the way), Apropos won't even make it to the point of checking if you got the name right. Theoretically, just removing that && !isCreatureSex part from the two places where this check is made would allow you to play your unique animation files, but with no experience, editing papyrus script files is a pain. It wouldn't really be worth trying to do it yourself, but if you start writing lines to make use of the feature, that'd be a good reason for gooser to make the change himself.- 1255 replies
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Apropos - Feature Request and Descriptions Submission
Vauria replied to gooser's topic in SexLab Framework
Have you tried the unique animation system? I don't have a male PC to test it with, but I'm pretty sure Apropos Supports unique animations from the male perspective. If you want to write lines for MaleActor_MNCAtronachmis I can't think of any reason why Apropos wouldn't play them, unless it hits a creature check for Male PCs and returns too soon— ElseIf !isLesbianSex && !isCreatureSex && isPrimaryMale && !isGaySex Oh, well that's a shame. Would only take editing these two lines to allow playing unique animations as far as I can tell.- 1255 replies
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As far as I know you're doing all of that right, I'm a little fuzzy on how NMM does things nowadays, but editing the files as they're moved or linked into the datafolder should be fine. The reason I mentioned themes is they have a tendency to overwrite changes made to the main database. You probably have BDSM and Resistant installed if you're using a recent copy of Apropos, which means if they're selected by the RNG ingame, Apropos will use files from those folders instead. This should only impact descriptions for your FA_M files if you're editing the rape ones, since— wait. *Double Checks* Oh goddurnit @gooser. The resistant folder contains a copy of the consensual part of the main DB. Anyway, what this means for your edits is: Any changes you make to the consensual files in db\FemaleActor_Male\, you'll want to copy paste into db\resistant\FemaleActor_Male. Any changes you make to the Synonyms and descriptors you'll want to copy paste into db\resistant and db\bdsm. Either that or disable themes.
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I'm sure you're not the only one this has happened to, but some more info would help. What lines/files are you editing? How do you have Apropos Installed? Mod Organiser? NMM? With Apropos Edit, are you sure you've selected the files that are ending up in your Skyrim's Data folder when you open the game? Have you made your changes to each of the themes you have installed as well? Though this editor is meant to make messing with Apropos easier, it's still quite complicated
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Apropos - Feature Request and Descriptions Submission
Vauria replied to gooser's topic in SexLab Framework
I made one not too long ago: And then here's everything since then: these are the files in case anyone wants them. Rape and con lines are mixed and I changed a line or two when i thought I could do a better job but for the most part I just rewrote the male/female uniques to be from a male perspective rather than a female one. db.7z- 1255 replies
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