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Porsche_Dog

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About Porsche_Dog

  • Birthday 04/16/1988

Profile Information

  • Gender
    He/Him
  • Location
    Wentzville, MO
  • Interests
    Rollercoasters!
    PC gaming
    CG projects
    Story telling & development
  • Bio
    Automotive tech by day... modeler by night and most weekends!

    I'm a bloke and the name's Porsche but don't call me 'Porsch-ah' or else! >:/
    I'm generally a cheeky, friendly to a fault, easily amused, and flow with the punches kinda chum so you'd likely find it INCREASINGLY difficult to get on my bad side.

    However, this energetic puppy-like mind of mine often reaches the maximum tolerance levels of others. In short, if I'm jumping on your nerves, just tell me to go away or shut-up. I can take it :)


    !!!VOICE ACTOR HERE!!!
    I'm wanting to try voice acting!
    If you are a modder (or you know of one) in need of a custom voice, please consider me, I'd be honored!
    I'm novice at this and don't have any 'professional' grade recording hardware outside of a special recorder app on my Note III nor do I have any experience yet.
    I am male and can take on various lower toned voices and am probably more attune to quick-witted, sarcastic, condescending, and optimistically pessimistic roles.

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  1. Gotcha, if it's intended to be purely aesthetic then disregard. I thought it was a glitch but I can see how it would subtract from height just from the nature of it. Just being that the games scaling system will subtract as a whole, made me wonder. The shoes thing just stems from my hardcore play-through where I do utilized every bit of armor rating that I can
  2. After going through all my mods again and ensuring the game, mods and SKSE are all up to date (yet again) The eyes seem to be working and looking around now. Their aim is still a bit wonky, can tell based on light refraction upon them, but it's livable (running customized Ultra settings). The scaling issue still persists and the video shows demonstrates its entirety from the moment you select the race and begin modding all the way till actual play. I have the following SSE Mods (that are as up to date as able). FNIS 7.5.1 JContainers Lykaios: Digi and Schlongs Race Compatibility with Fixes Race Menu SKSE 2.0.17 SKYUI Fixed Body Collision CBPC - CBP Physics with Collisions I only listed the mods in my arsenal that I suspect would likely cause an issue with this version of Lykaios. Edit; Based on the commentee above my original post here; I haven't experienced this werewolf/vamplord bug yet but I suspect it may be an issue. If I'm able to recover my save, I'll experiment.
  3. Baddog Few questions for ya; What's going on with the eyes? I've noticed they don't blink and the alignment of them seems a bit wonky (both in their placement and aim). Also, when using your version of the digi foot, is there a reason why it noticeably alters the size of the avatar?
  4. Borzoi, yep. Also, Gayton Kerslut boasts attempting to take on the mod as well to which I question his validity. And now that I've checked my Skype history, Kitty did mention someone else contacted her about taking on the mod but gave no name. So technically, actually 3 folk have inquired with only one being genuinely serious. As for breaking the game, well. I think folks have managed to do that even with the SKSE original, more than they care to count xD But ja, if someone is actually serious about seeing this mod upgraded or at very least finessed, the legacy version would be a good, and only- for now, starting point. I'd be willing to lend my services for custom mesh work again. However, it'd be just that and nothing more since I don't know coding for games and their structures. If someone could put it to me in 'dumb-speak' then I'm sure I'd mildly catch on (fat chance).
  5. The original side of things is missing but the SE 'port is still there; at least, the last time I checked multiple times due to NMM saying it's outdated only to find nothing (perhaps the I.D info is incorrect and the original is indeed still on Nexus, just not linked/titled properly?). It's like my grandmum always told me- "I've someone has such burning desire for something; that something will happen one way or another." To the 'lot of work' statement; I don't think every little detail need be fret over, principally because I recall at least 2 blokes (one of them confirmed) to be getting the unfinished mod and reworking it. I'd imagine that'd still take a great deal of labour despite how much she has finished. Simply put; there is still the faction of plebs-n-prats out there complaining but not one of them are taking action to reintroduce the mod. At least, if not with all the intricate features Kitty was adding then at very least with finesse to the core mod itself. At this point, I think it's too little, too late. Skyrim has had a long, and very prosperous, run and the coming of SE tried to rekindle the hype as if it were 2011 again (worked on me, at least XD). I dare say that anyone looking into this anymore may find it daunting and it doesn't help that SE's script extender is still in alpha phases which drastically limits what we can really do with the game and mods for it.
  6. I doubt she would be cross if someone dissected the mod and used its resources as long as there is proper accreditation. And if, for some reason, it is not okay; simply deleting the mod should make quick work of that. Though, food for thought, she stated she was passing the mod to that person anyway to take over. With that bit of fact in mind, I now highly doubt there would be an issue if someone took her work, modded it then reintroduced it on the condition that she, the original creator, is accredited. If the Legacy version is needed. I may still have an untouched copy of the .rar files I managed to save. Once I'm home, I'll take a look to be sure. To everyone else; this chitchat of wanting the mod to continue- I'm sure I'm not the only that possibly has a clean copy of it. If those who are willing to take on the mod, why can't they take the Legacy version and go from there?
  7. Can't ignore what hasn't been received/read, to begin with. Might want to choose your wording wisely next time, mate I can't speak for Kitty, no clue when she was last on; however, for me, I've been away for at very least 2 months. Anyway, my point is, don't get rumours started with skewed or untrue context To the public/masses: My reason for logging on was to indeed check if there were any messages I may have gotten during my hiatus and to check the status of SKSE64 extender (of which, seems to be making progress. This means I may have the obligation to spring back into action!). So what does this mean for me? Well, given my lack of coding ability ('less it's HTML5 and CSS with a touch of Java), I'd still be utterly useless with implementation. About the only thing I'm good for is, you guessed it, modelling and UV maps. So, while I may refine this and have it ready-n-waiting for a modder to port my works into the game, that's about all I'm good for... unless one of you chaps is feeling gutsy enough to undertake the task of teaching me the basics of coding for games such as this, then by all means, reach out to me and let us figure something out
  8. In addition to BLC's comment (Big Lazy Cat; can I call you that? ) To seek out someone's 'last seen' or 'last login' is... well, it's blatant stalker/creeper degree actions and overall rather rude to pry on such a level. Let's not get petty about this, please? In other news; No peep from the SKSE64 but we've still all of March to get through (kinda wish there had an RSS for this sort of stuff). I've not been on top of checking but it looks like creation kit has since been released for SSE, based on my grougy quick skim of teh interwebz via ol'faithful (Google). When I have more time, I'll dig around more with it and tinker if it's legit. I should note though, as I said before, I'm awaiting the release of SKSE64, so my motivation to do any further modding for that kinda hinges on it. Not sure about you guys but the stability and, like, no CTDs of SSE is absolutely staggering stuff and well worth the wait, IMHO
  9. Sounds awesome! Now we just need to pray that things go well for Kritta.I wouldn't nag her over it. What she currently has out is a good enough basis anyway. Now that it's been ported it's merely editing and adding to be done, such as this add-on mod, once CK64 comes to us (least for me anyway, because... I'm handicap *coughdumbcough* like that lol). I'm sure there will be others to tackle retuxtures, hairs, and the like in the future. Besides, I'd say she hit it out of the park and into orbit with her initial release anyway. Certainly offers a LOT more than the other canine related races and more stable too.
  10. Update! Just got wind that March may be the month to expect a beta of SKSE64 to turn up. I suppose I should get a move on with getting a new rig! Currently in a moment of trying to switch careers that will give me the steady and predictable freetime I once had! (woo!) What does this mean for the add-on? Well, perhaps I'll be able to get to work on a SSE version with better aesthetics and variations as originally planned with the original. It doesn't just stop there, however. I'm going to attempt being more active in the modding community, which means continuing to work on my super top secret follower mod voiced by yours truely... which was supposed to be a surprise release but eh, I got excited so I'm mentioning it now Surely the CK64 will make things a little easier and less crashy! End update!
  11. Ja ja... though I suppose I'm gullible for punishment XD Finally had a full weekend off and used most of it job hunting. Also decided against the new workstation (for now) and will just work with what I have now until further notice. Sooner I get a new and steady houred job the better! *fingers crossed*
  12. This I know, perhaps I wasn't very clear in my rantings. However, you're not going to have a working version without a script extender which is currently unavailable. All you'll have is added crotch weight that's nice to look at occasionally, and that won't make you fast when you're running from a blood dragon and like racing, ...oooor when in life or death situations, being lite on your toes is key ;P
  13. Hey mate, thanks for stepping in and tiding over these rambunctious pups! Ever since the 'remaster' dropped, I've been wanting to get back into the swing of things but with the internal warfar of buy new car or buy new workstation... well, you can only imagine what a difficult choice that is for me lol To everyone else; I want to apologize. Reason for my disappearance is simply no thanks to General Motors and my mismanagement of personal time (when I do get it). I've made a terrible mistake thinking I could get ahead in life (financially) by going to work for them yet all I've done to myself is be cheated out of free-time and more importantly, I feel like I've abandoned this mod despite trying to be vigilant. As of now, I'm still working for the company but hoping to change that VERY soon to something with steady work hours that I can actually properly plan around instead of being 'on notice' 7days a week. Now you're likely thinking &/or askin' "Hmmm, Skyrim: SE is out... will he...?" The answer is a big nasty-n-greasy obese maybe. As of now, the game is too new and mods are still pouring in by the hundreds it seems but nothing that would make this doable... not to mention the fact it seems 'those' mods are regulated by Bethesda Net. Can't imagine ol' Bethy would appreciate seeing smut mods from the likes of our little underground cove known as LoversLab, now would they? Until then, whenever SKSE64 surfaces (IF it or something similar does) I may be on a new job with a solid schedule (here's to hoping *toasts with whole bottle of rum*) To be crystal: This mod (my add-on or... at very least, the modeling of the add-on) is not dead; it's merely being put to the side until further notice. However, the 32bit endevour is done and has been done; that finished model is what I've given open source permissions for (but not to be used in paid mods, that includes donations). This mod only lives on for the reason of I'd like to have a go at the 64bit agriculture, perhaps I can freely model without being restrained to silly rules as I was for 32. We'll see.
  14. New Workstation PC or new car...? ugh, my head! D:

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